Latest Comments by Alm888
Bloodstained: Ritual of the Night for Linux has been officially cancelled
27 Dec 2018 at 10:44 pm UTC Likes: 2
But my situation is reversed. Most of the time games ship their soundtracks in OGG/Vorbis format (due to easily available royalty-free decoding libs) and shove crappy MP3's as standalone soundtracks (they just assume that's what general audience wants). FLAC is too disk-heavy for my taste.
It is entirely different story when the separate soundtrack also includes bonus tracks not used in the game or expanded versions. But one can not be sure with Kickstarter: there are almost always no preliminary description on what stores or in what quality/quantity the soundtrack will be provided. Sorry, no "iTunes" or "Google Music" DRM for me!
27 Dec 2018 at 10:44 pm UTC Likes: 2
Quoting: ShmerlWell, there is no denial that BandCamp is awesome, that's for sure! :DQuoting: Alm888Paying for soundtrack is dumb, IMO.I usually try to extract the soundtrack from games, as you can see in some scripts I posted here [External Link] (see older pages there as well).
However, games naturally usually ship sound with lossy codec (no reason to use lossless), and I always like to get it in lossless FLAC as well, which I usually encode in Opus for playback. So I don't mind paying for lossless release at all. But I prefer it to be provided through some convenient stores like GOG and Bandcamp.
But my situation is reversed. Most of the time games ship their soundtracks in OGG/Vorbis format (due to easily available royalty-free decoding libs) and shove crappy MP3's as standalone soundtracks (they just assume that's what general audience wants). FLAC is too disk-heavy for my taste.
It is entirely different story when the separate soundtrack also includes bonus tracks not used in the game or expanded versions. But one can not be sure with Kickstarter: there are almost always no preliminary description on what stores or in what quality/quantity the soundtrack will be provided. Sorry, no "iTunes" or "Google Music" DRM for me!
Bloodstained: Ritual of the Night for Linux has been officially cancelled
27 Dec 2018 at 9:59 pm UTC
There are other, reasons not to support above the basic level: few developers provide "early access" for Linux and I've yet to see a game developer that does this for DRM-free versions (well, "ATOM RPG" creators kinda did that but very poorly and with substantial lag in time so any meaningful feedback on bugs was impossible).
27 Dec 2018 at 9:59 pm UTC
Quoting: ShmerlPaying for soundtrack is dumb, IMO. If one owns a right to use a game, then (s)he is also allowed to use its components (modding, creating screenshots, listening to its music etc. ).Quoting: ssokolowThis sort of thing is the reason I stopped backing things years ago. (Though not long enough ago to pass up this game, sadly.)I didn't stop backing, but I only select the base tier now (i.e. just the game). In the past I used to select game + soundtrack at least, but this has backfired more than once now, when despite offering the game through GOG, they don't provide the soundtrack there (or Bandcamp which I'd accept too), but through some Backerit download or who knows what other method. It's just safer to buy soundtrack separately later.
Other blunders are cases of promised DRM-free releases that never materialized (at least yet). Such as Insomina: the Ark and Underworld Ascendant.
There are other, reasons not to support above the basic level: few developers provide "early access" for Linux and I've yet to see a game developer that does this for DRM-free versions (well, "ATOM RPG" creators kinda did that but very poorly and with substantial lag in time so any meaningful feedback on bugs was impossible).
Bloodstained: Ritual of the Night for Linux has been officially cancelled
27 Dec 2018 at 9:33 pm UTC Likes: 3
27 Dec 2018 at 9:33 pm UTC Likes: 3
Quoting: ShmerlLooks like it suffered from the feature creep.Some say it suffered from funds embezzlement and overextended timeline. :)
Quoting: elmapulFUCKThe fun part is that "Mighty No. 9" is actually a successful project. Some say it was a disaster but, honestly, it is just a "not-so-stellar-as-fans-hoped" game. Personally I enjoyed it. :)
the 3 games that i wanted to play the most ...
Might n9: Floped
Yooka Laylee : Floped
Blood Stained: linux version canceled.
FUUUUCK
Some thoughts on Linux gaming in 2018, an end of year review
19 Dec 2018 at 10:44 pm UTC Likes: 2
19 Dec 2018 at 10:44 pm UTC Likes: 2
Quoting: Nevertheless…until (to be effective) the Linux community of 2018 (us) is a numerical minority amongst Linux users of the future.So, basically, we should grow twice the size +1 user. :D
Quoting: NeverthelessI guess most of those gamers won't completely share "our" current values and ideals.Well, they have to. :( Otherwise for all intents and purposes they are Windows gamers. Or worse yet, they are deluded Windows users thinking they have "escaped" Windows somehow or have gotten hold of "better Windows than Windows". Surely, these illusions can not last long.
Quoting: NeverthelessHowever, more Linux users will purchase more Proton games and more native indie games, so I hope Linux gaming can grow even further, and Linux friendly devs get to reap what they have sown.Hopefully, but right now all what I see is that some of "our" Linux users' money is getting dispersed (at best) or outright redirected towards Windows titles with all that
I picked up DOOM to test it out myself and I’ve enjoyed it greatly.stuff.
