Latest Comments by Ehvis
Prepare your space legs for X4: Split Vendetta and the massive 3.0 free update
2 Apr 2020 at 7:50 am UTC Likes: 2
I suppose this is the time to start over and replay this from the beginning!
2 Apr 2020 at 7:50 am UTC Likes: 2
Quoting: gojulI own all the X- games but not this one. Don't trust them anymore, but well, if I see more and more good reviews why not...You can trust them to not deliver a complete game at launch. You can also trust them to not just give up on it. And if you trust the reviews, they turned away from the Rebirth gameplay.
I suppose this is the time to start over and replay this from the beginning!
You can build you own bundle of Codemasters racing games over on Humble Bundle
31 Mar 2020 at 1:03 pm UTC
31 Mar 2020 at 1:03 pm UTC
Quoting: Liam DawePromises I suppose. The suggested that it would have an option to get the same level of physics as Dirt Rally. But that was not the case and Dirt Rally players were obviously disappointed.Quoting: fagnerlnDiRT4 is SO GOOD... I'm really enjoying it, even on "simulator mode" isn't frustrating as Rally. I loved Dirt 2, but didn't like dirt 3. Dirt 4 is a proper sequel to 2.I know right, I really don't get the problem people have with DiRT 4, thought it was great fun.
Valve makes auto-update adjustments to help with managing Steam's bandwidth use
31 Mar 2020 at 9:42 am UTC Likes: 1
31 Mar 2020 at 9:42 am UTC Likes: 1
Quoting: Liam DaweNetflix then denied it and said it was only reducing bandwidth, but not quality. As if that is actually possible. And even with that reduction, AMS-IX broke a record 8 Tbit/s last night.Quoting: PinguinoI'm really surprised anyone hasn't heard about it. Practically all video streaming: disney, amazon, netflix and so on are reducing stream quality on Europe for a while. It's reported on basically any news site.After multiple streaming services announced they were dropping their quality for a while, to help internet providers cope with so many more at homeWhat's the source on that?
New SteamVR Beta has some essential Half-Life: Alyx fixes for Linux
28 Mar 2020 at 9:43 am UTC
Things to do:
- Turn reprojection to "legacy". I'm not exactly sure what legacy is, but it seems to get rid of the unnecessary reprojection frames.
- Set your Index to 80 Hz so you have a bit more time for your frames. Trust me, the change to 80 Hz is minor compared to reprojection.
- Change your settings so that you don't exceed 12.5 ms frame times. In SteamVR you can set the rendering resolution. Seems to default to 150%, but lowering it to 100% seems to barely affect quality. This will mostly affect GPU load. Other than that, you need to experiment with the game settings. You may need to find some stuff to get the CPU load down as well.
Obviously there are also unsolvable problems. Proton shader compilation stutters are always a thing. I rarely see any shader downloads in Steam for VR games. Some games are just badly made. It requires quite a bit of expertise to make a game with stable frame times. A lot of stuff is just slapped together in Unity without thinking and it's a mess. And since we don't have motion smoothing to "fix" things, it will remain bad.
Edit:
Two other side points.
- Things seem to be very dependent on compositors. I think mutter is fine, but some definitely affect VR.
- Having a GSYNC display is a big issue. GSYNC (even after the so called fix) needs to be forced off with an "nvidia-settings" command (turning it off through the GUI is not enough).
28 Mar 2020 at 9:43 am UTC
Quoting: damarrinThere are two major problems with reprojection on nvidia (well, at least on nvidia). Reprojected frames aren't correct, they appear like some sort of badly interpolated frame and as a solution they're worse than the problem. Second, for some reason reprojected frames appear to be injected even when frame times are consistently below the limit. So basically you need to avoid reprojection at all cost.Quoting: EhvisAlso, I'm running on Nvidia and while it has specific issues with reprojection, it can still be made to work reasonable well. It takes a bit of research and configuration, but nothing that hasn't been know for a year.Any pointers? I get terrible stutter in Alyx I could do without.
Things to do:
- Turn reprojection to "legacy". I'm not exactly sure what legacy is, but it seems to get rid of the unnecessary reprojection frames.
- Set your Index to 80 Hz so you have a bit more time for your frames. Trust me, the change to 80 Hz is minor compared to reprojection.
- Change your settings so that you don't exceed 12.5 ms frame times. In SteamVR you can set the rendering resolution. Seems to default to 150%, but lowering it to 100% seems to barely affect quality. This will mostly affect GPU load. Other than that, you need to experiment with the game settings. You may need to find some stuff to get the CPU load down as well.
Obviously there are also unsolvable problems. Proton shader compilation stutters are always a thing. I rarely see any shader downloads in Steam for VR games. Some games are just badly made. It requires quite a bit of expertise to make a game with stable frame times. A lot of stuff is just slapped together in Unity without thinking and it's a mess. And since we don't have motion smoothing to "fix" things, it will remain bad.
Edit:
Two other side points.
- Things seem to be very dependent on compositors. I think mutter is fine, but some definitely affect VR.
