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Latest Comments by Philadelphus
Take a look at 'The Skirmisher' another new unit coming to XCOM 2's War of the Chosen expansion
6 Jul 2017 at 11:49 pm UTC

This sounds so cool, but these guys sound so powerful I'm afraid to see what new things we're going to be going up against to justify having them! :D

Some things developers might want to think about when bringing a game to Linux
5 Jul 2017 at 11:35 pm UTC Likes: 1

Quoting: ShmerlParadox should unstick their head from the sand, and fix the engine. I suspect their general neglect to make their tools 64-bit compatible, forced Obsidian to release Tyranny in 32-bit only (because it used Paradox account integration libraries). It created the expected mess of lacking LFS and crashes on large XFS partitions. The bottom line - no excuses. 64-bit is a must today. (Luckily Obsidian finally released 64-bit version of Tyranny this June).

Some engines have a lot of work to make them 64-bit, and understandably it can take time. But not doing it at all with excuse that performance is OK as is, is just silly. Beamdog for the reference reworked their current generation of Inifinty engine to 64-bit.
Ah, interesting. I've only heard it from Paradox's side and wasn't aware of the problems you mentioned. I guess I'm less informed on the matter than I thought

Quoting: natewardawg
Quoting: PhiladelphusSerious question, are there actually that many 64-bit executable games out there and is it actually beneficial?
I don't believe the argument is really one of how much benefit 64 bit has over 32 bit. Rather, it's an argument of how beneficial is it to ship both 64 bit and 32 bit builds. If you're writing your own engine from scratch, it's quite a waste of time to make sure it's 32 bit compatible on Linux, just make it 64 bit.
Oh, I'm fully in agreement that it doesn't make sense to make two builds. And I'm not actually a 32-bit apologist or anything, I'm just discovering I've been misinformed—so thanks for the info.

Some things developers might want to think about when bringing a game to Linux
4 Jul 2017 at 8:58 pm UTC

If you're wondering whether you need to make a 32bit build of your game, in my honest opinion you don't need to bother.
Serious question, are there actually that many 64-bit executable games out there and is it actually beneficial?

I ask because the subject comes up regularly on the Paradox forum with people bemoaning the fact that the Clausewitz engine is 32-bit only and predicting massive performance improvements if it were only 64-bit, only for a developer to explain that making the engine 64-bit would change basically nothing about performance (other than allowing the use of more than 4GB of mods together, which is kind of a niche case) and that they have no plans to rewrite the engine.

There may very well be good reasons for making games 64-bit and I've love to hear them, it's just that I tend to see 64-bit thrown around as a bit of a buzz-word.

Quick tip: Adjusting video clip audio levels in Kdenlive
4 Jul 2017 at 4:41 am UTC

Quoting: SamsaiI still swear by SSR+Audacity over OBS. OBS is a good program for streaming and quick desktop captures but SSR allows for a bit more tweaking and recording commentary with Audacity means I don't need to load up a file into Audacity afterwards.
See, that's what I'd be interested in a tutorial on. I currently record my voice on an old smartphone, move it to my desktop, process it in Audacity, and add it in Kdenlive, but I'd love to learn how to just simultaneously record in Audacity from my microphone (at which point I might be able to justify actually buying a decent one!). :)

Playing though XCOM 2 Shen's Last Gift gave me high hopes for War of the Chosen
3 Jul 2017 at 6:49 pm UTC

I'm in the same boat, I played XCOM 2 twice through when it came out (and even got the expansion pass), including with the Sons of Anarchy expansion, but then lost interest and haven't gotten back to playing it with either the Alien Hunters or Shen's Last Gift expansions. But the War of the Chosen has me excited to get back into playing it.

I only discovered XCOM: Enemy Unknown when Enemy Within came out, got them both, and greatly enjoyed it, so I'm hoping War of the Chosen will offer a similar experience. :)

Quick tip: Adjusting video clip audio levels in Kdenlive
3 Jul 2017 at 6:17 pm UTC

Quoting: liamdaweThat's one I already covered :) https://www.gamingonlinux.com/articles/how-to-record-videos-on-linux-using-obs-studio-with-separate-audio-tracks-for-gameplay-and-microphone.9153
True, I'd forgotten about that, but I use SimpleScreenRecorder rather than OBS Studio which apparently has a rather more complicated method to record them actually separate from each other (rather than just as separate tracks in the same video). I dunno how many people use SSR as opposed to OBS though; actually, that might make an interesting poll some time. ("What program do you use for recording/streaming?" ) :)

Quick tip: Adjusting video clip audio levels in Kdenlive
29 Jun 2017 at 7:23 pm UTC

Oh yes, the volume (keyframeable) tool. That's quite powerful and handy.

From the title I thought this was going to be about adjusting the global volume of all clips in a track (useful if you have lots of little clips in a track and want to change all their volumes at once), but perhaps that can be the next installment! :)

Quoting: BeamboomMy definitive video editor favourite on Linux. I've tried quite a few but most can't handle larger projects well, or severely lack features.
Same; when I got into video editing last year as something to do while unemployed, I went through something like 7–8 different editing programs, all of which were missing some essential (to me) feature or another. The version of Kdenlive on Debian 8 was incredibly out of date and prone to crashing when you so much as looked at it funny, but it was still better than all the other ones I tried. And this weekend I updated to Debian 9 with a newer version of Kdenlive, so I'm hoping it'll fix a lot of the bugs and crashes I experienced. :)

Quoting: SamsaiWhile talking to Liam about this particular thing behind the scenes I got inspired to do a bit of a tutorial series on recording, video editing, streaming etc. If anyone has any interest in seeing something like that and possibly ideas for topics to cover I'd appreciate feedback on that sort of an idea.
I'd be interested, though unhelpfully I don't really have any specific topics in mind. Maybe something on how to record your microphone separately from your desktop audio? I haven't really looked into that.

Valve's Knuckles VR controller looks pretty decent, dev kits going out
24 Jun 2017 at 3:52 am UTC

Quoting: KallestofelesWow... I'm not into VR things, but would like to get my hands on those just for testing out regular games with it. :D
I thought the exact same thing, which is weird because I actually bought a Razer Hydra (that motion-control half-a-controller-in-each-hand controller) some years ago and ended up not using it after a first few tries because of how tiring it is in practice holding your arms up for more than a few minutes. I wouldn't mind giving these things a try, though. :)

Europa Universalis IV: Third Rome released, some thoughts
14 Jun 2017 at 6:12 pm UTC

Yeah, the Russian colonization ability is the biggest draw for me—maybe we'll finally see Russia expanding eastwards and actually owning Siberia by the end of the game now. Trying to come up with a solution to this problem is what led me to make my very first mod for EU IV, where I played around with increasing Russia's settlers per year bonus to see if that would make the colonization faster (spoiler: not really, at least not without increasing it to frankly ludicrous amounts).

Minecraft 1.12 released today with parrots, a whole new advancements system and more
7 Jun 2017 at 8:31 pm UTC

Added text-to-speech narrator
I can't wait to see this be horribly, horribly, abused… :S:

I'm still playing Minecraft frequently, but only version 1.7 as that's where most of the good modpacks are still. I think I tried 1.8 once, but that's about as far forward as I've gone.