Quoting: NeverthelessI think it's a good idea to keep on purchasing native games of course!Yeah, me too! ^_^ It is NTNB all the way for me.
Some thoughts on Linux gaming in 2018, an end of year review
19 Dec 2018 at 9:26 pm UTC Likes: 2
And we are sure a big community; so big sticks to big! We must pay big AAA publishers so they can continue to not support Linux and wash their boots off us, modifying their AntiCheat and DRM components, breaking compatibility in the process, banning us from on-line for "hacking attempts" and watching us writing petitions to them, pleading them, humiliating ourselves… And than they say "Sorry, No. But thanks for the money", grinning in the process. ^_^
Sounds like a plan to me. :D
Only small indie devs have the mindset to actually try out Linux as they are clearly overshadowed by AAA "whales" on Windows, so they have to seek out any niche, any audience they can find. But to no avail, as all Linux users are busy playing Windows games with Glorious Proton and already don't have money after spending $60+ per title. :(
IMO, WINE (or Proton, if you must) is here for softening the jump for ex-Windows users, enabling them to play their previously purchased games, not for developers to provide "support via Proton" or even "see the potential".
19 Dec 2018 at 9:26 pm UTC Likes: 2
Quoting: BeamboomMaybe Steam Play in fact is the only way forward after all. Forget games developed for our platform, forget ports even, we now need to emulate our way to the bigger games.Yes, we should forget those Linux-supporting indies. After all, they are just a bunch of losers. I mean, who plays their puny "games" on RPGMaker, AGS, GameMaker or whatever garbage they are using? Some 10000 outcasts lacking money for a proper $60+Microtransactions big AAA title.
And we are sure a big community; so big sticks to big! We must pay big AAA publishers so they can continue to not support Linux and wash their boots off us, modifying their AntiCheat and DRM components, breaking compatibility in the process, banning us from on-line for "hacking attempts" and watching us writing petitions to them, pleading them, humiliating ourselves… And than they say "Sorry, No. But thanks for the money", grinning in the process. ^_^
Sounds like a plan to me. :D
Quoting: Salvatos…now game devs can see that those sales come from Linux users and that Linux users are actively playing their games on this OS in spite of the lack of official support. That sends a more powerful message than a bunch of +1's in a forum thread.Sure, it is a strong message that all those who invested money and effort into Linux ports proper were stupid. If Linux users don't have guts to stay beside their OS and are eager to give money for Windows games, then why bother? The devs will get our money regardless. :whistle:
Quoting: SalvatosLastly, even if some devs get lazy, Proton can be a positive for consumers and publishers alike. Suppose you don't want to port your game but you hear reports that it runs on Proton with the exception of one thing that you could fix by switching a library or rewriting one component of your engine. You do that one change and suddenly there's nothing stopping Linux gamers from buying your game, and you still don't have to give them any sort of guarantee or maintain an additional version of your software. That could be appealing to some, and foster a good habit of using Linux-compatible components from the start."If they almost figured how to make it work by themselves, then let them finish the work!" Big AAA publishers are all about money and "Rate of Investment". If you are an AAA publisher and can order your devs to "fix" Linux compatibility and gain 1000 purchases or add another feature to the game and get another 100000 Windows gamers, then what would you choose?
Only small indie devs have the mindset to actually try out Linux as they are clearly overshadowed by AAA "whales" on Windows, so they have to seek out any niche, any audience they can find. But to no avail, as all Linux users are busy playing Windows games with Glorious Proton and already don't have money after spending $60+ per title. :(
IMO, WINE (or Proton, if you must) is here for softening the jump for ex-Windows users, enabling them to play their previously purchased games, not for developers to provide "support via Proton" or even "see the potential".
Kingdom Two Crowns will be coming to Linux after all with the Quality of Life update
14 Dec 2018 at 2:32 pm UTC
But Gordon Van Dyke ("@GordonVanDyke") seemed irritated [External Link] by the fact that Nick Shvelidze ("@libgrog") suggested fixing the bugs in "New Lands" [External Link]. It would appear that after seeing the word "Linux" @GordonVanDyke immediately concluded it is about compatibility issues while the original message had used the ambiguous word "bugs" (I didn't even see the game, let alone played it, but to me it was something about game engine problems rather than missing libs and difficulties with launching).
I'd rather not give people false hopes.
14 Dec 2018 at 2:32 pm UTC
Quoting: liamdaweI would rather we didn't create a witch hunt with such things, there's a lot of problem with that picture and there's no context on what was said to them (I imagine it wasn't polite given the developer reply) and we all have our off-days.Agree, it is a murky story indeed. I was not able to find that "tweet" (it was twitter, I believe. I may be wrong, though, as I'm not strong with these "social channels") or the "@Cinder" in question (who is that?).
