Latest Comments by Philadelphus
Here's how to mod Stardew Valley on the Steam Deck
14 Mar 2022 at 7:01 pm UTC Likes: 1
14 Mar 2022 at 7:01 pm UTC Likes: 1
Open the Konsole terminal application, and drag the "install on Linux.sh" file into the Konsole window.That works to run a .sh file in the terminal? You learn something new every day! :happy:
Steam Deck Verified has issues, Grand Theft Auto V edition
13 Mar 2022 at 3:18 am UTC Likes: 9
Verified: this game fits all the other criteria (like font size, text input, etc.) to be enjoyable on the Deck. (Though looking at the requirements again just now, it technically doesn't specify anything about how well it runs—you could have a game that crashes to desktop every half-hour and it'd still be Verified if it fits the criteria.)
Unsupported: we don't support this game, or it just doesn't run. (You might be able to get it to run, but we won't put effort into making it run.)
Unknown: *collective shrug, we haven't tried it yet*
Playable: everything else. That runs the gamut from "literally flawless performance, but it gives you Playstation controller glyphs" to…well…what we see here.
I think the problem is that those of us familiar with ProtonDB are expecting something like Verified = Platinum, Playable = Gold, and Unsupported = everything else, but it's not a one-to-one translation, and even if it were it'd be more like Unsupported = Borked and Playable = Gold, Silver, and Bronze.
On the one hand, I can see why Valve did it: there's no need to do the incredibly messy task of quantifying how well a game runs. If, hypothetically, they'd introduced an additional "Problematic" category for games that are technically playable, but have problems…well, where would you draw the line? There'd be endless arguments about whether a game was Playable or Problematic no matter what they decided.
On the other hand, we end up in this situation, where if it's been tested (so not Unknown) and isn't Verified, and does actually run, then by default it ends up in the Playable bin, regardless of the actual experience of playing it. It's not a great look, and I think Valve might really have been wise to include a tier for "playable, but it's got serious issues" that they could chuck games like this into. The endless arguments would probably be less problematic than people buying Playable games expecting Gold quality, and getting Bronze. It remains to be seen if Valve will make any changes to the system in light of feedback like this.
13 Mar 2022 at 3:18 am UTC Likes: 9
For me, I don't really think any experience like that should be in the Playable category. Did no testing ever find any of these issues? How deep and repeated is the Deck Verified testing on each game? We really have no clue.To be fair, what other category would it go into? It went through the verification process, so it couldn't be Unknown. It didn't fit in Verified (for whatever reason). You were able, technically, to get it to work (and it ran rather swimmingly), so it's not Unsupported. That leaves just one option: Playable. I'm not trying to score cheap points here, and I do think this is a problem, but it's a problem baked in to how Valve collapsed the infinite spectrum of "how games run" into just four categories:
Verified: this game fits all the other criteria (like font size, text input, etc.) to be enjoyable on the Deck. (Though looking at the requirements again just now, it technically doesn't specify anything about how well it runs—you could have a game that crashes to desktop every half-hour and it'd still be Verified if it fits the criteria.)
Unsupported: we don't support this game, or it just doesn't run. (You might be able to get it to run, but we won't put effort into making it run.)
Unknown: *collective shrug, we haven't tried it yet*
Playable: everything else. That runs the gamut from "literally flawless performance, but it gives you Playstation controller glyphs" to…well…what we see here.
I think the problem is that those of us familiar with ProtonDB are expecting something like Verified = Platinum, Playable = Gold, and Unsupported = everything else, but it's not a one-to-one translation, and even if it were it'd be more like Unsupported = Borked and Playable = Gold, Silver, and Bronze.
On the one hand, I can see why Valve did it: there's no need to do the incredibly messy task of quantifying how well a game runs. If, hypothetically, they'd introduced an additional "Problematic" category for games that are technically playable, but have problems…well, where would you draw the line? There'd be endless arguments about whether a game was Playable or Problematic no matter what they decided.
On the other hand, we end up in this situation, where if it's been tested (so not Unknown) and isn't Verified, and does actually run, then by default it ends up in the Playable bin, regardless of the actual experience of playing it. It's not a great look, and I think Valve might really have been wise to include a tier for "playable, but it's got serious issues" that they could chuck games like this into. The endless arguments would probably be less problematic than people buying Playable games expecting Gold quality, and getting Bronze. It remains to be seen if Valve will make any changes to the system in light of feedback like this.
Windows drivers roll out for Steam Deck but Valve won't support it
13 Mar 2022 at 12:38 am UTC Likes: 3
I doubt Valve's goal is to someday have zero Windows users, but I bet they won't begin to truly relax until Windows makes up no more than maybe ~half their users.
