Latest Comments by Leopard
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:36 pm UTC
1-) Geforce Now runs on a Windows environment.
2-) Steam Cloud lets Geforce Now to utilize those games on a Windows environment that has native d3d drivers that are provided by Nvidia on desktop too.
3-) How the hell games might be borked on Geforce Now? If some game is borked on Geforce Now it means it is also borked on a desktop installation of Windows.
14 Jun 2020 at 7:36 pm UTC
Quoting: ShmerlOK, so it's Steam allowing Geforce Now pull their games from it. I don't see how it helps with the above issue. Developers won't start running fixing any bugs that pop up there, they never signed up for it.I think you have serious understanding problems.
On the other hand, when they release for Stadia, they support their games. So Geforce Now is nowhere comparable even in its concept. It's just a VM renting service, with the "use it as is" idea.
1-) Geforce Now runs on a Windows environment.
2-) Steam Cloud lets Geforce Now to utilize those games on a Windows environment that has native d3d drivers that are provided by Nvidia on desktop too.
3-) How the hell games might be borked on Geforce Now? If some game is borked on Geforce Now it means it is also borked on a desktop installation of Windows.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:25 pm UTC
It is entirely about Geforce Now.
14 Jun 2020 at 7:25 pm UTC
Quoting: ShmerlCan you please read the link i posted , pretty please?Quoting: LeopardThis is a service that developers are very well aware and can opt-in to use it.I'm talking about Geforce Now, not about Steam cloud. Geforce Now relies on existing games. Stadia relies on games released there. What happens if something is bugged when played through Geforce Now? Nvidia won't go and fix those bugs for you, and neither will developers who didn't even release their games for it.
It is entirely about Geforce Now.
Steam Cloud Play is currently in Beta and features are being added over time. We are now accepting a limited amount of games into the service as we continue to build features and server capacity for players. The first service we are connecting to Steam to allow users to play games from their Steam Library from the Cloud is NVIDIA GeForce NOW. There are more details below about how to opt your game(s) into the service as well as answers to a few common questions below.
Currently NVIDIA GeForce NOW is available in North America, Western Europe and Asia Pacific. Currently, Steam users will need to download the GeForce Now client and connect their Steam account to the GFN service to play their Steam Library. The user may pay a subscription cost to use the GFN service. Customers will continue to acquire games on Steam the same way they do today, and partner payouts will remain the same.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:18 pm UTC
https://partner.steamgames.com/doc/features/cloudgaming [External Link]
14 Jun 2020 at 7:18 pm UTC
Quoting: ShmerlThis is a service that developers are very well aware and can opt-in to use it.Quoting: LeopardThey both do the same thingThey do totally different things. One is a service where developers release their games. Another has nothing to do with developers, it's a VM renting service. If you don't see a difference, then you didn't pay attention.
https://partner.steamgames.com/doc/features/cloudgaming [External Link]
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:03 pm UTC
They both do the same thing : Customer plays the games they owned via internet connection.
I can't see a difference. No end user cares about underlying technology. They just want to play games that are not possible to play on their current hardwares.
14 Jun 2020 at 7:03 pm UTC
Quoting: ShmerlHow is that so?Quoting: LeopardThey're both cloud gaming services.Not really. Stadia is a cloud gaming service, Geforce Now is a VM renting service, where you can play the games you buy elsewhere. Totally different thing.
They both do the same thing : Customer plays the games they owned via internet connection.
I can't see a difference. No end user cares about underlying technology. They just want to play games that are not possible to play on their current hardwares.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:47 pm UTC
Geforce Now model is the better one. Who buys a game to play on a Google service which is not clear if they will shut it down or not.
Geforce Now provides comfort of " your purchases are safe and when you go over pc gaming you can just keep rocking on with your previous purchases" feeling.
14 Jun 2020 at 6:47 pm UTC
Quoting: ShmerlGeforce Now is not a competitor to Stadia, it's not even comparable. Totally different business model.They're both cloud gaming services.
Geforce Now model is the better one. Who buys a game to play on a Google service which is not clear if they will shut it down or not.
Geforce Now provides comfort of " your purchases are safe and when you go over pc gaming you can just keep rocking on with your previous purchases" feeling.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:34 pm UTC
14 Jun 2020 at 6:34 pm UTC
Quoting: ShmerlFirst Everspace doesn't have a VLK backend iirc. Can you show me the source of where they said VLK is available and they're advising usage of it?Quoting: LeopardRelease time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.They worked on it for first Everspace, and even recommend using it over OpenGL one.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:32 pm UTC
1-) Dominant api on Windows is d3d.
2-) Microsoft has an upcoming cloud gaming solution.
3-) Due to messy launch and payment model of Stadia , Stadia kinda proved that will be another dead service of Google in a couple of years.
