Latest Comments by Ehvis
Humble Choice for July is up with Railway Empire, EARTHLOCK and more
3 July 2020 at 7:38 pm UTC
No. You could use the 20% until you paused. After that it was gone until the new month started.
3 July 2020 at 7:38 pm UTC
Quoting: Liam DaweQuoting: EhvisAlso noticed another thing. It used to be enough to "have" humble monthly to get your 20% off in the store. They now changed it to require it to be unlocked.I've not had to do that? Odd, it just happened as I would have expected.
No. You could use the 20% until you paused. After that it was gone until the new month started.
Humble Choice for July is up with Railway Empire, EARTHLOCK and more
3 July 2020 at 7:10 pm UTC Likes: 5
They have Linux icons on Steam.
Also noticed another thing. It used to be enough to "have" humble monthly to get your 20% off in the store. They now changed it to require it to be unlocked.
3 July 2020 at 7:10 pm UTC Likes: 5
Quoting: spjoeBasingstoke and Earthlock have no Linux icon. Do these games officially support Linux?
They have Linux icons on Steam.
Also noticed another thing. It used to be enough to "have" humble monthly to get your 20% off in the store. They now changed it to require it to be unlocked.
Purism reveal their powerful privacy-focused Librem 14 laptop
3 July 2020 at 10:32 am UTC Likes: 3
3 July 2020 at 10:32 am UTC Likes: 3
You're paying quite the premium for those privacy features though. Did a quick check on what it would cost to have it "here" (including VAT and such), it would be about 40% more expensive than a locally available laptop of similar specs. For that difference I would sort out my own privacy settings.
Kerbal Space Program 'Shared Horizons' is out with ESA missions and comets
3 July 2020 at 8:07 am UTC Likes: 1
I have looked at mods to make things a bit more realistic in term of size and physics. I was hoping to find a mod that would replace the two body physics implementation with a three body one so that all those stable orbits wouldn't be so stable any more. But since it would still be "Kerbal physics", it seemed like a good idea to first see how that worked.
3 July 2020 at 8:07 am UTC Likes: 1
Quoting: soulsourceQuoting: EhvisAs someone with an aerospace engineering background, I should really put more time into this game than I have. Ok, where to fit this in the todo list.
Whoa, you will probably love the Ferram Aerospace Research mod (the author is no longer active, but there's a fork for recent KSP versions).
I have looked at mods to make things a bit more realistic in term of size and physics. I was hoping to find a mod that would replace the two body physics implementation with a three body one so that all those stable orbits wouldn't be so stable any more. But since it would still be "Kerbal physics", it seemed like a good idea to first see how that worked.
Kerbal Space Program 'Shared Horizons' is out with ESA missions and comets
2 July 2020 at 3:52 pm UTC Likes: 5
2 July 2020 at 3:52 pm UTC Likes: 5
As someone with an aerospace engineering background, I should really put more time into this game than I have. Ok, where to fit this in the todo list.
Dark sci-fi action RPG 'Hellpoint' launches July 30
2 July 2020 at 3:48 pm UTC
So what you really want to say is that you want to play and not write about it. But really, we all have to work on our birthdays, can't leave us in the dark!
2 July 2020 at 3:48 pm UTC
Quoting: Liam DaweAlso as a note: since July 30 is my birthday our thoughts on it may be delayed ;)
So what you really want to say is that you want to play and not write about it. But really, we all have to work on our birthdays, can't leave us in the dark!
A chat with the developer of the action-packed roguelike Burning Knight
2 July 2020 at 3:46 pm UTC Likes: 4
2 July 2020 at 3:46 pm UTC Likes: 4
I can imagine that it's hard to get seen in the flood of games. Especially in the roguelike segment where you're not exactly alone. Need some luck there I think.
Still a very good show to get a full game on there at 17. Even if motivation was a problem, you still managed to get through it and get it done. Don't think I would have replicated that at that age.
Still a very good show to get a full game on there at 17. Even if motivation was a problem, you still managed to get through it and get it done. Don't think I would have replicated that at that age.
Godot 4.0 will get SDF based real-time global illumination
1 July 2020 at 10:16 am UTC
Thanks, that video seems much better to me at showing what it does. A clear demonstration of indirect lighting. Seems they did keep tonemapping turned off, which means the insides look extremely dark. It also demonstrates a downside of the system. Since the probes don't extend far from the camera, there are visual lighting changes when scenery comes into the view of the probes. But it's still early, so they may be able to improve these transitions. Still would be interested to see a properly textured scene with a transition with all the bells and whistles turned on from darker low level interior lighting to full sunlight outside. These transitions have always been problematic for current rendering engines.
1 July 2020 at 10:16 am UTC
Quoting: NagezahnThere's another demonstration video available which, for a graphics tech noob like me, illustrates very well what global illumination can do for your game. I was very impressed:
https://www.youtube.com/watch?v=QFKPrDv-Ue8
Thanks, that video seems much better to me at showing what it does. A clear demonstration of indirect lighting. Seems they did keep tonemapping turned off, which means the insides look extremely dark. It also demonstrates a downside of the system. Since the probes don't extend far from the camera, there are visual lighting changes when scenery comes into the view of the probes. But it's still early, so they may be able to improve these transitions. Still would be interested to see a properly textured scene with a transition with all the bells and whistles turned on from darker low level interior lighting to full sunlight outside. These transitions have always been problematic for current rendering engines.
Open source OpenXR runtime 'Monado' expands with multi-application support
1 July 2020 at 10:05 am UTC Likes: 2
1 July 2020 at 10:05 am UTC Likes: 2
Seems Monado has progressed since I last checked. The Valve Index is directly supported and has rotational support and distortion correction. Positional support with lighthouse 2 is in its initial state. Also interesting is that there is support for libsurvive (new to me) which apparently has support for the Vive (pro) and Index complete with positional support. So all in all it seems the open source initiatives are catching up.
7 Days to Die 'Alpha 19 Experimental' is out with HD Zombies
30 June 2020 at 10:03 pm UTC
That depends on whether or not you know what you're doing. Currently in a game around day 165, but haven't die since day 12. By day 50 we were pretty much OP. So it might seem grindy if you're also trying to figure things out, but if you do progression is fairly quick.
30 June 2020 at 10:03 pm UTC
Quoting: razing32I played this a while back with friends.
Kinda lost intrest when an update made progression more grindy.(to skills)
Is it sitll the case ?
That depends on whether or not you know what you're doing. Currently in a game around day 165, but haven't die since day 12. By day 50 we were pretty much OP. So it might seem grindy if you're also trying to figure things out, but if you do progression is fairly quick.
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