(On a tangent, people talk about Valve's short attention span, but they've clearly been pursuing this for quite a few years at this point—I think it's less that they have a short attention span and more that they're willing to drop things quickly and try again if they don't pan out, which, if not taken in the context of their long-term goals, might look like random waffling.)
All of that is theoretical, though, if 99% of their userbase is not on Linux; they're still in the same boat of being dependent on Microsoft. And since even moving their entire MacOS userbase to Linux would still leave them ~95% dependent on Windows, the inexorable conclusion is that Valve really, really, want to migrate users from Windows* to Linux to protect themselves.
*Or MacOS, I'm sure they're not picky.
13 Mar 2022 at 12:38 am UTC Likes: 3
Quoting: BielFPsYes, they haven't said it as many words, but it's pretty obvious when taken in the context of what Valve has been doing for the last decade or so. It's a difference without a distinction [External Link]; there's no point in Valve getting themselves out of Microsoft's system if their users don't come with them. Steam runs on MacOS and Linux, so Valve are already out of Microsoft's system and have been for a decade…except that fact means nothing to them as long as ~95% of gamers are still on Windows.Quoting: PhiladelphusRead the whole article you've linked, and couldn't find any claim of that, actually it's more similar to what I've said in my answer to purple guy:Quoting: BielFPs[…]drive people out of windows is not Valve's goal in anyway[…]Yes, it really is. Valve have basically said this [External Link] on multiple occasions,and their actions back it up.
Quoting: BielFPsfor not being dependent from other company decisionsAll this effort is Valve driving out themselves from Microsoft system, not it's users, I know it may sound weird but there's a difference on that.
Quoting: BielFPsIf the goal of Valve was to "Defeat evil Windows by making Linux to rise as the supreme OS on desktop" like some passionate linux users seems to think (not talking about you of course), they could simply stop supporting their steam windows client and tell everyone to install linux (or only steamOS) to keep using steam. Of course they will never do this because they would only lose a lot of money/user base and would open a "power vacuum" on windows gaming scenario for a competitor to fill.Of course they can't just stop supporting Steam on Windows, because that would financial suicide. And while I'm not pretending Valve are infallible or always make the best decisions (they don't, just to be clear), they're not that stupid. They know that they can't get gamers away from Windows with the stick when those gamers make up ~95% of their customers, so they are instead employing the carrot: providing something their customers want (a portable, affordable gaming PC) while introducing those customers to an alternate operating system, showing them that it isn't just the realm of techno-nerrrrds anymore but can actually be used by the average consumer. And hopefully (from Valve's perspective), that exposure will—over time—start to slowly wean people away from Windows.
I doubt Valve's goal is to someday have zero Windows users, but I bet they won't begin to truly relax until Windows makes up no more than maybe ~half their users.
Quoting: BielFPsMicrosoft may be greedy and rely on shady practices but they aren't stupid, they know there's no scenario nowadays where they can succeed forcing lock in practices on desktop like they tried to do back to win 8 years (or like they succeed back in the 90's). Valve efforts with SteamOS and the backlash of other fronts made sure they learnt this lesson. Nowadays It's more likely to see Microsoft software running in other systems than they pushing out third party software out of their systems, for example .NET becoming open source was a consequence of they realizing that they would start to lose market if they kept lock in practices in scenarios where are already strong competitors (like game stores).I actually agree with you that I don't think Microsoft nowadays would suddenly pull an Apple and close off Windows, but the important thing is not reality, it's Valve's perception of reality, and they're clearly still scared of this possibility. *shrug*
Nowadays Microsoft EEE stands for: Embrace, Extend, Embed.
Quoting: Philadelphusbut Valve clearly feel existentially threatened by this fact and have since the release of Windows 8.
Yes
Quoting: BielFPsLike I said, Valve have been "off Windows" since Steam was released for MacOS in 2010. They still seem pretty interested in getting gamers off Windows though… (see: Steam Machines, Steam OS, Proton, etc., etc.)Quoting: PhiladelphusThey've been working for around a decade on getting gamers off of Windows so that they're no longer dependent on Microsoft.string gamers = "themselves";
Quoting: BielFPsValve is in no way a "small company" they're the owner of the current biggest game store on the planet, to the point of steam being the synonym of "PC gaming" for a lot of people, they're to game store scenario what windows is to desktop os, and here is where I want to make the point.Valve has ~360 employees according to Google, which is almost ludicrously tiny for a global operation that services tens of millions of people daily on three operating systems. It doesn't matter how much money they have or how big their market share is, they can't just write a check for a million dollars and *poof* Windows support into place: it require effort from human beings, and Valve doesn't have a spare team of 200 people lying around to throw at problems. With how many updates Steam OS has been getting (and how fast some fixes have come out), they probably don't have a single person to spare at the moment. That'll change down the road, of course, as Steam OS matures and they're aren't in crisis mode trying to patch it, but that could be months, and since it's in their long-term interests to have as many people using Steam OS as possible I highly doubt they're going to be prioritizing Windows support.