4-) Other serious and really bright cloud competitor is Geforce Now and they are already operating on Windows and utilizing current Windows game offerings that takes place on Steam , Epic Games Store etc. So another point of showing importance of d3d and unimportant nature of Vulkan.
5-) Xbox.
14 Jun 2020 at 6:32 pm UTC
Quoting: ShmerlGoogle doesn't have to help them. They have resources to do it. But from my understanding, they likely think going on with d3d12 is viable for these reasons:Quoting: Avehicle7887Last I remember, Vulkan for native Linux UE4 games was in a horrible state, performs worse than OpenGL. The first Everspace performed admirably on Linux with OpenGL even on a low end machine.I don't get why someone like Google can't help them fix that mess.
1-) Dominant api on Windows is d3d.
2-) Microsoft has an upcoming cloud gaming solution.
3-) Due to messy launch and payment model of Stadia , Stadia kinda proved that will be another dead service of Google in a couple of years.
4-) Other serious and really bright cloud competitor is Geforce Now and they are already operating on Windows and utilizing current Windows game offerings that takes place on Steam , Epic Games Store etc. So another point of showing importance of d3d and unimportant nature of Vulkan.
5-) Xbox.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:16 pm UTC Likes: 1
2-) You are hugely mistaken if you think they will just move to UE5 for their ongoing work , that is not a simple task.
3-) For just backing up finishing time has nothing to do with engine they will use , Mortal Kombat 11. Released at 2019, utilizes Unreal Engine 3, has a d3d12 renderer. Do the math. Release time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.
14 Jun 2020 at 6:16 pm UTC Likes: 1
Quoting: ShmerlBy the time they finish the game, there will be UE5 already.1-) There is no sign of VLK support will be better on UE5.
2-) You are hugely mistaken if you think they will just move to UE5 for their ongoing work , that is not a simple task.
3-) For just backing up finishing time has nothing to do with engine they will use , Mortal Kombat 11. Released at 2019, utilizes Unreal Engine 3, has a d3d12 renderer. Do the math. Release time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 11:15 am UTC Likes: 3
Which don't take it as a downfall , it is better than VLK on UE4.
I have a game called Warriorb on Steam which uses UE4 and natively supports Linux. On VLK this game gives nearly 30 fps less on my end compared to default OGL renderer.
For perf reasons , people still might wanna use the Proton but there isn't a solid reason for people who wants to play native version to complain about game not being VLK imo. Unless Epic Games dramatically improves the situation and Rockfish Games does jump onto new, somehow improved UE4 version. Which as a general case as i see with UE4 games , developers finishes the game on the version they started to use as an unspoken but general rule.
So all things considered , i don't see this game coming out with VLK support and there is no reason to pressure them if they use OGL. As it will likely perform better than VLK.
14 Jun 2020 at 11:15 am UTC Likes: 3
Quoting: Alm888If OpenGL isn't removed from current UE4 versions , game will come out with OGL at worst.Quoting: Liam DaweNo reason to expect Everspace 2 to drop it.Alas, I must be cautious, as "Works Great With Proton™" is not sufficient for me. I can not verify Ekuator Games' denial on Kickstarter (as I am not a backer), but see no reason to not believe Cyril.
Plus, we already had examples of studios dropping Linux support, and Psychojau with Leopard have provided damn good reasons to question Epic's level of Linux support. So, I can not rule out the possibility of forced removal of Linux support due to external factors (even though I want to believe in "ROCKFISH Games" and assume they will provide refunds if things "go south").
Gotta play my cards safe and ensure my money goes to truly Linux-friendly companies. Bloodscammed was more than enough for me.
Which don't take it as a downfall , it is better than VLK on UE4.
I have a game called Warriorb on Steam which uses UE4 and natively supports Linux. On VLK this game gives nearly 30 fps less on my end compared to default OGL renderer.
For perf reasons , people still might wanna use the Proton but there isn't a solid reason for people who wants to play native version to complain about game not being VLK imo. Unless Epic Games dramatically improves the situation and Rockfish Games does jump onto new, somehow improved UE4 version. Which as a general case as i see with UE4 games , developers finishes the game on the version they started to use as an unspoken but general rule.
So all things considered , i don't see this game coming out with VLK support and there is no reason to pressure them if they use OGL. As it will likely perform better than VLK.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 9:06 am UTC Likes: 1
Seems like Epic is fully on board with d3d12 and sees Vulkan as only a mobile api for Android purposes.
14 Jun 2020 at 9:06 am UTC Likes: 1
Quoting: PsychojauWell… Bad news for you my friends… I'm currently struggling with Unreal Engine 4.25 (same with 4.25.1) to compile all my project shaders but there is a HUGE Vulkan crash bug and Epic stays dead silent…They even archived some goals about Vulkan in their Trello board.
If they don't fix it, Everspace 2, like many of us, might be forced to rely on Wine|Proton :sad:
Seems like Epic is fully on board with d3d12 and sees Vulkan as only a mobile api for Android purposes.
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