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Latest Comments by Leopard
We're giving away two copies of 3dSen PC
24 Jun 2020 at 7:41 pm UTC

I would like a copy :smile:

NVIDIA 440.66.17 Vulkan Beta Driver released
24 Jun 2020 at 11:16 am UTC Likes: 1

Quoting: GuestAre they going to give us decent VR support? Because i want to buy the new 3000 series at the end of the year but not having async reprojection is terrible and induces motion sickness.
There is an extension in the works to solve this.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:36 pm UTC

Quoting: ShmerlOK, so it's Steam allowing Geforce Now pull their games from it. I don't see how it helps with the above issue. Developers won't start running fixing any bugs that pop up there, they never signed up for it.

On the other hand, when they release for Stadia, they support their games. So Geforce Now is nowhere comparable even in its concept. It's just a VM renting service, with the "use it as is" idea.
I think you have serious understanding problems.

1-) Geforce Now runs on a Windows environment.

2-) Steam Cloud lets Geforce Now to utilize those games on a Windows environment that has native d3d drivers that are provided by Nvidia on desktop too.

3-) How the hell games might be borked on Geforce Now? If some game is borked on Geforce Now it means it is also borked on a desktop installation of Windows.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:25 pm UTC

Quoting: Shmerl
Quoting: LeopardThis is a service that developers are very well aware and can opt-in to use it.
I'm talking about Geforce Now, not about Steam cloud. Geforce Now relies on existing games. Stadia relies on games released there. What happens if something is bugged when played through Geforce Now? Nvidia won't go and fix those bugs for you, and neither will developers who didn't even release their games for it.
Can you please read the link i posted , pretty please?

It is entirely about Geforce Now.

Steam Cloud Play is currently in Beta and features are being added over time. We are now accepting a limited amount of games into the service as we continue to build features and server capacity for players. The first service we are connecting to Steam to allow users to play games from their Steam Library from the Cloud is NVIDIA GeForce NOW. There are more details below about how to opt your game(s) into the service as well as answers to a few common questions below.

Currently NVIDIA GeForce NOW is available in North America, Western Europe and Asia Pacific. Currently, Steam users will need to download the GeForce Now client and connect their Steam account to the GFN service to play their Steam Library. The user may pay a subscription cost to use the GFN service. Customers will continue to acquire games on Steam the same way they do today, and partner payouts will remain the same.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:18 pm UTC

Quoting: Shmerl
Quoting: LeopardThey both do the same thing
They do totally different things. One is a service where developers release their games. Another has nothing to do with developers, it's a VM renting service. If you don't see a difference, then you didn't pay attention.
This is a service that developers are very well aware and can opt-in to use it.

https://partner.steamgames.com/doc/features/cloudgaming [External Link]

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 7:03 pm UTC

Quoting: Shmerl
Quoting: LeopardThey're both cloud gaming services.
Not really. Stadia is a cloud gaming service, Geforce Now is a VM renting service, where you can play the games you buy elsewhere. Totally different thing.
How is that so?

They both do the same thing : Customer plays the games they owned via internet connection.

I can't see a difference. No end user cares about underlying technology. They just want to play games that are not possible to play on their current hardwares.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:47 pm UTC

Quoting: ShmerlGeforce Now is not a competitor to Stadia, it's not even comparable. Totally different business model.
They're both cloud gaming services.

Geforce Now model is the better one. Who buys a game to play on a Google service which is not clear if they will shut it down or not.

Geforce Now provides comfort of " your purchases are safe and when you go over pc gaming you can just keep rocking on with your previous purchases" feeling.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:34 pm UTC

Quoting: Shmerl
Quoting: LeopardRelease time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.
They worked on it for first Everspace, and even recommend using it over OpenGL one.
First Everspace doesn't have a VLK backend iirc. Can you show me the source of where they said VLK is available and they're advising usage of it?

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:32 pm UTC

Quoting: Shmerl
Quoting: Avehicle7887Last I remember, Vulkan for native Linux UE4 games was in a horrible state, performs worse than OpenGL. The first Everspace performed admirably on Linux with OpenGL even on a low end machine.
I don't get why someone like Google can't help them fix that mess.
Google doesn't have to help them. They have resources to do it. But from my understanding, they likely think going on with d3d12 is viable for these reasons:

1-) Dominant api on Windows is d3d.

2-) Microsoft has an upcoming cloud gaming solution.

3-) Due to messy launch and payment model of Stadia , Stadia kinda proved that will be another dead service of Google in a couple of years.

4-) Other serious and really bright cloud competitor is Geforce Now and they are already operating on Windows and utilizing current Windows game offerings that takes place on Steam , Epic Games Store etc. So another point of showing importance of d3d and unimportant nature of Vulkan.

5-) Xbox.

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 6:16 pm UTC Likes: 1

Quoting: ShmerlBy the time they finish the game, there will be UE5 already.
1-) There is no sign of VLK support will be better on UE5.

2-) You are hugely mistaken if you think they will just move to UE5 for their ongoing work , that is not a simple task.

3-) For just backing up finishing time has nothing to do with engine they will use , Mortal Kombat 11. Released at 2019, utilizes Unreal Engine 3, has a d3d12 renderer. Do the math. Release time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.