Quoting: BielFPsWindows(OS) and Steam(client) aren't necessary direct competitors, simple because Valve (steam) profits whenever you are buying to play on Windows / MacOS / Linux, and Valve doesn't need to "spent" a penny on driver support because Microsoft will mostly take care of that. Why would they do this you may ask? Because for Microsoft is "bad" if people don't install Windows on Deck, but for Valve is "good" to have both systems supported because their profit comes from steam (client) and hardware sells (deck), and not from SteamOS, that only serve as a mean to be independent from Microsoft/any other company and to not be bound to software limitations on their hardware.I agree that Windows working on the Deck is not a bad thing for Valve in the short run, and they're not going to, like, sabotage it or anything, but it is a bad thing (in their view) for the long run, since the whole point of putting Steam OS on the Deck is getting people off of Windows. Valve are clearly in this for the long haul (see: the last decade of things they've been doing), so it doesn't make much sense for them to suddenly lose sight of the long-term goal to pursue a short-term gain.
The only case I can think of Deck support windows being "bad" for Valve is if Microsoft does this while also pushes they own store (or a competitor), otherwise it's a win/not lose situation to them.
(On a tangent, people talk about Valve's short attention span, but they've clearly been pursuing this for quite a few years at this point—I think it's less that they have a short attention span and more that they're willing to drop things quickly and try again if they don't pan out, which, if not taken in the context of their long-term goals, might look like random waffling.)
Quoting: BielFPsTo conclude my point of view: People dropping Windows in favor of Linux might be a consequence of those efforts but not Valve's main goal.And here we may just have to agree to disagree, because I just don't see another logical explanation for the aggregate total of Valve's actions over the course of the past decade than trying to move people off of Windows. If they didn't care about people being on Windows, the Steam Deck would simply come with Windows and be $X dollars more expensive (or they'd eat the costs and make it up in game sales). Valve have invested literal years of effort and tons of money into enabling tens of thousands of games to be playable on Linux, despite Linux gamers making up a tiny fraction of their revenue (I don't know the exact number, but I think from various people reporting on their games it's no more than ~5% at most). Why? They could have spent those resources any number of ways, such as making Steam better for the other ~99% of their customers, or on new games they could sell for even more money. They have poured resources into Linux support way out of proportion to how much money Linux users bring them—not out of the goodness of their hearts, but because they think it's important. Again, why? Why is it important to Valve that people are able to play games on Linux? Because Linux is an open ecosystem where they don't have to worry about being locked out. (Sure, Microsoft seems unlikely to do that now, but who's to say what a new CEO does in ten years time? It was only a decade ago that it seemed plausible that Windows might get locked down, after all…)
All of that is theoretical, though, if 99% of their userbase is not on Linux; they're still in the same boat of being dependent on Microsoft. And since even moving their entire MacOS userbase to Linux would still leave them ~95% dependent on Windows, the inexorable conclusion is that Valve really, really, want to migrate users from Windows* to Linux to protect themselves.
*Or MacOS, I'm sure they're not picky.
Steam Deck gets a 15FPS option, new keyboard themes
12 Mar 2022 at 11:03 pm UTC Likes: 6
12 Mar 2022 at 11:03 pm UTC Likes: 6
Ooh, 15 FPS limit sounds really useful for eking more battery life out while playing Terraforming Mars, for instance, where animations (and even graphics to an extent) are mostly secondary to strategic considerations. (I'm like the inverse of Cypher from the Matrix: "I've been playing this game so long at this point, I don't even see the graphics anymore. Just, space tag, +2 energy production, −15 megacredits…" :grin:)
Windows drivers roll out for Steam Deck but Valve won't support it
12 Mar 2022 at 3:26 am UTC Likes: 2
12 Mar 2022 at 3:26 am UTC Likes: 2
Quoting: BielFPs[…]drive people out of windows is not Valve's goal in anyway[…]Yes, it really is. Valve have basically said this [External Link] on multiple occasions, and their actions back it up. Microsoft could, at any time, change to a closed system where Steam doesn't run and cut off ~95% of their revenue; every Linux or Mac gamer (or simply "gamer not exclusively on Windows") is a hedge against this possibility. Whether or not Microsoft will ever do this is another discussion, but Valve clearly feel existentially threatened by this fact, and have since the release of Windows 8. They've been working for around a decade on getting gamers off of Windows so that they're no longer dependent on Microsoft. They're also a small company, and don't have unlimited resources; they're putting out Windows drivers to support their "it's just a portable PC!" talking point, but they're not going to spend a single minute more than they have to supporting Windows when Steam OS still needs work.
