Latest Comments by F.Ultra
Wine 5.9 is out with major WineD3D Vulkan work
23 May 2020 at 2:34 pm UTC
23 May 2020 at 2:34 pm UTC
Quoting: Xaero_VincentSo any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.Well Splinter Cell: Blacklist for one only works with WindeD3D
GNOME and Rothschild Patent Imaging settle
22 May 2020 at 12:43 pm UTC Likes: 5
And take not just my word for it, here is a direct quote from Bill Gates himself in a 1991 internal Microsoft memo:
22 May 2020 at 12:43 pm UTC Likes: 5
Quoting: STiAT150k for over 100 patents does not sound a lot. It isn't. The walk away settlement speaks of that.Software patents should never have been allowed by the USPTO in the first place. The only thing that saved the US software industry from total collapse was that no one in the industry really understood that there where such a thing as software patents until very late, if this had been found earlier then we would most likely still be left in the pre MS-DOS days still.
Seems this company wanted to make sure their patents are not used by commercial big players, and realized there is little gain not providing it for open source since it helps adoption. Restricting would mean they just do not support it.
I still struggle with patents overall, I still think they prevent innovation. But a kind of deal where they are free to use for free software but not commercial products, well... I understand that very well. If someone wants to make money using your innovations.. though, that's not the OSS paradigm... it's fine for me.
We see all the open source development bringing big business to global players. Not a bad thing if they fund it too, which for some projects is true. For many it isn't.
But I think we live in times where the paradihm shifts. And we'll see more of it. For the better or worse, we can't say yet.
And take not just my word for it, here is a direct quote from Bill Gates himself in a 1991 internal Microsoft memo:
If people had understood how patents would be granted when most of today's ideas were invented, and had taken out patents, the industry would be at a complete standstill today.
I feel certain that some large company will patent some obvious thing related to interface, object orientation, algorithm, application extension or other crucial technique.
If we assume this company has no need of any of our patents then they have a 17-year right to take as much of our profits as they want. The solution to this is patent exchanges with large companies and patenting as much as we can. Amazingly we haven't done any patent exchanges that I am aware of.
Amazingly we haven't found a way to use our licensing position to avoid having our own customers cause patent problems for us. I know these aren't simple problems but they deserve more effort by both Legal and other groups. For example we need to do a patent exchange with HP as part of our new relationship.
In many application categories straighforward thinking ahead allows you to come up with patentable ideas. A recent paper from the League for Programming Freedom (available from the Legal department) explains some problems with the way patents are applied to software.[1][2][3]
A look at the Penumbra Collection on Linux with Mesa in 2020
22 May 2020 at 12:34 pm UTC
22 May 2020 at 12:34 pm UTC
I just tested Overture on my Ubuntu 18.04 and I experienced no crashes when leaving the fishing boat, this was using the Steam version so this is most likely due to the game using the Steam runtime.
A look at the Penumbra Collection on Linux with Mesa in 2020
22 May 2020 at 12:23 pm UTC Likes: 1
There is some external dev activity on their forum: https://www.frictionalgames.com/forum/forum-28.html [External Link]
And according to the first post there:
Overture have it's own forum for source here: https://www.frictionalgames.com/forum/forum-29.html [External Link] and it uses the same engine so I think the code is similar and the only difference between the games are scripts but I have not looked into it so I don't really know.
22 May 2020 at 12:23 pm UTC Likes: 1
Quoting: Guesthttps://github.com/FrictionalGames/HPL1EngineIt should be, they release the source to the game back in the day due to the HumbleBundle (if I'm not mistaken releasing the source was one of the requirements for one of their bundles).
I don't suppose that's the engine and be compiled to work with the game assets? Because maybe the core Mesa issue could be fixed from within the engine itself. If that's the case, I can try peek into the problem on the weekend.
There is some external dev activity on their forum: https://www.frictionalgames.com/forum/forum-28.html [External Link]
And according to the first post there:
There is a LOT of code here. 2 libraries and one game. So don't be afraid to discuss and ask questions on pieces of the code. Lets all collaborate and build some documentation for the HPL1 Engine as well as the OALWrapper library. Ideally I would like to see clean documentation appear on the github wiki pages so there is a good reference this codebase.So the source should not only be for the engine but also for the first game.
Overture have it's own forum for source here: https://www.frictionalgames.com/forum/forum-29.html [External Link] and it uses the same engine so I think the code is similar and the only difference between the games are scripts but I have not looked into it so I don't really know.
Microsoft president admits they were wrong on open source
18 May 2020 at 6:15 pm UTC
PuTTY already existed for the people administrating Linux servers from Windows, if that is all that Microsoft where reaching for then why spend the vast amount of time and resources that they have with WSL?
18 May 2020 at 6:15 pm UTC
Quoting: 14In all the places where I have worked where we used Linux servers all of us Linux devs where running Linux desktops. With WSL I'm quite certain that a huge proportion of them have been forced to work on Windows Desktops by IT/Management.Quoting: F.UltraI don't think so. It's to make it easier to manage Linux services that run on Azure. Now, admins and developers don't have to run a VM. I don't think MS was "losing" anybody to Linux that is now satisfied with WSL.Quoting: LinasAnd I am sure that is why Windows Subsystem for Linux (WSL) exists. Not because they actually want their users to use Linux, but because they know that they lost to Linux in the server market, and cannot pull off a compelling Windows-proper alternative.I'm quite sure that WSL only exists in order to keep Linux Server developers and Administrators using the Windows desktop, and not loosing them to a Linux desktop like they lost on the server side.