- Having a GSYNC display is a big issue. GSYNC (even after the so called fix) needs to be forced off with an "nvidia-settings" command (turning it off through the GUI is not enough).
With violent and "complex" 2D brawler-like combat Infected Shelter looks good and it's coming to Linux
26 Mar 2020 at 9:15 pm UTC Likes: 1
26 Mar 2020 at 9:15 pm UTC Likes: 1
Quoting: g000hNoting that it is a while (1 year) since this article was written and the game lists as "Windows" only on the Steam store page. It is also at quite a decent discount right now (70% off) [External Link]. I don't suppose this is another Hidden Linux title, i.e. If I bought it now, I'd be able to access a Linux native version?Only one depot, so no.
New SteamVR Beta has some essential Half-Life: Alyx fixes for Linux
25 Mar 2020 at 2:47 pm UTC Likes: 1
Also, I'm running on Nvidia and while it has specific issues with reprojection, it can still be made to work reasonable well. It takes a bit of research and configuration, but nothing that hasn't been know for a year.
25 Mar 2020 at 2:47 pm UTC Likes: 1
Quoting: GuestImagine spending 1000$ on a device that doesn't work very well on Linux because nvidia don't give us support while we spent 500$ or more for a GTX10xx. That's the point, nvidia pls.So he needs to inform us twice that he didn't pay attention before spending $1000?
Also, I'm running on Nvidia and while it has specific issues with reprojection, it can still be made to work reasonable well. It takes a bit of research and configuration, but nothing that hasn't been know for a year.
New SteamVR Beta has some essential Half-Life: Alyx fixes for Linux
25 Mar 2020 at 2:25 pm UTC Likes: 1
25 Mar 2020 at 2:25 pm UTC Likes: 1
Quoting: HoriI got an Index 1 week+ ago and I am very disappointed in SteamVR on Linux overall.You wrote pretty much the same message before. Is there any point to that? Especially since everybody could have easily figured out what the state of SteamVR on Linux is.
I really hope they will fix it. I experience frequent system freezes, bugs in Steam VR Home (left eye has no shadows, skybox, etc) and games refusing to launch, especially Proton games.
It's been a while since I booted into my Windows partition but lately I was kinda forced to switch back to game on that one, which is very sad. And unfortunately all my VR games will likely count as Windows sales.
Half-Life: Alyx arrives today (Linux should come later) and CS:GO gets Alyx cosmetics
24 Mar 2020 at 11:10 pm UTC Likes: 2
24 Mar 2020 at 11:10 pm UTC Likes: 2
Quoting: vectorFrom all accounts that I've read, Half-Life: Alyx is a very good game. But all these reviews are also very nonchalant about VR accessibility as if it's a nonissue, and I am left wondering, am I the only person operating on an extremely tight budget and essentially priced out of the VR hardware market? Even the Oculus Rift S (when it's actually being sold at MSRP) is more than I am comfortable spending on a limited-use luxury peripheral.It's not really relevant. It's a VR game. It's for owner of VR hardware. As for the price. It may seem expensive, but compared to other hobbies that people have it's actually not that bad. I took my holiday money for last year to buy the Index. Many people have that option but not many are willing to take it.
Half-Life: Alyx arrives today (Linux should come later) and CS:GO gets Alyx cosmetics
23 Mar 2020 at 11:41 pm UTC
23 Mar 2020 at 11:41 pm UTC
I needed to put a symlink to my SteamApps directory with the name in lowercase, "steamapps", otherwise my trigger wouldn't register to actually start the game.
The game crashes the vrcompositor on level transitions (not always, but often).
Very impressed with the game. Both one of the prettiest and smoothest* VR games I have played. And the motion in this game is pretty tolerable. I have it on manual walking and stair climbing. Need to get used to the movement for a bit, but after that I'm fine. That's definitely not something I can do in every game.
Also nothing quite like having a strider tower over you in VR. :D
* Edit: that is, after all the shader/pipeline stuff is compiled and crashed. I'm hoping for a nice shader download tomorrow :D
The game crashes the vrcompositor on level transitions (not always, but often).
Very impressed with the game. Both one of the prettiest and smoothest* VR games I have played. And the motion in this game is pretty tolerable. I have it on manual walking and stair climbing. Need to get used to the movement for a bit, but after that I'm fine. That's definitely not something I can do in every game.
Also nothing quite like having a strider tower over you in VR. :D
* Edit: that is, after all the shader/pipeline stuff is compiled and crashed. I'm hoping for a nice shader download tomorrow :D
The GOG Spring Sale is on - giving away the 'Witcher Goodies Collection' for 48 hours
20 Mar 2020 at 2:47 pm UTC
20 Mar 2020 at 2:47 pm UTC
Quoting: ShmerlNot really. I highly doubt Feral is the unwilling party. In my estimation, it is GOG that refuses two publishers on a single game, thereby not making it impossible for Feral to get their builds up on GOG.Quoting: EhvisOnly one game out of the entire catalogue. Because the rest isn't there.Should we care how many? We are talking about cases where it's clearly up to Feral and the argument of original publishers being opposed to it is not the case.
And it's not one game, there are more.
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