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Latest Comments by Ehvis
Project Zero Deaths, a new free to play online platform shooter has Linux support
18 Jun 2019 at 10:24 am UTC

Quoting: liamdawe
Quoting: EhvisThe youtube video is black for me. Even though it does show something in the preview. Weird.
Privacy plugins being a nuisance perhaps? Usually the cause of things like that, works fine for me across browsers.
Nope. Doesn't matter whether it's on or off. Tried the other resolutions as well. Always just black. All other youtube videos work. Maybe a failure in the CDN system. Youtube doesn't appear to be a stranger to faults these days.

Project Zero Deaths, a new free to play online platform shooter has Linux support
18 Jun 2019 at 10:05 am UTC

The youtube video is black for me. Even though it does show something in the preview. Weird.

Linux Gaming News Punch - Episode 17
18 Jun 2019 at 9:23 am UTC

Quoting: chancho_zombieI wonder how many feral games were released on 2018 first half?
Not that many really. But the lack of announcements is sort of worrying. Maybe the thing that made Paradox decide to stop/pause their investments into Linux games is a symptom of a wider sentiment of publishers. After all, Feral can't do their ports with at least some support from the original devs and publishers. In any case, if there is one good thing that could come out of Stadia, it could be that Feral gets more work. I hope so. It would be a nice reward for their investment in their Vulkan tech.

I'm still on the fence about the whole Klei thing. On the one hand I think it's one of the best developers out there and they never fail to impress. But it's still creating an exclusive and it's still not good for customers. Even though the exclusive period will probably not even cover the entire EA period. In any case it won't matter for Linux users. Oxygen Not Included only got a build later during EA (exactly as they promised) and there is no reason to think this game would be any different.

The Stimulating Simulator Sale at the Humble Store is live, some good Linux games are in
17 Jun 2019 at 6:02 pm UTC Likes: 3

Kerbal is the cheapest it has ever been. If you're on the fence, now is the time!

Donensbourgh, a medieval farming RPG that could be one to watch has Linux support
17 Jun 2019 at 11:05 am UTC Likes: 1

Quoting: mylkathought kingdom come comes finally to linux
The look and description does sound quite similar, doesn't it? Well, not as fancy as the release version, but still.

NetherWorld, an impressive looking and weird narrative pixel-art action game is coming to Linux
15 Jun 2019 at 10:19 pm UTC Likes: 1

Very few modern day pixel art games look retro. Too many colours. To much going on on the screen. Real time lighting? Might as well do a little rotation after that.

SkateBIRD has flown past the Kickstarter goal, Linux demo now available
14 Jun 2019 at 9:43 am UTC

Quoting: liamdaweInteresting, they never seemed to note that in their driver release notes. Even so, frankly the normal workaround is quicker and easier to do. Adding NVIDIA driver profiles is not the friendliest of processes when the one we already know works is an easy copy/paste.
There is an environment variable for it. No need for profiles.

SkateBIRD has flown past the Kickstarter goal, Linux demo now available
14 Jun 2019 at 9:20 am UTC

Quoting: liamdawe
Quoting: Ehvis
The current Unity version used has issues with NVIDIA, it's the graphical corruption bug I've reported on numerous times.
NVIDIA was adding an option to the driver to work around this issue. Hasn't this made it into the driver by now?
I assume you're talking about this, which was just another workaround and I've heard nothing since.
Exactly. It says in the nvidia forum thread that it was introduced in 418.30, no I would assume that this environment variable would be the better way to work around it for current drivers.

SkateBIRD has flown past the Kickstarter goal, Linux demo now available
14 Jun 2019 at 9:13 am UTC

The current Unity version used has issues with NVIDIA, it's the graphical corruption bug I've reported on numerous times.
NVIDIA was adding an option to the driver to work around this issue. Hasn't this made it into the driver by now?