Latest Comments by Ehvis
Unity have released a preview of the Unity editor with the Vulkan API
18 Oct 2016 at 9:38 am UTC Likes: 1
18 Oct 2016 at 9:38 am UTC Likes: 1
The OpenGL results on Linux are actually pretty good. The results between the options are surprisingly close anyway. It explains why I couldn't detect any difference in the demos.
There's still quite a bit of work left to do though. Even if the demo is already optimised to work with the older APIs, DX12 and Vulkan should at least manage to level with the top. It should be interesting to see if devs can make use of it in ways that they couldn't before.
There's still quite a bit of work left to do though. Even if the demo is already optimised to work with the older APIs, DX12 and Vulkan should at least manage to level with the top. It should be interesting to see if devs can make use of it in ways that they couldn't before.
What have you been playing recently, and what do you think?
18 Oct 2016 at 8:18 am UTC
18 Oct 2016 at 8:18 am UTC
Quoting: FireStarWFinally finished playing through Saints Row 2 recently after starting it months ago, although its a pretty crappy port (and I mean the original Windows port and not the linux wrapper) I found it more fun than SR4, put way more hours into it.I had a blast with it as well. It's a shame that the port is so bad, but the game is good enough to stick with it.
What have you been playing recently, and what do you think?
17 Oct 2016 at 12:14 pm UTC Likes: 1
17 Oct 2016 at 12:14 pm UTC Likes: 1
Finally decided to do Shadow Warrior this weekend. On "hard" of course. Bloody mayhem! Also the usual hours in X-Plane.
KURSK, an adventure and survival game about the tragedy of destroyed submarine will support Linux
16 Oct 2016 at 2:03 pm UTC
16 Oct 2016 at 2:03 pm UTC
Quoting: tuubiWe must be from the same era! Just think of it being technologically ancient. :PQuoting: EhvisIt has an ancient lcd game!Please don't say ancient. It makes me feel so old. :/
KURSK, an adventure and survival game about the tragedy of destroyed submarine will support Linux
15 Oct 2016 at 8:54 pm UTC Likes: 1
15 Oct 2016 at 8:54 pm UTC Likes: 1
It has an ancient lcd game! How much more gameplay do you want? :D
Signs of Life, a sci-fi survival sandbox platformer now has a Linux version in testing
15 Oct 2016 at 8:06 pm UTC
15 Oct 2016 at 8:06 pm UTC
Obvious question, why this over Starbound?
HTC Vive VR demo on Linux used Kubuntu at SteamDevDays
14 Oct 2016 at 3:20 pm UTC Likes: 3
14 Oct 2016 at 3:20 pm UTC Likes: 3
Quoting: tmtvlAnyway, it probably is Kubuntu, because the *buntus are still considered to be the golden standard, unfortunately.It's still better to have *a* golden standard than no at all. At least game devs have a fixed system to test against. Otherwise they may have been scared off by the excessive amount of choice.
Shadow Warrior 2 should still be coming to Linux after all, was a miscommunication
14 Oct 2016 at 3:17 pm UTC Likes: 3
14 Oct 2016 at 3:17 pm UTC Likes: 3
Quoting: GuestRepeat after me: "I don't know."The quote was: "Linux version - no, I don't think so.", so he wasn't really expressing anything with certainty. That's just reverse hype at work.
There, was that so hard?
Shadow Warrior 2 should still be coming to Linux after all, was a miscommunication
14 Oct 2016 at 10:15 am UTC Likes: 2
14 Oct 2016 at 10:15 am UTC Likes: 2
Colour me not surprised. And excited. I may use this weekend to finally play through the first (well, the remake) one. I only played for about an hour when I first got it.
Valve looking to contract experienced Mesa developers to work on the open source AMD driver for OpenVR
13 Oct 2016 at 2:00 pm UTC Likes: 1
13 Oct 2016 at 2:00 pm UTC Likes: 1
Quoting: GoLBuzzkillI didnt say that and I didnt say anything wrong, why are you defending them?All that stuff you wrote about Valve is irrelevant to the remark about the 30%. In fact, only one opinion matters, that of the devs that use. And from the few bits I've heard directly from actual developers, they're actually quite pleased with Steam. It's not just the store, there is whole backend that manages versions, alpha and beta branches, and who knows what. If devs stop trying to do all that stuff by themselves because the cost is too much, then Valve must be doing something right.
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