Latest Comments by Sabun
The Wine Development Release 1.7.19 Is Now Available
17 May 2014 at 11:14 am UTC
17 May 2014 at 11:14 am UTC
Feel free to reopen it if You are sure about it.I'm worried I wouldn't be able to supply enough technical information to prove otherwise, and it is a game that has faded out into obscurity thus may be a waste of their time. Thank you for the suggestion, if I feel I can prove otherwise I will alert them.
The Wine Development Release 1.7.19 Is Now Available
17 May 2014 at 10:59 am UTC
Can it get to the main menu, or is it just in a state that is suitable for debugging now?
17 May 2014 at 10:59 am UTC
Warhammer 40k: Dawn of War II (Steam) starts to load gives no error and stopsI don't think that is actually fixed. It doesn't work when I try, and I've been trying with as many Wine releases as I can get my hands on. When they say it's fixed, what does that actually mean?
Can it get to the main menu, or is it just in a state that is suitable for debugging now?
The Community Has Beaten Epic At Porting The Unreal Editor To Linux
10 May 2014 at 7:54 pm UTC Likes: 1
10 May 2014 at 7:54 pm UTC Likes: 1
That is amazing, I couldn't help but smile whilst reading that article :D
Calibre 10 Racing Series Linux Version Possibility Is Based On Demand
10 May 2014 at 3:51 pm UTC
10 May 2014 at 3:51 pm UTC
I was trying to figure out why so many linux gamers were posting to my thread all of a sudden, now it makes sense. It's great to see everyone come together for a similar cause :)
Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
9 May 2014 at 4:10 pm UTC
9 May 2014 at 4:10 pm UTC
Or alternatively say yes on a project and then ship it out the door before it is ready because something made them skittish. Let's not act like all of these issues are new or only beholden by Early Access.You are quite right here, but I do feel that Early Access has heightened this sort of output. This is just my perspective, and I understand if you do not see it the same way.
Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
9 May 2014 at 3:57 pm UTC Likes: 1
9 May 2014 at 3:57 pm UTC Likes: 1
While Early Access allows for player feedback, it also allows for non-developer (customer/client) requests that are not good.
When software is developed, it is developed on an initial scope. When you bring in non-developers, who know no limits and hunger for more features, that is when your software's scope goes out of bounds. This leads to a never-ending project, and this is what is happening with these games. The client in this case isn't one publisher, but dozens and dozens of gamers with differing wants and needs.
Kids and young adults are jumping onto the forums, feeling like special clients, voicing their wants. The developers then try to introduce this into their scope, but DURING development. This is bad. Good development is only as good as it's planning. Features, functionality and goals should only be discussed/added/removed during planning. Not during development of the final product (theoretically).
This is why AAA titles only have the Publisher as the client, and the studio as the developer. They flesh out their plan, produce a quick prototype, the publisher says yes or no, adjust accordingly and they then move on according to plan or start a new project.
The upside, for us, to Early Access is as you say:
When software is developed, it is developed on an initial scope. When you bring in non-developers, who know no limits and hunger for more features, that is when your software's scope goes out of bounds. This leads to a never-ending project, and this is what is happening with these games. The client in this case isn't one publisher, but dozens and dozens of gamers with differing wants and needs.
Kids and young adults are jumping onto the forums, feeling like special clients, voicing their wants. The developers then try to introduce this into their scope, but DURING development. This is bad. Good development is only as good as it's planning. Features, functionality and goals should only be discussed/added/removed during planning. Not during development of the final product (theoretically).
This is why AAA titles only have the Publisher as the client, and the studio as the developer. They flesh out their plan, produce a quick prototype, the publisher says yes or no, adjust accordingly and they then move on according to plan or start a new project.
The upside, for us, to Early Access is as you say:
as the greater potential for community involvement has helped Linux gamers argue their case far more effectively than has been the case with more traditional publisher funding
New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
8 May 2014 at 5:40 pm UTC
8 May 2014 at 5:40 pm UTC
Ummm, is there any link to this announcement?https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today [External Link]
Speaking on cost they said it themselves that it will be free, it's not even close to being ready yet. It's not free 2 play, it's just 100% free. That's absolutely crazy.I don't understand. Free as in free from all aspects? No monetary cost and open source? I was all ready to start saving money, but now I'm just confused haha!
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
8 May 2014 at 1:46 pm UTC
8 May 2014 at 1:46 pm UTC
Now, that is awesome news! It's definitely good news that they are doing the port internally this time. The Linux sales, or at least the prospect of Linux sales for SteamOS must be motivating them.
The only shame is that Unreal Engine 4.1 came out too late for them to use it as their default engine.
The only shame is that Unreal Engine 4.1 came out too late for them to use it as their default engine.
Torque 2D Game Engine Offers Full Linux Support In New Update
7 May 2014 at 10:18 pm UTC
7 May 2014 at 10:18 pm UTC
I just realised this was the 2D version of Torque after studying it on Github, not the Torque3D that was previously rumoured and showcased to come to Linux [even attempted crowd funding]. It is a step in the right direction, and I'm glad we have another engine supporting Linux, even if only partially.
Defense Zone 2 Tower Defence Game Released Into Steam's Early Access For Linux
6 May 2014 at 8:34 pm UTC
6 May 2014 at 8:34 pm UTC
Quoting: migiziI'm all for tower defense games but lately it seems the market is flooded with them. It's hard to know which ones are worth it and which ones are just shovel-ware.All the TD players of the Warcraft 3 era have chosen to become developers, and bring out their TD fantasies in standalone games! You're dead right that it's hard to find a good standalone TD now.
- Discord is about to require age verification for everyone
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- Steam Beta fixes games from large libraries on Linux / SteamOS showing as not valid on current platform
- Hollow Knight gets a patch adding 21:9 & 16:10 resolution support and more
- > See more over 30 days here
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How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck