Latest Comments by Salvatos
Haemimont Games & Paradox announce 'Surviving Mars', a management strategy game
13 May 2017 at 4:42 am UTC Likes: 1
There's also simple artistic vision or personal preference involved in choosing what that preset is, which makes this an interesting problem that changes based on scale. If an individual studio feels like making their lead character male, why not? (And the same could apply to any work of fiction.) It's when you look at the industry as a whole that the statistical weight of that choice can become bothersome for some people. As far as I'm concerned, because I wouldn't blame a particular studio for picking either gender for their lead, it doesn't make sense to condemn the industry for it either, or to discriminate games based on it. But I seem to be an odd case in that I've never felt a need to relate to characters in fiction and I'm largely unconcerned by the gender, race, etc. of premade characters. Or maybe it's that I can empathize with anything presented as a character. Hm...
Anyway, I'm not arguing your preferences, just sharing my point of view. If you're tired of playing male characters in general, it makes perfect sense to avoid any given game where they're the only option.
13 May 2017 at 4:42 am UTC Likes: 1
Quoting: KimyrielleVictor Vran isn't male because the story demands the lead character to be male. He's male because that's what his creators wanted him to be.The story may not demand it, but writing a story without knowing your main character's gender (and sexual preferences where romance is concerned) is a far more complex task than writing for a single perspective. While it can be achieved reasonably well if you plan for it (e.g. Dragon Age), I can understand a studio not wanting to deal with the hassle of making every character interaction dependent on so many variables (does the NPC react differently to different genders? can this NPC be romanced by any gender? can your localization framework account for multiple possible genders in every sentence?). There's also the additional visual work of designing/animating an additional character model, which I presume can be a strain on very small studios. None of the foregoing is meant to defend male protagonists in particular, but I think it's an understandable choice to make a single, preset main character.
There's also simple artistic vision or personal preference involved in choosing what that preset is, which makes this an interesting problem that changes based on scale. If an individual studio feels like making their lead character male, why not? (And the same could apply to any work of fiction.) It's when you look at the industry as a whole that the statistical weight of that choice can become bothersome for some people. As far as I'm concerned, because I wouldn't blame a particular studio for picking either gender for their lead, it doesn't make sense to condemn the industry for it either, or to discriminate games based on it. But I seem to be an odd case in that I've never felt a need to relate to characters in fiction and I'm largely unconcerned by the gender, race, etc. of premade characters. Or maybe it's that I can empathize with anything presented as a character. Hm...
Anyway, I'm not arguing your preferences, just sharing my point of view. If you're tired of playing male characters in general, it makes perfect sense to avoid any given game where they're the only option.
The developers of Mantis Burn Racing are open to bringing the game to Linux, if there’s enough interest
12 May 2017 at 2:56 am UTC
12 May 2017 at 2:56 am UTC
Quoting: ShabbyXAnd where do they look to see who supports it?In the Steam thread BTRE linked in the article.
The developers of Mantis Burn Racing are open to bringing the game to Linux, if there’s enough interest
11 May 2017 at 2:10 pm UTC Likes: 2
11 May 2017 at 2:10 pm UTC Likes: 2
A little redundant, yet this article has already spurred two more pages of support posts in the thread so I guess GOL has a lot of new readers?
Contraption Maker, a slight oldie but a great Linux game to check out if you like your puzzles
14 Apr 2017 at 3:44 pm UTC
14 Apr 2017 at 3:44 pm UTC
I loved Incredible Toon Machine as a kid, but I'm a little sad the cat and mouse aren't in this edition. Their animations and sounds made a good part of the game's fun. Normally I'd be wary of buying this out of nostalgia, but one buck for two copies is kind of a no-brainer considering I can make that money back selling a few Steam trading cards.
Daedalic Entertainment will be bringing Ken Follett's 'The Pillars of the Earth' to Linux
3 Apr 2017 at 5:19 pm UTC
3 Apr 2017 at 5:19 pm UTC
Not sure what to expect from that teaser, but I'll keep an eye on this. I enjoyed the TV series.
Mantis Burn Racing, an awesome looking top-down racer could come to Linux with enough support
31 Mar 2017 at 4:31 pm UTC
31 Mar 2017 at 4:31 pm UTC
@kokoko3k Follow the link to the Steam forum under the video.
The dev responded earlier today, after more than 40 messages of interest:
The dev responded earlier today, after more than 40 messages of interest:
Quoting: Voo Foo StudiosHey, thanks for all your feedback and comments, which have been noted! So... we're looking into the feasibility of releasing the game on Linux! Stay tuned, we'll update you as there's any developments.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 8:28 pm UTC
30 Mar 2017 at 8:28 pm UTC
Quoting: Luke_NukemWouldn't a sixth-generation i3 fare better than a second-generation i5 with a CPU-bound game?Quoting: SkiskiI just tried the game last week and my CPU (i5-2400 3.1GHz) can't handle the game. It was between 10 and 30 FPS. Could vulkan help the CPU and use more the GPU? Because my GTX 960 is more than enough for this game.Err, I played the whole game through on an i3-6100 + GTX950. On openGL, never an issue.
Are you using the proprietary drivers?
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 6:24 pm UTC Likes: 1
It will definitely be a powerful tool for Linux adoption if we can have new releases with near-simultaneous ports that run with competitive performance going forward.
30 Mar 2017 at 6:24 pm UTC Likes: 1
Quoting: Purple Library GuySo, lots of people wanting to see this game or that game that were already ported to Linux in turn get ported to Vulkan for performance. For me, this is more a proof of concept; it demonstrates that it will be very good if future ports go to Vulkan rather than OpenGL. Generally I'd rather see Feral's energies go to new ports rather than makeovers for old ports.Words of wisdom overall, but I think it would be worthwhile to give this treatment to a few other games in-between newer releases. I think Mad Max for example is a recent enough release/port and a big enough name that many people still haven't played it but intend to and will be more attracted to it if it has much better performance than previously. It could be especially useful for midrange gamers (hi) that would otherwise need to wait years for midrange hardware to catch up with a game's requirements. Of course, for older releases, that has already happened and boosting performance years after most people are done playing them wouldn't be as effective.
It will definitely be a powerful tool for Linux adoption if we can have new releases with near-simultaneous ports that run with competitive performance going forward.
Mantis Burn Racing, an awesome looking top-down racer could come to Linux with enough support
30 Mar 2017 at 2:37 pm UTC
30 Mar 2017 at 2:37 pm UTC
I'm not a huge racing enthusiast, but this brings back memories of an arcade racing game I played as a kid. I could see myself using it as an occasional time-waster if I can grab it on sale.
Strategy game 'Cossacks 3' will have a Linux beta on Friday and I have a key for one lucky person
29 Mar 2017 at 7:43 pm UTC
29 Mar 2017 at 7:43 pm UTC
What are the keys for if it's a public beta?
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