PuTTY already existed for the people administrating Linux servers from Windows, if that is all that Microsoft where reaching for then why spend the vast amount of time and resources that they have with WSL?
Microsoft president admits they were wrong on open source
16 May 2020 at 5:43 pm UTC Likes: 5
16 May 2020 at 5:43 pm UTC Likes: 5
Quoting: LinasAnd I am sure that is why Windows Subsystem for Linux (WSL) exists. Not because they actually want their users to use Linux, but because they know that they lost to Linux in the server market, and cannot pull off a compelling Windows-proper alternative.I'm quite sure that WSL only exists in order to keep Linux Server developers and Administrators using the Windows desktop, and not loosing them to a Linux desktop like they lost on the server side.
May the Fourth be with you - a look over what Star Wars games are playable on Linux
16 May 2020 at 12:54 am UTC
16 May 2020 at 12:54 am UTC
In case any future reader experienced the same problems with KOTOR2 I managed to find out that this happens due to the game being not fully compatible with the version of libopenal that where introduced in Ubuntu 18.04 (or perhaps even as early as 16.04) and that it needs the one from 14.04.
So I downloaded the 14.04 deb for i386 from http://launchpadlibrarian.net/108030537/libopenal1_1.14-4ubuntu1_i386.deb [External Link] , extracted the libopenal.so.1.14.0 from the archive, moved it to /usr/lib/i386-linux-gnu and recreated the link libopenal.so.1 there to point to this older library and after that the sound no longer disappears.
Perhaps better to move it to the local game directory and play around with LD_PRELOAD but I found it easier to just go the system wide approach and perhaps there are other old 32-bit games that have other problems with this new version ov openal anyway.
So I downloaded the 14.04 deb for i386 from http://launchpadlibrarian.net/108030537/libopenal1_1.14-4ubuntu1_i386.deb [External Link] , extracted the libopenal.so.1.14.0 from the archive, moved it to /usr/lib/i386-linux-gnu and recreated the link libopenal.so.1 there to point to this older library and after that the sound no longer disappears.
Perhaps better to move it to the local game directory and play around with LD_PRELOAD but I found it easier to just go the system wide approach and perhaps there are other old 32-bit games that have other problems with this new version ov openal anyway.
Halo 2: Anniversary on Linux with Steam Play Proton, single-player works well
15 May 2020 at 9:25 pm UTC Likes: 1
15 May 2020 at 9:25 pm UTC Likes: 1
Quoting: DanglingPointerDon't know if you are the 404-guy on GitHUB but I managed to fix proton-5.0-7 by erasing some very old files in /etc/vulkan/icd.d/Quoting: F.UltraAfter the update MCC just exists with "Fatal Error!" for me :-(Yeah same thing for me. I recommend you file a bug here: https://github.com/ValveSoftware/Proton/issues/2907#issuecomment-628183624 [External Link]
edit: after reverting back to Proton 4.11 it works again. So the most likely thing is that it was Proton 5.0-7 and not this update of MCC that broke it for me.
More people reporting about this, then more focus will go to it.
Halo 2: Anniversary on Linux with Steam Play Proton, single-player works well
15 May 2020 at 9:25 am UTC Likes: 1
15 May 2020 at 9:25 am UTC Likes: 1
Quoting: DanglingPointerI did, however in the works of also adding my proton log.Quoting: F.UltraAfter the update MCC just exists with "Fatal Error!" for me :-(Yeah same thing for me. I recommend you file a bug here: https://github.com/ValveSoftware/Proton/issues/2907#issuecomment-628183624 [External Link]
edit: after reverting back to Proton 4.11 it works again. So the most likely thing is that it was Proton 5.0-7 and not this update of MCC that broke it for me.
More people reporting about this, then more focus will go to it.
Halo 2: Anniversary on Linux with Steam Play Proton, single-player works well
13 May 2020 at 6:41 pm UTC Likes: 1
13 May 2020 at 6:41 pm UTC Likes: 1
After the update MCC just exists with "Fatal Error!" for me :-(
edit: after reverting back to Proton 4.11 it works again. So the most likely thing is that it was Proton 5.0-7 and not this update of MCC that broke it for me.
edit: after reverting back to Proton 4.11 it works again. So the most likely thing is that it was Proton 5.0-7 and not this update of MCC that broke it for me.
- Epic Games just laid off over 1,000 people
- NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux
- Some top games under £5 in the Steam Spring Sale 2026
- Horizon Chase Turbo is getting delisted after the Epic Games layoffs
- Proton Experimental brings fixes for Crimson Desert, Steam Overlay with EA games, Death Stranding 2
- > See more over 30 days here
- Proton/Wine Games Locking Up
- Caldathras - I think I found my Discord alternative
- ridge - steam overlay performance monitor - issues
- Jarmer - Patreon updates
- Ehvis - What have you been playing recently?
- sana-chan - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck