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Latest Comments by Philadelphus
You can now use the Discord Overlay on Linux thanks to a new community project
5 May 2020 at 10:25 am UTC

Looks interesting, but how exactly do you use it? I see it has instructions on getting the dependencies in the readme (and I'm on Debian so that's no problem), but do you just download and run the Python script after that? Am I missing instructions somewhere?

What are you clicking on this weekend? Come have a chat in the comments
3 May 2020 at 12:47 am UTC

I've been beating my head against Filament mostly this week, for that sweet sweet dopamine hit from finally figuring out a new puzzle…though Noita also came out with a big new update…and I really want to get back to playing XCOM: Chimera Squad…the release of which interrupted my playthroughs of XCOM 2, Stellaris with the Federations expansion, and Cities: Skylines with the Sunset Harbor expansion…

Meanwhile my sister's complaining about being stuck at home and not having enough to do. I just don't get non-gamers. :P

Quoting: MrNilssonI'm going to play Planet Zoo and some CS:GO this weekend.
Do you mean playing Planet Zoo on Linux? (And if so, how?) I've been interested in it since it was announced, but it's been listed as borked on ProtonDB since release, though I just checked and see two positive reports.

Valve drops support for SteamVR on macOS to focus on Linux & Windows
2 May 2020 at 10:36 am UTC

Quoting: CreakI am mostly worried about the reason why they dropped VR for an entire platform that has more users than Linux's. Obviously, financially, it makes little sense.
The first thing that comes to my mind is, sure, MacOS may have more users than Linux in absolute terms, but what if you just compare the number of VR users? From the points others have raised in the comments it's not too far-fetched to think that there are more Linux VR users than Mac ones. We might not have access to those numbers, but it's a safe bet that Valve does. From that perspective (plus all the difficulties people have raised with developing for MacOS), this probably is the financially sensible solution.

Though it's also Valve, who do their own thing. :) Betting on Linux was hardly financially sensible*! They could just be tired of dealing with MacOS, or have something else in mind.

*at the time, obviously I and they both think it's a good long-term investment but I'm hardly sure we've collectively spent enough money on Steam to pay off the work done on Linux support yet.

Filament is out now and might be my favourite puzzle game of 2020
28 Apr 2020 at 8:58 am UTC Likes: 4

This game is absolutely amazing. I first heard about from the post here a few months back, and got in on release. I've already put…*checks*…uh, 14 hours into it. I may have stayed up far too late a few night craving that sweet, sweet dopamine hit for finishing a puzzle and getting some tidbits of the surprisingly compelling story (still trying to figure out just what on Earth "Arnold" happened to the crew). The puzzles are, as Liam mentioned, all variations on a very simple theme, but they all work quite well and the ability to jump around as you like between different types definitely helps stop that feeling of being unable to make progress.

There are also an absolutely insane amount of secrets which unlocked extra hidden archive messages scattered throughout the game. There are some obvious ones, with collectible cards you can find with numbers on them, but I've started finding well-hidden ones in the environment. I solved a sliding puzzle (which doesn't slide in-game) using GIMP, and even found a tray of seedlings which served as a password! I've still got lots to find, too, so I imagine I'm going to be playing this game for quite some time.

I can't forget to mention the music, which is lovely. Very peaceful and soothing, and loops perfectly, so it never gets too tiring. (Though for some reason I'm always surprised when it changes between floors of the ship! :D) I'm really glad I shelled out for the Marmalade Edition which comes with the soundtrack.

Summary: if you want a beautiful-looking game with relaxing music which will fry your brain with addictive and ingenious puzzle design which requires real thinking to solve but will make you feel like a genius when you do, then you really should check out this game.

(In a cute nod to the story, if you join the developers' Discord server, you get your very own color-based code name assigned. ^_^)

Reminder: Update your PC info for the next round of statistics updates
26 Apr 2020 at 1:56 am UTC Likes: 1

Quoting: MayeulC
Quoting: CatKillerI'm sure that each of those 3 people using 32-bit gaming machines are doing so for a very good reason, but it's not like that number is ever going to trend upwards.
Ha! Pretty sure it was two people a while back. Percentages are weird, though, so I don't know if they changed.
I was going to say, I distinctly remember it being two last time I checked, like a year ago! :D

You can play XCOM 2 free until April 30 and you definitely should try it
25 Apr 2020 at 1:27 am UTC

Just tried out Chimera Squad, no issues at all yet after about half an hour. I'm liking it so far.

But, uh, XCOM 2! A good game. War of the Chosen makes it a better game. And mods—like the over 350 I'm rocking in the playthrough I started just last week—make it an amazing game. :D

Old source code for Valve games CS:GO and TF2 ended up leaked online
23 Apr 2020 at 9:24 am UTC

Quoting: PatolaWhat about the remote code execution [External Link] found in Team Fortress 2?
I've seen this debunked on a few sites now, though I'm sure Liam can get us an authoritative quote better than my "I read it on the Internet". :)

The amusing and unique FPS 'Shotgun Farmers' has a fun Easter event going on
11 Apr 2020 at 3:58 am UTC Likes: 2

Quoting: axredneckCarrot rocket launcher, pineapple frag grenade, durian stink bomb, onion tear gas...
This is like a game I used to fantasize about while working for a grocery store: all your weapons would be things you pulled off the shelves, so you could for instance grab a 12-pack of soda cans and launch them like grenades which would make the floor sticky over time, but which you could clean up by launching paper towel rolls at them, etc. :)

Valve put out a 'Data Deep Dive' to show how games are doing on Steam
9 Apr 2020 at 8:48 am UTC

Quoting: KimyrielleI really boils down to creative professions being much more desirable and satisfying than pretty much anything we can do for a living. Let's face it, people rather paint, sing and write than drive garbage trucks or sit in meetings led by pointy-haired bosses. This is in the end why it's so hard to make a living from creative work - there are just too many people out there doing the same.
And ironically, I think some of that comes from the ease with which it's possible to advertise and distribute your work now. Which makes it sort of a vicious cycle: more people see other people achieving fame and fortune via some new way of distributing their creative work, so they get into it, some fraction of them achieve success which gets more people into it, etc., all of which drives down the perceived value (in aggregate) of any single person's work and makes it harder to find the people who actually care about it specifically.

Paradox confirm a large free update for Stellaris in May, and it hit a big concurrent player peak recently
8 Apr 2020 at 9:48 am UTC Likes: 1

I found an amusing bug yesterday (which I should see about replicating) where I told one of my scientists who was excavating a dig sight to take a break to check out something in a nearby system, only to get a notification that the next event had happened at the dig site. I checked it only to find that my scientist was apparently still working on the excavation, despite being in another system! I guess they found a way to work remotely. :)