Latest Comments by Alloc
The survival game 7 Days to Die has a huge new experimental release out
7 Oct 2019 at 9:28 pm UTC Likes: 5
Either way, you can't just assume everything that's done in "traditional" games with a fully static world will just work the same way in a fully dynamic one.
7 Oct 2019 at 9:28 pm UTC Likes: 5
Quoting: dpanterThey didn't use Occlusion Culling until now? :huh:Wouldn't even be surprised if we were the only full voxel game that has it so far ;)
Either way, you can't just assume everything that's done in "traditional" games with a fully static world will just work the same way in a fully dynamic one.
Raspberry Pi 4 announced and available - sounds like a pretty nice upgrade, Raspbian now based on Debian 10
24 Jun 2019 at 4:36 pm UTC
24 Jun 2019 at 4:36 pm UTC
Quoting: haikuWell 55$ + 10$ for the case + 5$ for the alimentation + 10$ for the SD.. ~roughly 80$What about power consumption?
For a bit more you can find more powerfull & capable NUC [External Link] ^_^
The latest '7 Days to Die' experimental build allows more graphics tweaking, running nicely
29 May 2019 at 8:49 am UTC Likes: 4
If it was my decision Vulkan would've been working already, but it's for obvious reasons not the top priority as it's not like the game wasn't working on any of the supported platforms at all.
@g000h:
Yeah, options are really a good thing. You can never satisfy everyone with defaults, no matter what you make them. Even on the team we have different views on some stuff, that's just how it is :)
I for example run Sirillion's water/food HUD mod because I like those stats to be directly visible. That's why I think (besides easily accessible options in the game itself) mod support is really important. It helps shape the game in a lot more ways to make more people happy :)
29 May 2019 at 8:49 am UTC Likes: 4
Quoting: GuestWell, some of the shaders are still up for some rework so that should help with getting stuff fixed, but as I said I'm not a shader guy so I couldn't do that part myself.Quoting: AllocUnless they aren't yet ready to support Vulkan so they don't care about fixing that issue so that we can use Vulkan instead. Maybe it was because some effects weren't enabled and no doubt the missing textures sped things up, but as other reports for other games have indicated, Vulkan sure does seem to speed things up in 7DtD so I hope it'll start being supported soon.Quoting: GuestI tried telling the Fun Pimps about this but didn't hear back. Please everyone tell them so that they can make sure this issue which looks seemingly easy to fix is on the roadmap and gets fixed.If it was that easy to fix it would have been fixed by now ;)
(More precisely it would have never been an issue, I wanted Vulkan to be fully supported from the start on with A17, but I'm not a shader guy :( )
If it was my decision Vulkan would've been working already, but it's for obvious reasons not the top priority as it's not like the game wasn't working on any of the supported platforms at all.
@g000h:
Yeah, options are really a good thing. You can never satisfy everyone with defaults, no matter what you make them. Even on the team we have different views on some stuff, that's just how it is :)
I for example run Sirillion's water/food HUD mod because I like those stats to be directly visible. That's why I think (besides easily accessible options in the game itself) mod support is really important. It helps shape the game in a lot more ways to make more people happy :)
The latest '7 Days to Die' experimental build allows more graphics tweaking, running nicely
28 May 2019 at 8:53 am UTC
(More precisely it would have never been an issue, I wanted Vulkan to be fully supported from the start on with A17, but I'm not a shader guy :( )
28 May 2019 at 8:53 am UTC
Quoting: GuestI tried telling the Fun Pimps about this but didn't hear back. Please everyone tell them so that they can make sure this issue which looks seemingly easy to fix is on the roadmap and gets fixed.If it was that easy to fix it would have been fixed by now ;)
(More precisely it would have never been an issue, I wanted Vulkan to be fully supported from the start on with A17, but I'm not a shader guy :( )
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 9:11 am UTC Likes: 1
Can't remember the EAC guys ever not having been supportive, no matter what platform issues arrived on.
7 May 2019 at 9:11 am UTC Likes: 1
Quoting: gradyvuckovicLook at the twitter link. The text is from EAC guys, so partner can only really mean FP, not EAC ;)Earlier comments by a partner reflect ordinary day-to-day prioritization decisionsWait, whose decisions? Facepunch's or EAC's? Sounds like EAC's? It doesn't sound like they're denying this but just qualifying it..
Can't remember the EAC guys ever not having been supportive, no matter what platform issues arrived on.
Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
11 Feb 2019 at 5:57 pm UTC
11 Feb 2019 at 5:57 pm UTC
If that was really the case (i.e. people could run an EAC protected game on Linux through Wine *AND* connect to an *EAC protected* server - e.g. 7DtD the server owner has the choice not to, so that could just as well be the case) *then* it was basically an EAC bypass that was fixed by them. Which is always a good thing for an anti-cheat solution ;)
Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
11 Feb 2019 at 3:03 pm UTC Likes: 1
11 Feb 2019 at 3:03 pm UTC Likes: 1
Quoting: 0aTTAs in fighting cheating? Yes. But that's about it. As stated it's nothing every game can use.Quoting: AllocA) That's not VAC.But closely related.
