Latest Comments by Ehvis
The Talos Principle 2 from Croteam launches November 2
27 Sep 2023 at 6:47 pm UTC Likes: 1
27 Sep 2023 at 6:47 pm UTC Likes: 1
Quoting: EikeSeems to have moved on to Roblox since then. Not sure what I should think about that.Quoting: EhvisI guess in this case he's got time again now...Quoting: lejimsterEdit: that's a shame if they've given up their engine and native support for this release. I wonder if the Linux programmers have left? I still will buy, but that is disappointing to hear if the person above is correct.I think it was only one programmer and he left for Stadia.
The Talos Principle 2 from Croteam launches November 2
27 Sep 2023 at 6:29 pm UTC Likes: 1
27 Sep 2023 at 6:29 pm UTC Likes: 1
Quoting: lejimsterEdit: that's a shame if they've given up their engine and native support for this release. I wonder if the Linux programmers have left? I still will buy, but that is disappointing to hear if the person above is correct.I think it was only one programmer and he left for Stadia.
MangoHud v0.7 out now adding presets support like on Steam Deck
27 Sep 2023 at 1:00 pm UTC
27 Sep 2023 at 1:00 pm UTC
Quoting: TcheyWhy is the custom text smaller than the data ?Static information I suppose. No reason to waste lots of space on that.
"GamingOnLinux", "Resolution"... is in a smaller text than "GPU %" etc, and i find it disturbing.
The Talos Principle 2 from Croteam launches November 2
27 Sep 2023 at 10:16 am UTC
27 Sep 2023 at 10:16 am UTC
Despite the lack of native Linux support, this one is actually on my wishlist for release purchase. And with the almost silly low price, I probably can't wait to try it. Unless they do something stupid like adding Denuvo.
Lies of P is running great on Steam Deck and desktop Linux
22 Sep 2023 at 3:17 pm UTC
22 Sep 2023 at 3:17 pm UTC
The game looks kind of cool. But it has denuvo, so it's disqualified for purchase.
Unity Considers Tentative Changes To Controversial Policies
19 Sep 2023 at 10:06 am UTC Likes: 1
19 Sep 2023 at 10:06 am UTC Likes: 1
Quoting: LummontUnreal Engine's pricing is 5% flat for all revenue over a million dollars, so that's even technically a better price, which is nice.Do you think that Epic could have managed that pricing without their Fortnite income?
Quoting: LummontRather than "installs" I'd like them to say "downloads".That doesn't help. It still means that Unity's fees per sale are uncapped, making it impossible to budget.
Quoting: LummontUnity can't be trusted with my livelihood.It's another one of those "all eggs in one basket" examples. After Unity there are still many of those left.
Unity apologises for the new runtime fee, say they will make changes
18 Sep 2023 at 10:15 am UTC Likes: 9
18 Sep 2023 at 10:15 am UTC Likes: 9
I think there is already a multipart Southpark episode for this one. You only need to replace the BP CEO with the EA guy from Unity.
Here's some alternatives to the Unity game engine
13 Sep 2023 at 11:52 am UTC
13 Sep 2023 at 11:52 am UTC
I think the biggest problem with most engines is the lack of console support. I imagine that is a big breaking point for a lot of devs. And Godot is a prime example of the difficulties in managing that.
Unity introduces new fees for game devs based on revenue and game installs
13 Sep 2023 at 11:07 am UTC Likes: 2
13 Sep 2023 at 11:07 am UTC Likes: 2
I understand that Unity is in a bit of a difficult position. Their main competitor is Unreal Engine and Epic is not playing fair competition by leveraging Fortnite money to buy customers. And this is probably made worse by the fact that Unity mostly gets the smaller development teams for which UE4/5 is simply too complicated.
But damn, whoever thought of this one really didn't think things through. Even in the best practical scenario, charging by install will make it impossible to know what the cost of your engine will be. Especially for the lowest tier, this would make it impossible to use for anything but free games. I suppose the devs have at least an option to make their game free after reaching an income of $199k. But honestly, I feel that the Unity board room is a bit out of touch with their customer base.
But damn, whoever thought of this one really didn't think things through. Even in the best practical scenario, charging by install will make it impossible to know what the cost of your engine will be. Especially for the lowest tier, this would make it impossible to use for anything but free games. I suppose the devs have at least an option to make their game free after reaching an income of $199k. But honestly, I feel that the Unity board room is a bit out of touch with their customer base.
Steam goes green as Valve celebrate 20 years
12 Sep 2023 at 10:55 pm UTC
12 Sep 2023 at 10:55 pm UTC
Quoting: MayeulCYeah, I was about to point this mistake out too. But SteamPlay really was launched in 2010 IIRC, it was just Windows+Mac.And I assume that this misunderstanding caused them to skip mentioning the real launch of steam for linux.
- Linux smashes past 5% on the Steam Survey for the first time
- Wine 11.6 is an exciting release to make modding Windows games on Linux simpler
- NVIDIA announce a preview of "DRM Per-Plane Color Pipeline API" support on Linux (good for HDR)
- OptiScaler tool gets a huge new release with more upscaling and frame generation goodies
- Chiaki-ng the open-source PlayStation Remote Play app gets better streaming quality and stability
- > See more over 30 days here
- The Great Android lockdown of 2026.
- tuubi - Lutris alternatives
- devland - Away all of next week
- scaine - What Multiplayer Shooters are yall playing?
- Strigi - New Desktop Screenshot Thread
- Hamish - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck