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Latest Comments by Leopard
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:18 pm UTC

Quoting: Shmerl
Quoting: LeopardThey both do the same thing
They do totally different things. One is a service where developers release their games. Another has nothing to do with developers, it's a VM renting service. If you don't see a difference, then you didn't pay attention.
This is a service that developers are very well aware and can opt-in to use it.

https://partner.steamgames.com/doc/features/cloudgaming [External Link]

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:03 pm UTC

Quoting: Shmerl
Quoting: LeopardThey're both cloud gaming services.
Not really. Stadia is a cloud gaming service, Geforce Now is a VM renting service, where you can play the games you buy elsewhere. Totally different thing.
How is that so?

They both do the same thing : Customer plays the games they owned via internet connection.

I can't see a difference. No end user cares about underlying technology. They just want to play games that are not possible to play on their current hardwares.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:47 pm UTC

Quoting: ShmerlGeforce Now is not a competitor to Stadia, it's not even comparable. Totally different business model.
They're both cloud gaming services.

Geforce Now model is the better one. Who buys a game to play on a Google service which is not clear if they will shut it down or not.

Geforce Now provides comfort of " your purchases are safe and when you go over pc gaming you can just keep rocking on with your previous purchases" feeling.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:34 pm UTC

Quoting: Shmerl
Quoting: LeopardRelease time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.
They worked on it for first Everspace, and even recommend using it over OpenGL one.
First Everspace doesn't have a VLK backend iirc. Can you show me the source of where they said VLK is available and they're advising usage of it?

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:32 pm UTC

Quoting: Shmerl
Quoting: Avehicle7887Last I remember, Vulkan for native Linux UE4 games was in a horrible state, performs worse than OpenGL. The first Everspace performed admirably on Linux with OpenGL even on a low end machine.
I don't get why someone like Google can't help them fix that mess.
Google doesn't have to help them. They have resources to do it. But from my understanding, they likely think going on with d3d12 is viable for these reasons:

1-) Dominant api on Windows is d3d.

2-) Microsoft has an upcoming cloud gaming solution.

3-) Due to messy launch and payment model of Stadia , Stadia kinda proved that will be another dead service of Google in a couple of years.

4-) Other serious and really bright cloud competitor is Geforce Now and they are already operating on Windows and utilizing current Windows game offerings that takes place on Steam , Epic Games Store etc. So another point of showing importance of d3d and unimportant nature of Vulkan.

5-) Xbox.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:16 pm UTC Likes: 1

Quoting: ShmerlBy the time they finish the game, there will be UE5 already.
1-) There is no sign of VLK support will be better on UE5.

2-) You are hugely mistaken if you think they will just move to UE5 for their ongoing work , that is not a simple task.

3-) For just backing up finishing time has nothing to do with engine they will use , Mortal Kombat 11. Released at 2019, utilizes Unreal Engine 3, has a d3d12 renderer. Do the math. Release time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 11:15 am UTC Likes: 3

Quoting: Alm888
Quoting: Liam DaweNo reason to expect Everspace 2 to drop it.
Alas, I must be cautious, as "Works Great With Proton™" is not sufficient for me. I can not verify Ekuator Games' denial on Kickstarter (as I am not a backer), but see no reason to not believe Cyril.

Plus, we already had examples of studios dropping Linux support, and Psychojau with Leopard have provided damn good reasons to question Epic's level of Linux support. So, I can not rule out the possibility of forced removal of Linux support due to external factors (even though I want to believe in "ROCKFISH Games" and assume they will provide refunds if things "go south").

Gotta play my cards safe and ensure my money goes to truly Linux-friendly companies. Bloodscammed was more than enough for me.
If OpenGL isn't removed from current UE4 versions , game will come out with OGL at worst.

Which don't take it as a downfall , it is better than VLK on UE4.

I have a game called Warriorb on Steam which uses UE4 and natively supports Linux. On VLK this game gives nearly 30 fps less on my end compared to default OGL renderer.

For perf reasons , people still might wanna use the Proton but there isn't a solid reason for people who wants to play native version to complain about game not being VLK imo. Unless Epic Games dramatically improves the situation and Rockfish Games does jump onto new, somehow improved UE4 version. Which as a general case as i see with UE4 games , developers finishes the game on the version they started to use as an unspoken but general rule.

So all things considered , i don't see this game coming out with VLK support and there is no reason to pressure them if they use OGL. As it will likely perform better than VLK.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 9:06 am UTC Likes: 1

Quoting: PsychojauWell… Bad news for you my friends… I'm currently struggling with Unreal Engine 4.25 (same with 4.25.1) to compile all my project shaders but there is a HUGE Vulkan crash bug and Epic stays dead silent…
If they don't fix it, Everspace 2, like many of us, might be forced to rely on Wine|Proton :sad:
They even archived some goals about Vulkan in their Trello board.

Seems like Epic is fully on board with d3d12 and sees Vulkan as only a mobile api for Android purposes.

Valve continues to improve Linux Vulkan Shader Pre-Caching
31 May 2020 at 7:51 pm UTC

Quoting: Shmerl
Quoting: LeopardIf you don't , try one of them without any cache and see if ACO is enough or not.
Star Citizen is pretty shader heavy. Before aco it was stuttering a lot, with aco it became very playable. I don't have access to any others you mentioned.
Quake Champions and Warframe are free to play. You can test them.

Valve continues to improve Linux Vulkan Shader Pre-Caching
31 May 2020 at 7:49 pm UTC Likes: 2

Quoting: Sputnik_tr_02
Quoting: Leopard
Quoting: ShmerlDo they cache it for each existing GPU architecture?
Foz pipelines are gpu and driver agnostic , which client utilize them to build shaders.

I am using an optimus laptop with prime render offload (Which means my desktop and Steam runs on intel gpu but games run on Nvidia), does that mean my system will benefit from this as well?
Right now ; your shader will be built up for your igpu. Unless you boot Steam client itself with prime render offload.

At the past couple of weeks, i passed that possibility to the right people. It will be solved in a future date , where Steam client will built up shaders for your preffered gpu.