Quoting: 0aTTNever said it was rocket science, but cost:Quoting: AllocB) That requires an accordingly big server infrastructure hosted by the dev/publisher that only the really big parties can afford to run. Even more so when you want to allow people to host their own servers.Well, you do need some hardware, but it's not rocket science:
https://www.pcgamer.com/vacnet-csgo/ [External Link]
Valve had to have spent at least a few million dollars on that hardware: 64 server blades with 54 CPU cores each and 128GB of RAM per blade.Yeah, nothing every regular dev could do ;)
Quoting: 0aTTThat's only really important for fighting "perfect clicks". As I said especially in long-running games where it's more about building etc you can't cheat without actually interacting with the data. So either on your PC, the host, or in between. Though the in between part can mostly be fought on a network level. The host is typically assumed to be safe (or don't care ... don't play on a server that's set up for cheating if you don't want to), so the remaining part is the client. And that's exactly where solutions like VAC, EAC, BattlEye try to beat the bad guys.Quoting: AllocC) Even that will never catch everyone. Anti-cheat is always a battle between the "good" and the "bad" guys.But with the AI solution, however, the guy with the largest amount of data wins. And how do you want to recognize external cheats that work with image recognition and that don't change anything at all on the PC?
Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
11 Feb 2019 at 2:12 pm UTC Likes: 1
B) That requires an accordingly big server infrastructure hosted by the dev/publisher that only the really big parties can afford to run. Even more so when you want to allow people to host their own servers.
C) Even that will never catch everyone. Anti-cheat is always a battle between the "good" and the "bad" guys.
11 Feb 2019 at 2:12 pm UTC Likes: 1
Quoting: 0aTTValve filters Dota2 and CSGO Matches (offline) with an AI (trained beforehand). This is OS-agnostic and comprehensible.A) That's not VAC.
B) That requires an accordingly big server infrastructure hosted by the dev/publisher that only the really big parties can afford to run. Even more so when you want to allow people to host their own servers.
C) Even that will never catch everyone. Anti-cheat is always a battle between the "good" and the "bad" guys.
Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
11 Feb 2019 at 11:13 am UTC Likes: 3
11 Feb 2019 at 11:13 am UTC Likes: 3
So much misinformation in one thread :(
As Code Artisan wrote above EAC can't make the Windows version of EAC work on Wine. It's kernel level code that will never run with Wine. It's up to developers to just run the games natively on Linux, EAC *does* support that (since at least two years ago, think it was even longer now).
Epic had no impact on this. It's always been this way and will be, otherwise EAC will be useless (yes, it's considered useless by some people already, but it's at least doing a better job than VAC and seems like even be seen superior (or at least an increased protection) than BattlEye by the PUBG devs, as it's used instead (or in addition?) to it now).
I know, some people say "better no anti cheat solution than one that blocks of stuff" (though again, as per the first part, if devs just release native versions there's no problem ... it's really up to them and not the third party code they use if the third party code supports the target platforms), and for some games it might actually be *kinda* true. Looking at short based games where you don't have any overall progression, like a shooter: You can avoid cheaters by leaving the game and have lost nothing. Looking at games with progression, especially builder type games (like Terraria type or anything Voxel based like MC, 7DtD etc) you can get *hours* of work destroyed by a single cheater incidence. No protection is no choice here.
And lastly the nice argument of "devs should make their games cheat-safe in the first place": Come on, everyone should know that's total bullshit. I agree that there is some work that can be done, but you will never get a game safe against cheating, not even those that rely on heavily server-authoritative gameplay. Even the biggest players like Blizzard with D2, D3, WoW as examples always had issues with them, which is why they end up with ban waves when they've detected stuff.
Just a few cents from my end. Again, don't blame the EAC guys, they know and do their jobs (and in this case it's not on Epic either, no matter how much you hate them), it's on the game devs.
As Code Artisan wrote above EAC can't make the Windows version of EAC work on Wine. It's kernel level code that will never run with Wine. It's up to developers to just run the games natively on Linux, EAC *does* support that (since at least two years ago, think it was even longer now).
Epic had no impact on this. It's always been this way and will be, otherwise EAC will be useless (yes, it's considered useless by some people already, but it's at least doing a better job than VAC and seems like even be seen superior (or at least an increased protection) than BattlEye by the PUBG devs, as it's used instead (or in addition?) to it now).
I know, some people say "better no anti cheat solution than one that blocks of stuff" (though again, as per the first part, if devs just release native versions there's no problem ... it's really up to them and not the third party code they use if the third party code supports the target platforms), and for some games it might actually be *kinda* true. Looking at short based games where you don't have any overall progression, like a shooter: You can avoid cheaters by leaving the game and have lost nothing. Looking at games with progression, especially builder type games (like Terraria type or anything Voxel based like MC, 7DtD etc) you can get *hours* of work destroyed by a single cheater incidence. No protection is no choice here.
And lastly the nice argument of "devs should make their games cheat-safe in the first place": Come on, everyone should know that's total bullshit. I agree that there is some work that can be done, but you will never get a game safe against cheating, not even those that rely on heavily server-authoritative gameplay. Even the biggest players like Blizzard with D2, D3, WoW as examples always had issues with them, which is why they end up with ban waves when they've detected stuff.
Just a few cents from my end. Again, don't blame the EAC guys, they know and do their jobs (and in this case it's not on Epic either, no matter how much you hate them), it's on the game devs.
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 Jan 2019 at 6:47 pm UTC Likes: 3
27 Jan 2019 at 6:47 pm UTC Likes: 3
Anticheat stuff typically runs on a very low level these days, i.e. kernel mode of the OS with a lot of internal stuff going on to try to make sure no one is hacking. You wouldn't really be able to replicate everything that would be needed on a compatibility layer.
DRM is a different thing though, wonder how many companies still do that anyway these days though? Can't remember what my last game was that had actual DRM, though I must admit that I rarely play "triple A" games (imho triple A these days sucks most of the time compared to actual "innovations" from indies).
DRM is a different thing though, wonder how many companies still do that anyway these days though? Can't remember what my last game was that had actual DRM, though I must admit that I rarely play "triple A" games (imho triple A these days sucks most of the time compared to actual "innovations" from indies).
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