Latest Comments by Ehvis
Quake II RTX released with a demo along and the source code
6 Jun 2019 at 5:38 pm UTC Likes: 3
6 Jun 2019 at 5:38 pm UTC Likes: 3
Everything maxed out @ 3440x1440 gave me 35-40 fps. Which with gsync would normally be reasonable to play something, but I couldn't aim with it to save my life. Lowering the rendering resolution to 80% upped it to 60 fps and got me a long much much better.
Even though it may not seem like much, I'm still quite impressed with it as a tech demo. Doing diffuse path tracing for lighting in insanely computationally expensive. My own little renders in Blender's Cycles renderer took 10 hours to do. Doing anything in realtime at all is pretty amazing.
Even though it may not seem like much, I'm still quite impressed with it as a tech demo. Doing diffuse path tracing for lighting in insanely computationally expensive. My own little renders in Blender's Cycles renderer took 10 hours to do. Doing anything in realtime at all is pretty amazing.
Procedural Music Generator, a clever Unity tool developed on Linux that might save you some time
3 Jun 2019 at 9:54 pm UTC Likes: 1
3 Jun 2019 at 9:54 pm UTC Likes: 1
Quoting: Projectile VomitAs a struggling, professional musician looking to shop his music to video game and movie producers in the very near future, I've gotta say, this really sucks.Do you think it'll make any difference? I have a friend who is a composer. The only paid work he gets it through people he knows. It seems that in the TV/Movie business it doesn't matter if you are good, but if you know the right people. The game industry in only slightly better.
What are you clicking on this weekend? Let us know your current favourites
1 Jun 2019 at 8:55 am UTC
1 Jun 2019 at 8:55 am UTC
I'll do some Total War Three Kingdoms as well. First time playing any TW game for any amount of time, so I'm still a bit lost with it. I'll also continue my way through Irony Curtain. And there may be more Borderlands 2 at some point. Also need to try the new X4 update. So much to do and heat is expected for the weekend.
The dev of "Marble It Up!" had intriguing words to say about the native vs Steam Play argument for a Linux version
30 May 2019 at 11:13 pm UTC Likes: 3
30 May 2019 at 11:13 pm UTC Likes: 3
The dev misses two points. One, leaving it to steamplay means the game will not be in the store for Linux. Two, there will be a substantial number of people that will rank it as a lower importance purchase because of it. And if I look at my own purchasing behaviour, it has a good chance of never making up on the list to a place where a purchase might actually happen. Since TW3 hasn't even managed to get there yet, a game like this would have no chance with me.
And that whole bullshit about native not being native is just weak. That goes exactly the same for any other platform and has nothing to do with Linux.
And that whole bullshit about native not being native is just weak. That goes exactly the same for any other platform and has nothing to do with Linux.
Aspyr Media confirm the free "Ultra HD" DLC for Borderlands 2 and The Pre-Sequel is coming to Linux
30 May 2019 at 9:25 pm UTC
30 May 2019 at 9:25 pm UTC
Quoting: Whitewolfe80doesnt the epic store work perfectly under lutris it did last time i checked in with it now yes ill never buy anything epic related but if you got bl3 with a graphics card cant see the harmSince I'm not up for a new gpu, It'll have to be steam. With the added advantage that it'll be cheaper six months later and that *if* there will be a Linux port that needs supporting, we should know it by then.
Retro arcade action-racer 'Byte Driver' is out, has you hacking everyone on the road
29 May 2019 at 9:24 am UTC
29 May 2019 at 9:24 am UTC
It does bring me back to my old Vectrex machine! Although that thing could never have managed this. I do miss the bright corner points that were typical of vector displays.
Egosoft aren't messing around with X4: Foundations, huge update out now
29 May 2019 at 9:02 am UTC Likes: 1
I enjoy it, but I consider this game to be firmly in early access. There is A LOT that needs fixing/changing. The fact that you need youtube to get yourself going is also not helpful.
Still haven't seen anything about collision damage. That probably means the AI / autopilot is still flaky. I dread the moment when this will be activated though. :D
29 May 2019 at 9:02 am UTC Likes: 1
Quoting: devnullWas their Steam store page bombed? Reviews are _brutal_.I think it's more a matter of new players versus old players. Players that know X games and Egosoft had their problems with the game, but also have an idea where it is going. For new players it is a pretty harsh experience.
I enjoy it, but I consider this game to be firmly in early access. There is A LOT that needs fixing/changing. The fact that you need youtube to get yourself going is also not helpful.
Still haven't seen anything about collision damage. That probably means the AI / autopilot is still flaky. I dread the moment when this will be activated though. :D
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
28 May 2019 at 7:40 am UTC
28 May 2019 at 7:40 am UTC
Quoting: KristianI don't think I saw that CryTek demo, got a link?Just google "crytek ray tracing" and you'll find it.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 10:27 pm UTC
There is the generic Crytek demo shown earlier this year, but that's a bit vague on what it actually does. It may just be hype and unsuitable for practical applications.
27 May 2019 at 10:27 pm UTC
Quoting: KristianThe specification is open as are all Khronos registered extensions. The only implementation so far is in the nvidia proprietary driver and therefore closed. I don't think that will change any time soon.Well is that really Nvidia's fault then?[/quote]Not really. Nvidia is simply the only one that provides the hardware acceleration. Without the RTX, it just not fast enough for realtime stuff. And since the spec will probably go through revisions before it is accepted as a non-vendor extension, other systems will just wait it out for now.
There is the generic Crytek demo shown earlier this year, but that's a bit vague on what it actually does. It may just be hype and unsuitable for practical applications.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 9:59 pm UTC
27 May 2019 at 9:59 pm UTC
Quoting: KristianThe specification is open as are all Khronos registered extensions. The only implementation so far is in the nvidia proprietary driver and therefore closed. I don't think that will change any time soon.Quoting: EhvisIs the specification for the extension open or closed/proprietary?Quoting: LinasJust like CUDA vs OpenCL, this is so typical of NVIDIA to push their proprietary APIs.RTX is not an api, it's just a name for the hardware acceleration. The api is the Vulkan extension.
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