Windows drivers roll out for Steam Deck but Valve won't support it
11 Mar 2022 at 8:35 am UTC Likes: 7
11 Mar 2022 at 8:35 am UTC Likes: 7
Quoting: BielFPsAnd Valve have been VERY VOCAL that they ARE NOT HAPPY with being dependent on Microsoft as a result. :wink: If they were happy with the situation, the Deck would've come with Windows. Microsoft has nothing to tempt them with, because they're already printing money, and as long as they're dependent on Windows they have the Damocles' sword of Microsoft cutting off their revenue model at a stroke hanging over their heads. They've been trying to move players away from Windows since they ported Steam to MacOS and Linux. And now that they finally, possibly, have a chance to do so? Yeah, Microsoft has zero leverage over them any more.Quoting: Purple Library GuyLeast of our worries. Valve have plenty of $$$, what they want is future-proofing and Microsoft cannot give them that and would not if it could.Friendly reminder that most of Valve's income is selling games for Windows users
Blender 3.1 is out with better performance, new advanced features
11 Mar 2022 at 8:24 am UTC
11 Mar 2022 at 8:24 am UTC
Interesting, I've used KDenlive a fair amount in the past, and while I haven't encountered that particular problem yet, I've occasionally considered finally learning Blender's video editing. (I've played around with it enough to make a 4-second animated intro for my gaming channel by following tutorials, but I wouldn't say I really know it.) Nice to hear the recommendations (and I know it would be more powerful), maybe it's time to finally take the plunge. :smile:
Windows drivers roll out for Steam Deck but Valve won't support it
10 Mar 2022 at 7:09 pm UTC Likes: 2
10 Mar 2022 at 7:09 pm UTC Likes: 2
I'd be interested in seeing it just from a purely intellectual curiosity standpoint – not asking you to, Liam, I meant more that I'll probably watch a video on it when YouTube eventually recommends me one. Should be pretty obvious which the superior option is in a comparison, I imagine. :happy:
Steam Next Fest is live once again with plenty of indie demos
10 Mar 2022 at 8:12 am UTC
10 Mar 2022 at 8:12 am UTC
Quoting: AnzaI played the demo again earlier to refresh my memory.To be fair, they were solutions that fit with my interpretation of the instructions for that puzzle, which clearly wasn't correct—but I wasn't 100% sure of my interpretation, either. Maybe I'm just not cut out to be an electrician. :grin:
I didn't notice that switch puzzle would have multiple possible solutions, but I wasn't looking for them. That could be annoying if the puzzle accepts only one solution, even when there would be multiple solutions that are correct.
I got stuck on other thing, but I found the item that I missed next day. I guess that's one thing that helps with puzzle games. Just taking a short break.
To be honest though, I have quite many puzzle games that I have taken quite long break from.
Steam Next Fest is live once again with plenty of indie demos
9 Mar 2022 at 6:39 pm UTC
9 Mar 2022 at 6:39 pm UTC
Quoting: AnzaSo, funny story, I got stuck on the very first puzzle about flipping switches to get the power on. :whistle: I couldn't figure out the instructions, and didn't get any feedback on what I was doing wrong (despite finding several configurations that technically fit the instructions as written)…this is probably why I don't play adventure games in general. :unsure: The game looks and sounds great, though, this is definitely on me I'm sure.Quoting: PhiladelphusPuzzles are not too difficult. They might make you scratch your head a little, but you should be able to figure out the solution.Quoting: AnzaCrowns and Pawns: Kingdom of Deceit [External Link]I didn't play this demo because I'm generally not really into adventure games, but from the trailer it looked really well done and I might put it on the wishlist. I got a good laugh out of the trailer conversation:
Nicest adventure game in this event that I have played.
"Someone broke into my grandfather's place last night."
"Oh, wow. Is he ok?"
"No, he's dead."
"What?!?"
"No, I mean, he passed away a while back. I'm just here to sell his house."
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