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Latest Comments by Ehvis
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 9:41 pm UTC Likes: 2

Quoting: LinasJust like CUDA vs OpenCL, this is so typical of NVIDIA to push their proprietary APIs.
RTX is not an api, it's just a name for the hardware acceleration. The api is the Vulkan extension.

Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 11:11 am UTC

Quoting: lqe5433Every Vulkan extension is open source, no?
The specification is open, the implementation depends on who implemented it. In this case, VK_NV_ray_tracing is (as far as I know) only implemented in the proprietary nvidia driver and therefore closed. But there's nothing stopping people from implementing it in mesa and making it work for AMD through compute shaders (just like the nvidia did with the optix system before rtx, and probably still does as fallback). However, I'm not sure anyone will bother trying this in mesa since the specification will probably change before it becomes a generic vulkan extension.

Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 9:59 am UTC

Something to try!

While these are nice from a tech demo perspective, I don't see the mainstream gaming going here for a long time. However, I do think partial raytracing could have some big advantages. The most impressive uses I've seen so far were where they did lighting calculations using RTX, while rendering the scene using the traditional way. I have no idea how exactly they do that, but I suspect that they use a variation on deferred shading where only the lighting buffer is filled by using raytracing. This could help a lot with the transitions between dark and light areas.

Any rendering tech people in here that know more?

A look at what's on sale ahead of the weekend once again, come find your next game
25 May 2019 at 7:35 am UTC

Quoting: riusma
Quoting: mylkai already wrote it in the forum
if you download JALOPY, just add the .exe file as non-steam game and force proton. it works

my question: does valve see that i am playing this game?
Yes if you launch the game through Steam, and it will be reported as "played on Linux" to the dev' (counting as a Linux sale). :)
Are you sure? Then I could add an xterm and say it is any game.

Unique gravity-defying metroidvania 'Dandara' finally sees an update to the Linux version
24 May 2019 at 10:59 am UTC Likes: 1

Quoting: scaineI'm a bit confused - I went to buy this, but it's already in my library?! I honestly don't remember being that drunk recently...
So did I. Maybe from a Humble Monthly?

Total War: THREE KINGDOMS is out and it comes with same-day Linux support
24 May 2019 at 10:27 am UTC

Quoting: rat2000Does it meter if I buy it from their store or Steam? I am on Linux when I am buying the game if steam reports somehow my OS in use
Steam and Humble are recorded properly. However, Feral benefits more if you get your Steam key there, which is why I got mine there.

Total War: THREE KINGDOMS is out and it comes with same-day Linux support
23 May 2019 at 5:27 pm UTC

The cross play with Windows comes as no surprise. At no point has CA shown any interest in changing there side, so I had no expectation that this one would be any different.

Total War: THREE KINGDOMS is out and it comes with same-day Linux support
23 May 2019 at 11:35 am UTC Likes: 7

Same day release. Nice! It's time I got myself into Total War. Feral Store, he I come! Oh wait, still at work. Expect me a little later! :P

DXVK 1.2.1 really does improve Overwatch quite a lot on Linux with NVIDIA
22 May 2019 at 3:42 pm UTC Likes: 4

Quoting: patvdleerand still unable to play it stutter free even on absolute low settings
Maybe you should actually read the article.

Quoting: GuestAsynchronous shader compilation could in theory greatly mitigate the issue, but this will probably not be implemented in dxvk in the foreseeable future (if at all).
Overwatch was actually the nail in the coffin for that feature. Having the game start rendering before shaders were compiled apparently caused behind walls to become visible, which in turn triggered the anti-cheat to hand out bans. The bans were all reverted. And because async compilation can't be trusted in multiplayer games, so was the feature.

DXVK 1.2.1 really does improve Overwatch quite a lot on Linux with NVIDIA
22 May 2019 at 2:40 pm UTC

Quoting: Xakep_SDKCan this stuttering be fixed from DXVK side?
Lutris does download a pre-built pipeline cache file at install. Unfortunately, this doesn't really help when the version changes after installation. You can manually download a new cache file if one was uploaded for the new version, but that would also require some patience.

Ideally there would be a system of automatically uploading, merging and distributing these pipeline (and maybe even shader cache files), but that's quite a project.