Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Philadelphus
The latest and greatest Vulkan extension has arrived
4 Apr 2022 at 6:41 pm UTC Likes: 3

Quoting: scaine
Quoting: Philadelphus
Quoting: GuestTime to get a faster printer so I can see my game being printed in real time.

At least 25 sheets per second!!!
I dunno, I find about 6–12 sheets per day gives me that classic "newspaper" feel. Back with life was more relaxed and people were less hurried, y'know? Why, back in my day…
You whippersnapper you! Back in my day...
Yes, yes, I know, the ink was still fresh on Gutenberg's type and you were lucky if you were able to illuminate one manuscript page a day… :tongue:

The latest and greatest Vulkan extension has arrived
2 Apr 2022 at 7:30 pm UTC Likes: 4

Quoting: GuestTime to get a faster printer so I can see my game being printed in real time.

At least 25 sheets per second!!!
I dunno, I find about 6–12 sheets per day gives me that classic "newspaper" feel. Back when life was more relaxed and people were less hurried, y'know? Why, back in my day…

The latest and greatest Vulkan extension has arrived
2 Apr 2022 at 5:14 am UTC Likes: 1

"Tearing is left to the end user" got a laugh out of me. :grin:

Steam Client Beta gets Linux fixes like not re-download media pre-caching files
1 Apr 2022 at 6:30 pm UTC Likes: 1

File picker improvements? Finally! The pain of having to manually select images for a mod in Steam Workshop by tediously traversing the entire file tree to their location from the default starting location deep in Steam's directories, one by one… :cry:

OneXPlayer looking at shipping handhelds with SteamOS like the Steam Deck
31 Mar 2022 at 6:17 pm UTC Likes: 4

Quoting: ElamanOpiskelijaAnother thing that it's a serious question from me and I still don't get is: what is this device offering that is so important, that a small laptop cannot? What is the use case?
Can't play on a laptop while standing up on the train*. :smile: Goodness knows I've spent enough days on Melbourne public transport where there was no place to sit in the past…

*At least, not without additional hardware and looking really goofy.

Free and open source level editor LDtk 1.0 is out now
30 Mar 2022 at 6:27 pm UTC

Huh, so is it also a game engine? Or can you edit levels for use in another engine with it? I'm confused.

The Stanley Parable: Ultra Deluxe launches April 27
30 Mar 2022 at 6:25 pm UTC Likes: 2

Ok, that 427 → 4/27 for the release date was clever. Didn't think of that until I saw it. :grin:

Looks like Valve are adding a feedback system for Steam Deck Verified (update: it's live)
30 Mar 2022 at 3:08 am UTC

Quoting: ShabbyXKnow what I'm saying?
Yes, that clarifies things. Thanks.:smile:

Reminder: Update your PC info for the next round of statistics updates
29 Mar 2022 at 3:23 am UTC Likes: 3

We're going to be adding in some Steam Deck related questions too. What do you want to see?
Hmm, maybe add "Steam Deck" to "Main gaming machine" category, along with desktop and laptop? Maybe if you select "Steam Deck" as your main machine it auto-fills all the information it can for you? :grin: Other than that, there's not that much to customize about the Deck compared to a desktop…maybe if you've stuck with SteamOS 3 or have another OS (whatever that might be) on it?

Looks like Valve are adding a feedback system for Steam Deck Verified (update: it's live)
28 Mar 2022 at 12:59 am UTC

Quoting: ShabbyX
Quoting: Purple Library GuyWell, no it doesn't. The distinction between "verified", "playable", and "unsupported" doesn't actually have anything to do with crashes. Something can be "unsupported" even though it plays smoothly and fairly satisfyingly with never a crash--if there's a cutscene that doesn't play, it's "unsupported". And technically, a game can be "Verified" even if it crashes quite a bit--as long as every single bit of the game plays correctly, and it works well with the screen size and the Deck controls. So no, that heuristic wouldn't tell a thing about the categories as Valve draws them.
Yes, but! The crashes are part of the heuristic, but not all of if. If you paid attention, I also mentioned the amount of time users play. Obviously they can't exactly infer the class the game belongs to, but as an *indication* that valve should look into it, I think that's pretty sufficient (i.e. no need for the users to spell it out)
The point is that crashes are not actually part of the heuristic at all, as Valve have currently designed it; nowhere in the criteria for the categories does it actually say anything about how stable a game is. These are the current four criteria a game must pass in order to marked Verified, as listed here [External Link]:

  • Input: The title should have full controller support, use appropriate controller input icons, and automatically bring up the on-screen keyboard when needed.

  • Display: The game should support the default resolution of Steam Deck (1280x800 or 1280x720), have good default settings, and text should be legible.

  • Seamlessness: The title shouldn’t display any compatibility warnings, and if there’s a launcher it should be navigable with a controller.

  • System Support: If running through Proton, the game and all its middleware should be supported by Proton. This includes anti-cheat support.
I'm not saying that's how it should be, just how it currently is. The problem is that they've designed this very objective, engineering-friendly system ("does game tick boxes? It's Verified!") without considering the emotional axis of playing games and losing an hour of progress to a crash and a save bug. I don't think you're wrong to assume that Verified should mean something like "plays basically flawlessly, or at least no more than the random crashes you'd get playing it on Windows", and I bet a lot of people are thinking along those lines as well, so I'm glad to see it looks like Valve are polling people's responses and possibly shifting to incorporate some more subjective criteria rather than purely objective ones. (Like, if the one movie that doesn't play in an otherwise flawless game isn't actually that important to the story, maybe it should be moved from Unsupported to at least Playable, that sort of thing.)