Latest Comments by Ehvis
Aspyr Media confirm the free "Ultra HD" DLC for Borderlands 2 and The Pre-Sequel is coming to Linux
30 May 2019 at 9:25 pm UTC
30 May 2019 at 9:25 pm UTC
Quoting: Whitewolfe80doesnt the epic store work perfectly under lutris it did last time i checked in with it now yes ill never buy anything epic related but if you got bl3 with a graphics card cant see the harmSince I'm not up for a new gpu, It'll have to be steam. With the added advantage that it'll be cheaper six months later and that *if* there will be a Linux port that needs supporting, we should know it by then.
Retro arcade action-racer 'Byte Driver' is out, has you hacking everyone on the road
29 May 2019 at 9:24 am UTC
29 May 2019 at 9:24 am UTC
It does bring me back to my old Vectrex machine! Although that thing could never have managed this. I do miss the bright corner points that were typical of vector displays.
Egosoft aren't messing around with X4: Foundations, huge update out now
29 May 2019 at 9:02 am UTC Likes: 1
I enjoy it, but I consider this game to be firmly in early access. There is A LOT that needs fixing/changing. The fact that you need youtube to get yourself going is also not helpful.
Still haven't seen anything about collision damage. That probably means the AI / autopilot is still flaky. I dread the moment when this will be activated though. :D
29 May 2019 at 9:02 am UTC Likes: 1
Quoting: devnullWas their Steam store page bombed? Reviews are _brutal_.I think it's more a matter of new players versus old players. Players that know X games and Egosoft had their problems with the game, but also have an idea where it is going. For new players it is a pretty harsh experience.
I enjoy it, but I consider this game to be firmly in early access. There is A LOT that needs fixing/changing. The fact that you need youtube to get yourself going is also not helpful.
Still haven't seen anything about collision damage. That probably means the AI / autopilot is still flaky. I dread the moment when this will be activated though. :D
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
28 May 2019 at 7:40 am UTC
28 May 2019 at 7:40 am UTC
Quoting: KristianI don't think I saw that CryTek demo, got a link?Just google "crytek ray tracing" and you'll find it.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 10:27 pm UTC
There is the generic Crytek demo shown earlier this year, but that's a bit vague on what it actually does. It may just be hype and unsuitable for practical applications.
27 May 2019 at 10:27 pm UTC
Quoting: KristianThe specification is open as are all Khronos registered extensions. The only implementation so far is in the nvidia proprietary driver and therefore closed. I don't think that will change any time soon.Well is that really Nvidia's fault then?[/quote]Not really. Nvidia is simply the only one that provides the hardware acceleration. Without the RTX, it just not fast enough for realtime stuff. And since the spec will probably go through revisions before it is accepted as a non-vendor extension, other systems will just wait it out for now.
There is the generic Crytek demo shown earlier this year, but that's a bit vague on what it actually does. It may just be hype and unsuitable for practical applications.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 9:59 pm UTC
27 May 2019 at 9:59 pm UTC
Quoting: KristianThe specification is open as are all Khronos registered extensions. The only implementation so far is in the nvidia proprietary driver and therefore closed. I don't think that will change any time soon.Quoting: EhvisIs the specification for the extension open or closed/proprietary?Quoting: LinasJust like CUDA vs OpenCL, this is so typical of NVIDIA to push their proprietary APIs.RTX is not an api, it's just a name for the hardware acceleration. The api is the Vulkan extension.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 9:41 pm UTC Likes: 2
27 May 2019 at 9:41 pm UTC Likes: 2
Quoting: LinasJust like CUDA vs OpenCL, this is so typical of NVIDIA to push their proprietary APIs.RTX is not an api, it's just a name for the hardware acceleration. The api is the Vulkan extension.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 11:11 am UTC
27 May 2019 at 11:11 am UTC
Quoting: lqe5433Every Vulkan extension is open source, no?The specification is open, the implementation depends on who implemented it. In this case, VK_NV_ray_tracing is (as far as I know) only implemented in the proprietary nvidia driver and therefore closed. But there's nothing stopping people from implementing it in mesa and making it work for AMD through compute shaders (just like the nvidia did with the optix system before rtx, and probably still does as fallback). However, I'm not sure anyone will bother trying this in mesa since the specification will probably change before it becomes a generic vulkan extension.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 9:59 am UTC
27 May 2019 at 9:59 am UTC
Something to try!
While these are nice from a tech demo perspective, I don't see the mainstream gaming going here for a long time. However, I do think partial raytracing could have some big advantages. The most impressive uses I've seen so far were where they did lighting calculations using RTX, while rendering the scene using the traditional way. I have no idea how exactly they do that, but I suspect that they use a variation on deferred shading where only the lighting buffer is filled by using raytracing. This could help a lot with the transitions between dark and light areas.
Any rendering tech people in here that know more?
While these are nice from a tech demo perspective, I don't see the mainstream gaming going here for a long time. However, I do think partial raytracing could have some big advantages. The most impressive uses I've seen so far were where they did lighting calculations using RTX, while rendering the scene using the traditional way. I have no idea how exactly they do that, but I suspect that they use a variation on deferred shading where only the lighting buffer is filled by using raytracing. This could help a lot with the transitions between dark and light areas.
Any rendering tech people in here that know more?
A look at what's on sale ahead of the weekend once again, come find your next game
25 May 2019 at 7:35 am UTC
25 May 2019 at 7:35 am UTC
Quoting: riusmaAre you sure? Then I could add an xterm and say it is any game.Quoting: mylkai already wrote it in the forumYes if you launch the game through Steam, and it will be reported as "played on Linux" to the dev' (counting as a Linux sale). :)
if you download JALOPY, just add the .exe file as non-steam game and force proton. it works
my question: does valve see that i am playing this game?
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