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Latest Comments by Leopard
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 12:52 pm UTC Likes: 4

Stadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.

The huge sounding EVERSPACE 2 from ROCKFISH Games is now live on Kickstarter
3 Oct 2019 at 9:18 am UTC

Quoting: Guest
Quoting: LeopardIf Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
For trhe record, everspace native opengl performs about 20% better than everspace via proton and dxvk.
Tested that on a gtx 1060 and 1050ti
Supraland is another story.
So you cannot just take a game to represent the whole picture.
If you read carefully, i was talking about their VLK renderer( which isbthe default renderer on Linux now). UE4's d3d12 path is also fucked up , which lately represented in Borderlands 3. I hope they fix VLK and d3d12 renderers though.

https://www.extremetech.com/gaming/298481-borderlands-3-is-a-rocky-mess-gearbox-promises-final-dx12-update [External Link]

The huge sounding EVERSPACE 2 from ROCKFISH Games is now live on Kickstarter
2 Oct 2019 at 2:27 pm UTC Likes: 1

If Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 1:57 pm UTC

Quoting: GuestIndependently from this news just today I tried their Vulkan release on Proton, but the game just claimed at launch that my AMD video drivers are outdated and it refused to start at all... but I do use Mesa-git!
Well, maybe they should ask for their next Linux endeavors some experts :-)
It will probably work with AMDVLK , aka Stadia driver.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 1:56 pm UTC

Quoting: Patola
Quoting: LeopardDXVK was beating their native VLK renderer
How is that possible? DXVK only works for directx 10 and 11 games, not Vulkan games. Vulkan windows games run under wine do not use dxvk. And AFAIK Ashes of the Singularity is Vulkan only.
This game has d3d11 , d3d12 and Vulkan renderers at the same time. Since that game is heavily used for benchmarking purposes they were supporting all api's they can. You can easily see Ashes of Singularity on many benchmarks.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 9:19 am UTC

Quoting: Teodosio
Quoting: LeopardDXVK was beating their native VLK renderer so i think that is not a surprise. And i think their future games with VLK will always be subpar. Since those are renderers that made up with Stadia in mind , not desktop consumers. So no need for optimization, Stadia can run it up anyway.
I don't think this is warranted. Actually, the opposite is true: the more optimization they can squeeze out of Stadia, the less resources needed, the more profit.
More optimization for Stadia...

I doubt they will do it given that Stadia literally have horsepower to run shittiest ports just fine. I bet AC Odyssey's VLK port was like that.

Let's say they will actually do optimizations. That will be clearly Vega 56 and AMDVLK driver specific. No need to test on another hardware and that is the actual point. On that update post Draginol hints this by saying

" The difference based on the video card set up is pretty drastic too (not blaming any video card drivers here but the variance is pretty huge and would result in some unhappy people)."

Isn't that obvious there will be never ever an intention to make it run on Linux desktop?

New Steam Client Beta up with an updated Steam Linux Runtime and memory leak fixes
1 Oct 2019 at 9:14 am UTC Likes: 2

Quoting: chancho_zombieyeah I stopped using the beta because the library gets unresponsive, the issue is still there? when clicking the library the mouse cursor gets stuck at the pointy hand and I have to restart steam to get it working again.
Never happened to me. I'm on beta since day 1. But memory leak was also visible on my end.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 9:10 am UTC

DXVK was beating their native VLK renderer so i think that is not a surprise. And i think their future games with VLK will always be subpar. Since those are renderers that made up with Stadia in mind , not desktop consumers. So no need for optimization, Stadia can run it up anyway.

What's that? Another Steam Client Beta update? With a Linux platform filter? Yes it is
27 Sep 2019 at 7:09 am UTC

Quoting: Termydoom still crashes for me on vulkan unfortunately :/
Overlay works for me fine on Vulkan with async compute on now.

Which is only active with either TSAA 8X or no AA modes.

https://github.com/lutris/lutris/wiki/Installing-drivers [External Link]

Be sure you have Vulkan libs properly installed.

DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4
22 Sep 2019 at 12:36 am UTC

Quoting: gradyvuckovic
Quoting: linuxcityOk valve the ball is in your court
What do you mean by that?
Probably ; " C'mon Valve , release next Proton with that included asap "