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Latest Comments by Leopard
Valve continues to improve Linux Vulkan Shader Pre-Caching
31 May 2020 at 4:31 pm UTC Likes: 1

Quoting: Shmerl
Quoting: LeopardFor my case ( i'm on NV but ACO and NV are not too far when it comes to shader compiling
How did you compare that? In my experience ACO made stutter a non issue. Especially combined with general shader cache and dxvk pipeline cache.
Do you play a game like QC , Overwatch , Warframe,Dishonored etc?

If you don't , try one of them without any cache and see if ACO is enough or not.

Clearly not enough.

Valve continues to improve Linux Vulkan Shader Pre-Caching
31 May 2020 at 11:47 am UTC

Quoting: ShmerlWith aco, shader compilation stuttering became a non issue practically anyway.
I can't agree to this statement.

Games like Quake Champions ( has absurd amount of shaders and game is online ) are still a pain without Fossilize.

For my case ( i'm on NV but ACO and NV are not too far when it comes to shader compiling ) , Quake Champions basically gone from stutter fest to perfectly smooth. Literally at first run ; it is perfectly smooth.

Valve continues to improve Linux Vulkan Shader Pre-Caching
31 May 2020 at 9:47 am UTC Likes: 4

Quoting: ShmerlDo they cache it for each existing GPU architecture?
Foz pipelines are gpu and driver agnostic , which client utilize them to build shaders.

There is also shader cache sharing system too. That is gpu and driver specific. Mostly viable for OGL games because they don't have a shader building mechanism like Vulkan has on the client.

Valve continues to improve Linux Vulkan Shader Pre-Caching
30 May 2020 at 11:00 pm UTC Likes: 1

Quoting: randylIs there a way to check which games are using Vulkan shader preloading? When I first enabled it I saw Borderlands 3, No Man's Sky, ARK, and maybe Elite Dangerous, but I'm not sure about the last one.
Every game that can be used with DXVK+vkd3d ( D3D9,10,11, even d3d8 titles that people use with d3d8on9 with Proton ) + native Vulkan games are suitable canditates.

So you can even see some shader compiling for native OGL games on your system despite you're not using them with dxvk etc, because some people ran those via Proton and and they have Foz pipelines on Steam's servers.

Steam Beta adds Vulkan shader processing
26 May 2020 at 4:27 pm UTC Likes: 3

Quoting: Purple Library GuyI'll be interested to see if people notice differences.
I saw a huge improvement on Quake Champions which is nearly bad as Warframe and Path of Exile about shaders.

It was smooth af.Previously, it wasn't the case , lots of stutters that makes the game literally unplayable.

Steam Beta adds Vulkan shader processing
26 May 2020 at 12:35 pm UTC

Quoting: Patola
Quoting: Leopard
Quoting: PatolaAny way to follow the shader transpilations that are occuring in the background?
Open up Steam's settings - Shader Caching

It will show an estimate time about finishing the current game it compiles shaders with showing the name of game also.
Wow.
I just bought a new 8 TB disk and then moved my games logical volume to that disk and resized it from 3 to 6 TB. Then I installed basically every game I have on Steam (~620). Got only a few hundred GB left.
Judging from the pace I am seeing, it will take a few days to finish... Will it do that to every installed game?
It depends on how many shaders those games have+ if those actually have Foz pipelines cached on Steam + if you have a NV gpu or AMD

At the moment , for AMD if you click on "run the game " it will go into full blast mode which means it will do that building task multi threaded. Still single threaded on NV but hopefully should be fixed at the upcoming weeks.

Steam Beta adds Vulkan shader processing
26 May 2020 at 10:56 am UTC Likes: 1

Quoting: PatolaAny way to follow the shader transpilations that are occuring in the background?
Open up Steam's settings - Shader Caching

It will show an estimate time about finishing the current game it compiles shaders with showing the name of game also.

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
5 May 2020 at 9:47 pm UTC Likes: 1

Quoting: Avehicle7887Have they finally fixed the Vulkan performance issues with native Linux builds? As of a few months ago it was so bad that the same Windows version of a game ran twice as fast with DXVK.
Probably not.




What are you clicking on this weekend? Come have a chat in the comments
2 May 2020 at 1:14 pm UTC Likes: 1

Kingdom Come Deliverance , ETS2 ,CS GO and Detroit Become Human on Linux.

Steam Play Proton 5.0-7 is officially out - Street Fighter V and more now playable on Linux
1 May 2020 at 8:14 pm UTC Likes: 12

Quoting: Shmerl
Quoting: MohandevirI would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...
I'm using regular Wine+dxvk without major problems, sometimes with esync patches too for very demanding games like TW3. I know Proton has some extra patches like scaling and such. But what other benefits does it give besides Steam integration which is pointless for GOG games?

I avoid Lutris and other high level Wine managers, since getting to control Wine directly gives you a lot more flexibility. I simply make a launch script for each game, where various variables can be adjusted, like logging level, HUD enabling and such.
Things that Linux GOG users are missing due to lack of GOG Galaxy:

-Cloud saves
-Multiplayer
-Achievements
-Auto updates
-Integration with other store fronts ( new GOG Galaxy thingy)

Tbh i don't see a reason to buy games from GOG for a Linux user besides DRM Free argument. They don't even have local pricing.

My only hope about CDPR-Gog from future is they jump onto wagon of Vulkan usage. For Cyberpunk 2077.