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Latest Comments by Salvatos
Steam Play arrived on Linux one year ago, some thoughts
21 Aug 2019 at 3:45 pm UTC Likes: 3

Quoting: AnanaceMy personal opinion is that both Stadia and Proton are promoting Linux, just in different ways. Stadia is encouraging developers to write Linux versions of their games, while not necessarily releasing said Linux versions except to Google - who are curating the platform and ensuring the stability of said releases.
So Stadia will most certainly create more native Linux versions of games, but Linux as a desktop/gaming OS might not see much improvement from that.
I do like the idea that Google is driving AAA’s to hire Linux professionals and increase their in-house expertise on the platform. That creates more employment opportunity for existing developers, and in the long term we get more developers who are "tuned into" Linux as a potential release target. Even if the big studios won’t do it, those developers might be interested in Linux when they move out.

A look over Steam's top releases from July, plus some usual quick thoughts on Linux support
21 Aug 2019 at 3:02 pm UTC Likes: 1

I’m disappointed that Nowhere Prophet didn’t get more attention. Still only 200 reviews on Steam. Good to see it made it into their top 20 releases anyway. Slow month I guess?

The Iron Oath looks like a great turn-based tactical RPG coming to Linux next year
21 Aug 2019 at 2:57 pm UTC

I remember being very impressed with the graphics back when you first covered it, and it still looks fantastic. Wishlisted since I hadn’t thought about it in a while.

Steam Play arrived on Linux one year ago, some thoughts
21 Aug 2019 at 12:12 am UTC Likes: 1

Quoting: KohlyKohl
Quoting: Salvatos
Not to downplay the progress of Steam Play but officially supported ports, “native” or not, will remain vitally important. They shouldn’t just break, but when they do, you’ve paid for official support and you would expect the developer to somewhat promptly fix it.
*Looks at Aspyr.* It’s been what, 5 months now since the Borderlands update? Not even an ETA still.

Quoting: subWhat I don't get is how many people that celebrate Proton, categorically reject Stadia.
Imho in the end it's a similar thing; you're able to play games that are not natively available.
For Stadia it's even the case that it might help the Linux infrastructure and raise acceptance among developers.
Well, Stadia has a number of issues besides whether or not it’s "Linux gaming." Latency, subscription model, Google’s data-grabbing... There’s kind of a lot that you have to overlook to embrace Stadia compared to Proton.
Yeah since proton was announced, Feral have started porting to Switch, iOS, and Android.

There are only two games on their radar and both are far off.

I fear our days of awesome Feral ports are coming to an end.
Yeah, 2017-2018 was a pretty fun year with all the Feral ports and radar riddles, but that has dried up rather abruptly. I hope they have something up their sleeve

Steam Play arrived on Linux one year ago, some thoughts
20 Aug 2019 at 10:55 pm UTC Likes: 3

Quoting: shawnsterpIs there a list, or perhaps people can suggest here, of NEW, GOOD AAA windows titles that are platinum on proton? I know about the protondb thing, but to me it seems more appropriate to search for a specific game and see if it works. Perhaps I am looking at it wrong with my old man eyes....
The filters look a bit limited, but there is a selection of basically what you’re looking for at the bottom right of the home page ("Here is a sample of some popular games that are officially not whitelisted yet, but have received many Platinum reports on ProtonDB"). Beyond that, it looks like your best bet would be to use the "Player Count" ordering [External Link] and do a visual scan (or ctrl+F) for platinum-rated games in the list.

Steam Play arrived on Linux one year ago, some thoughts
20 Aug 2019 at 10:19 pm UTC Likes: 14

Not to downplay the progress of Steam Play but officially supported ports, “native” or not, will remain vitally important. They shouldn’t just break, but when they do, you’ve paid for official support and you would expect the developer to somewhat promptly fix it.
*Looks at Aspyr.* It’s been what, 5 months now since the Borderlands update? Not even an ETA still.

Quoting: subWhat I don't get is how many people that celebrate Proton, categorically reject Stadia.
Imho in the end it's a similar thing; you're able to play games that are not natively available.
For Stadia it's even the case that it might help the Linux infrastructure and raise acceptance among developers.
Well, Stadia has a number of issues besides whether or not it’s "Linux gaming." Latency, subscription model, Google’s data-grabbing... There’s kind of a lot that you have to overlook to embrace Stadia compared to Proton.

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
19 Aug 2019 at 7:02 pm UTC Likes: 9

Quoting: EikeI came here to say that they won't release the games to Linux, but...

Stadia Base requires you to buy all your games as normal
... this does sound like they might have to.
Do we know if we can buy them from Google (so there's no need for a public release)?
AFAIK you’re just buying streaming licenses from Google. Not actual software as you seem to be inferring.

Comedy cosmic horror adventure Gibbous - A Cthulhu Adventure is now out
11 Aug 2019 at 4:19 pm UTC Likes: 1

Yes, the demo worked fine on Linux from the beginning :)

Comedy cosmic horror adventure Gibbous - A Cthulhu Adventure is now out
8 Aug 2019 at 2:55 pm UTC

Personally, I found Buzz the majority of the time to be quite jarring. Buzz has his moments, some which did genuinely make me chuckle but it's few and far between.
If I'm not mistaken, Buzz is voiced by the game designer, Liviu, and I don't think he had prior VA experience, so that might be why.

I'm looking forward to trying this out, but it doesn't look like I'll have the time anytime soon!

By the way, I have a Steam key for the artbook if anyone is interested.

Psyonix are removing randomized loot boxes from Rocket League
7 Aug 2019 at 8:36 pm UTC

Quoting: ObsidianBlk
Quoting: SalvatosI disagree. I find them pointless and a waste of money, but the former is precisely why I'm not against their existence as a money-making mechanism.
To each their own, but here's the thing... both back in the day and even today, for some games, we would get expansions/DLCs that added not just a single JPEG image or even a model or two, but whole factions, territories, game mechanics, episodes, etc for the same price or only about double what some of these single item cosmetics are going for. By accepting these cosmetics, we are essentially telling developers/publishers that they can sit on their laurels and produce nearly nothing. In the end, we loose out on content!
In every similar situation, I always ask myself: is that the fault of the company that offers the product/service, or those who purchase it? I don't have a universal answer, but I personally tend to blame the consumers in this case. Clearly there is demand for those things and companies are simply monetizing that demand, as businesses are wont to do.

Quoting: ObsidianBlk
Quoting: SalvatosI find it no worse than commissioning portraits or donating money to a streamer to hear a song of your choice during their show.
At least with a portrait, you are getting art work that is unique to you. That's your portrait and nobody else will ever have the exact same one. Also... you get to keep it forever!
Eh... so what? You have a unique, pointless thing that you get to keep forever. It's hardly more beneficial to your existence than a video game skin.