But Gordon Van Dyke ("@GordonVanDyke") seemed irritated [External Link] by the fact that Nick Shvelidze ("@libgrog") suggested fixing the bugs in "New Lands" [External Link]. It would appear that after seeing the word "Linux" @GordonVanDyke immediately concluded it is about compatibility issues while the original message had used the ambiguous word "bugs" (I didn't even see the game, let alone played it, but to me it was something about game engine problems rather than missing libs and difficulties with launching).
Quoting: liamdaweI don't personally see much wrong with what they said, let's not make an issue out of it.Who "they"? @GordonVanDyke or "@Cinder"? :whistle:
Quoting: liamdaweThey're doing Linux support now, as they said and we should remain happy and polite.To be completely prescise, no, they don't. For now, at least. They have plans to support Linux with the "Patch #01" but plans can (and often do) change, as we know pretty well. :dizzy:
Quoting: liamdaweGiving someone any kind of grief over something as simple as that, is what can easily give us a bad name.Yes, but there is one prooved™ [External Link] solution to this: in order to not be disappointed, one simply needs not to get passionate over something in the first place. :wink:
I'd rather not give people false hopes.
Quoting: liamdaweLet's not.Let's not. :D
Kingdom Two Crowns will be coming to Linux after all with the Quality of Life update
14 Dec 2018 at 1:36 pm UTC
14 Dec 2018 at 1:36 pm UTC
Alas, the damage has already been done [External Link] to the PR of this developer with the Linux community.
Who wants to give her/his money to a developer that is quick to dismiss the byuer just because it randomly wants to do so? What about future entries in the series? Will the developer decide to support or not based on our behavior (like, how often we complain, what attitude do we have when we are doing so)?
Who wants to give her/his money to a developer that is quick to dismiss the byuer just because it randomly wants to do so? What about future entries in the series? Will the developer decide to support or not based on our behavior (like, how often we complain, what attitude do we have when we are doing so)?
Monster Prom, the dating sim that won me over is now available on GOG
13 Dec 2018 at 1:15 pm UTC
13 Dec 2018 at 1:15 pm UTC
Dating Sims are not Visual Novels.
Spoiler, click me
That's what I basically have to say as I am not into Dating Sims.
Valve have some serious competition, with the Epic Games Store being announced
4 Dec 2018 at 8:03 pm UTC
GOG neither keeps everything in USD (value-wise) nor enforces USD as a currency.
4 Dec 2018 at 8:03 pm UTC
Quoting: x_wingWell, now, this is simply a lie.Quoting: Alm888Now, for the second part: in fact, GOG does have regional pricing which most of the time is the same as on Steam™.No, most of the time it's not. Mostly because Steam sets prices in local currency, while GOG keeps everything in USD.
GOG neither keeps everything in USD (value-wise) nor enforces USD as a currency.
Valve have some serious competition, with the Epic Games Store being announced
4 Dec 2018 at 6:49 pm UTC Likes: 6
As much as I hate Valve, I must give it the credit where it is due. Sweeney was such a crybaby a year ago but in the end it is Valve which is at the receiving end of the blow, not Microsoft: he supports Windows™ as an obedient zealot while trying to undermine Valve's money income (a common trend nowadays, which means Sweeney is a copycat of Ubi, EA, Paradox and others to boot).
I'll believe Mr. Sweeney when he gets his Canadian passport. :)
Now, for the second part: in fact, GOG does have regional pricing which most of the time is the same as on Steam™.
4 Dec 2018 at 6:49 pm UTC Likes: 6
Quoting: ShmerlI'm surprised they didn't mention Linux explicitly. With Tim Sweeney constantly complaining about MS lock-in, you would have expected him to put Linux front and center in the store announcement. I don't care about launchers, but let's hope the store will have DRM-free options.Mr. Sweeney is lots of hot air and nothing more, IMO.
As much as I hate Valve, I must give it the credit where it is due. Sweeney was such a crybaby a year ago but in the end it is Valve which is at the receiving end of the blow, not Microsoft: he supports Windows™ as an obedient zealot while trying to undermine Valve's money income (a common trend nowadays, which means Sweeney is a copycat of Ubi, EA, Paradox and others to boot).
I'll believe Mr. Sweeney when he gets his Canadian passport. :)
Quoting: orochi_kyoSteam offers me games on MY currency and also give me servers to download near to my country. Which other stores does this? None.Please, refrain from open hostility and harsh words. The fact that different countries have different base income for habitats (as well as different tax schemes, healthcare and education cost and so on) is not in any way an excuse to call people "elitist first world kids" or the like. No one here deserved such a treatment.
Its easy for Liam and other people here to pretend Epic would be some kind of competency for Steam, you had your prices on dollars, euros or pounds but the rest of the world remain obscure for these stores, while Steam is selling games to penguins on fish currency.
Sorry for sound like a Valve pawn but after the promises of Origin becoming a competency for Steam, well, I dont expect nothing special anymore.
Now, for the second part: in fact, GOG does have regional pricing which most of the time is the same as on Steam™.
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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