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Latest Comments by m0nt3
Steam Play versus Linux Version, a little performance comparison and more thoughts
28 January 2019 at 4:14 pm UTC

[quote=mylka]
m0nt3
mylka
Comandante ÑoñardoIs almost 50% more of the Feral port performance... They should update their port to vulkan.

it doesnt make any sense. it costs money and i dont think they sell a lot of copies
besides, hardware is better now and i think you can play TR with a mid range PC on ultra


Besides the performance being terrible on TR2013, it also does not look nearly as nice, there seems to be lots of missing shader effects. The console versions look a lot better. If they don't want to bring it to vulkan, then they can't complain when people use proton instead, for the improved performance and visuals.

do they complain?
i think proton ist another reason, why vulkan support is a waste of time and money, because IF they sell this game, then in a steam sale for 4€ (30% steam, or a little less)
VULKAN costes more, than they would earn i think, so better invest time and money in newer titles

I was not making an argument for the to bring vulkan support, simply making a statement about the drawbacks of their opengl port. There are still issues with running the game in proton, like compiling shaders causing stuttering.

Steam Play versus Linux Version, a little performance comparison and more thoughts
28 January 2019 at 2:38 pm UTC

[quote=mylka]
Comandante ÑoñardoIs almost 50% more of the Feral port performance... They should update their port to vulkan.

it doesnt make any sense. it costs money and i dont think they sell a lot of copies
besides, hardware is better now and i think you can play TR with a mid range PC on ultra


Besides the performance being terrible on TR2013, it also does not look nearly as nice, there seems to be lots of missing shader effects. The console versions look a lot better. If they don't want to bring it to vulkan, then they can't complain when people use proton instead, for the improved performance and visuals.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 January 2019 at 8:06 pm UTC Likes: 1

x_wing
liamdawe
m0nt3Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.
Nothing wrong with it, that particular area along with weather effects, zombie count and so on all affect it. Also, my i7 might sound fancy but the clock speed isn't high.

Did you check that you have the same draw distance on both? I can set all graphics on high, but if I start increasing that config the frames rates dives down. Also, I read a lot of complains from Windows users regarding stuttering and frame rate, is kinda amusing that it works that well on DXVK.

Yeah, after talking with ChuI2ch I forgot how much an impact draw distance had, so I will be making sure i have it maxed to see the difference in my current setup, I think I may have it about half-way.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 January 2019 at 5:28 pm UTC

liamdawe
m0nt3Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.
Nothing wrong with it, that particular area along with weather effects, zombie count and so on all affect it. Also, my i7 might sound fancy but the clock speed isn't high.

Just lower than I would have expected. Thanks for comparison. I need to test Ark.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 January 2019 at 4:49 pm UTC

Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.

DiRT 4 is officially coming to Linux, port from Feral Interactive
7 December 2018 at 3:47 pm UTC Likes: 2

vipor29so none of the clues we mentioned had anything to do with dirt 4 lol like how does feral expect us to figure it out with clues looking like medievel times,what does dirt 4 have to do with a pegasus horse or whatever it was lol.

I explained this in the radar thread. I concluded dirt rally 2.0, didn't even know about this Dirt game. But Pegasus is from mobile Pegasus 1 motor oil. The symbol is a red Pegasus. Where are we going is the guy who calls out turns. And the hint at the bottom was oil change I guess.

Feral Interactive are teasing another Linux port
28 November 2018 at 7:22 pm UTC Likes: 1

Dirt Rally 2.0. Launches in February 2019. Pegasus is in the Picutre is Mobil Pegasus 1. Flushing Point, simply oil change. Where are we going? fits with driving a car I guess, especially rally since you have a navigator calling out turns.

Although Assassin's Creed: Odyssey can fit with these clues.

Shadow of the Tomb Raider is officially coming to Linux in 2019
20 November 2018 at 3:40 pm UTC Likes: 11

KeyrockI might actually get this. I was not a fan of the reboot nor Rise of the Tomb Raider, mainly because they were 90% murder simulator and 10% actual raiding of tombs, and I would much rather the ratio was reversed. However, I have heard that while Lara still goes on a ridiculous murdering spree in this game, at least there is a lot more exploration and tomb raiding, which is my jam.

Now port HITMAN 2 (actual murder simulator), please. Pretty please.

Made me laugh

System76 reveal the Thelio, their new custom-built Linux desktop with three versions
1 November 2018 at 5:50 pm UTC Likes: 2

tmtvlI mean, it's ugly as sin, so if I bought one I'd have to buy a proper case as well...

...but I so want a Sys76 with an AMD GPU.

Looks like you can get a Ryzen CPU and a RX 550 or RX 580 with the Thelio. I really want them to have a Ryzen Laptop.

War Thunder’s “Masters of the Sea” update places naval forces in open beta testing
28 October 2018 at 2:07 pm UTC

I played quite a lot last night and got the same error on openGL. But only once. The error message just says Fatal Error exception

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