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Latest Comments by iiari
The 'Linux Steam Integration' project has a fresh minor release out
15 January 2019 at 5:37 pm UTC Likes: 1

I continue to be more than slightly confused as to why this project is of concern to any of us not on Solus or Clear Linux... Can someone explain this to me?

Arc Savior, another space combat game will be supported on Linux after release
14 January 2019 at 1:11 pm UTC Likes: 3

PatolaIt's not an AAA with visuals like Star Wars Battlefront II
And that's a great example of the opposite, actually. Despite jaw dropping visuals, I don't find the EA BFII that enjoyable to play. I actually vastly prefer the 2005 BFII, which I think has near perfect gameplay. That, and the modded and updated maps and characters that users create make that game a blast even 14 years later...

Arc Savior, another space combat game will be supported on Linux after release
14 January 2019 at 5:30 am UTC Likes: 2

aristoriasOh, the admin believes he can define what is rude and which opinion is necessary and which not

Well, yeah, it is his site...

aristoriasI still do have an issue with all the trash games if you like it or not and this one is for sure nothing that will even get attention in magazines.

Ok, sigh, I'll bite. Off beat, indie games are what we generally get on Linux, save a rare AAA title here and there. They're often quirky, not trashy. One of my favorite games of anything right now is a solo-developed, indie game I play on Proton called "Clone Drone in the Danger Zone." Its graphics look like they're out of the mid-90's, but I could care less. It's a blast. Certainly not one the "magazines" would focus on (and who's read a physical gaming magazine in the last 15 years?).

If big time, AAA coverage is what you're looking for, go choose a different platform and haunt the forums over at PCGamer or Kotaku. <Troll feeding mode off>

Arc Savior, another space combat game will be supported on Linux after release
13 January 2019 at 4:58 am UTC

NezchanYou're saving people from plague?
But you're doing that in space!

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
10 January 2019 at 11:35 pm UTC

liamdaweI was wondering how long it would be before something like that happened, it was obvious once Unity purchased them that's the way it would be going.

And one could argue, with their subsidies, Epic wants their store to be the platform the Unreal engine...

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
10 January 2019 at 7:21 pm UTC

[quote=Nevertheless]
CFWhitman
NeverthelessIt appears to be an anti-competitive ploy. They now own a streaming service...
If that's the reason, then I think protecting the streaming service will most likely hurt the rest more than it helps.
Wait, what streaming service does Unity own/have, or is this all about future potential?

Snowtopia, an in-development ski resort sim to keep an eye on has Linux support
10 January 2019 at 4:00 pm UTC Likes: 1

Somewhere out there a dev is thinking, "What hasn't been simulated in a game yet that I can do? Farms, hospitals, pizza joints, tropical republics, theme parks, airports, trains... They've all been done! And now ski resorts!" We need a companion Sim Ice Rink DLC add on...

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
10 January 2019 at 3:58 pm UTC

Wow, I'd say this is very bad. First, isn't Unity used in, like, half of gaming titles? As a dev, if I were striking a deal with, say, Google's future game streaming service for my title, I'd be super ticked that Unity is getting in the way. This brings up a whole new choke point in the future of such streaming services. I wonder what set them off?

Multiplayer space combat sim 'Allspace' entering Early Access in June with Linux support
6 January 2019 at 1:00 am UTC Likes: 4

Wishlisted! I'll buy every space sim on Linux, but some early things to watch:

- I only see one kind of cockpit
- Cockpits seem just old-style, Wing Commander-esque 1D graphics, no virtual cockpit (addendum: rewatched video, there is indeed some movement to the cockpits)
- No 3rd person view as yet visible
- MP only format has proven challenging for titles in the past (hope there are bots)

Space sims have faced lots of MP challenges as far back as X-Wing vs Tie Fighter. Think about having players in a big, empty space where the main differentiator is turning speed and forward speed. It becomes a jousting match and how fast you can turn on your opponent. This is especially true of titles that utilize a WWII fighter style flight model in space (which it appears this does). I personally think a 6 degree of motion (think Descent in space) flight model is terrific for MP action (see Angels Fall First). Balance between the strengths and weaknesses of different ships and thoughtful measure and countermeasure make all the difference.

Also, space is empty with nowhere to hide. Eve: Valkyrie did MP with a real emphasis on space environments (stations, gates, etc) that you could weave between, hide in, etc... Angels Fall First does this too, plus many objectives, so it's not just fighting but other things you have to do.

I closed beta tested a game on Windows in around 2000 (before the concept of early access was a thing) that apparently never made it to market where you had two teams of players at two space stations. One stayed in the station commanding and giving orders, there were two players per side in bombers, and about 4 per side in fighters defending the bombers with the goal of taking out each other's stations. Was a blast. No MP space sim has been more fun or matched that...

I'll watch this title closely, though. Hoping for the best.

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