Latest Comments by Leopard
The huge sounding EVERSPACE 2 from ROCKFISH Games is now live on Kickstarter
2 Oct 2019 at 2:27 pm UTC Likes: 1
2 Oct 2019 at 2:27 pm UTC Likes: 1
If Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.
If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 1:57 pm UTC
1 Oct 2019 at 1:57 pm UTC
Quoting: GuestIndependently from this news just today I tried their Vulkan release on Proton, but the game just claimed at launch that my AMD video drivers are outdated and it refused to start at all... but I do use Mesa-git!It will probably work with AMDVLK , aka Stadia driver.
Well, maybe they should ask for their next Linux endeavors some experts :-)
No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 1:56 pm UTC
1 Oct 2019 at 1:56 pm UTC
Quoting: PatolaThis game has d3d11 , d3d12 and Vulkan renderers at the same time. Since that game is heavily used for benchmarking purposes they were supporting all api's they can. You can easily see Ashes of Singularity on many benchmarks.Quoting: LeopardDXVK was beating their native VLK rendererHow is that possible? DXVK only works for directx 10 and 11 games, not Vulkan games. Vulkan windows games run under wine do not use dxvk. And AFAIK Ashes of the Singularity is Vulkan only.
No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 9:19 am UTC
I doubt they will do it given that Stadia literally have horsepower to run shittiest ports just fine. I bet AC Odyssey's VLK port was like that.
Let's say they will actually do optimizations. That will be clearly Vega 56 and AMDVLK driver specific. No need to test on another hardware and that is the actual point. On that update post Draginol hints this by saying
" The difference based on the video card set up is pretty drastic too (not blaming any video card drivers here but the variance is pretty huge and would result in some unhappy people)."
Isn't that obvious there will be never ever an intention to make it run on Linux desktop?
1 Oct 2019 at 9:19 am UTC
Quoting: TeodosioMore optimization for Stadia...Quoting: LeopardDXVK was beating their native VLK renderer so i think that is not a surprise. And i think their future games with VLK will always be subpar. Since those are renderers that made up with Stadia in mind , not desktop consumers. So no need for optimization, Stadia can run it up anyway.I don't think this is warranted. Actually, the opposite is true: the more optimization they can squeeze out of Stadia, the less resources needed, the more profit.
I doubt they will do it given that Stadia literally have horsepower to run shittiest ports just fine. I bet AC Odyssey's VLK port was like that.
Let's say they will actually do optimizations. That will be clearly Vega 56 and AMDVLK driver specific. No need to test on another hardware and that is the actual point. On that update post Draginol hints this by saying
" The difference based on the video card set up is pretty drastic too (not blaming any video card drivers here but the variance is pretty huge and would result in some unhappy people)."
Isn't that obvious there will be never ever an intention to make it run on Linux desktop?
New Steam Client Beta up with an updated Steam Linux Runtime and memory leak fixes
1 Oct 2019 at 9:14 am UTC Likes: 2
1 Oct 2019 at 9:14 am UTC Likes: 2
Quoting: chancho_zombieyeah I stopped using the beta because the library gets unresponsive, the issue is still there? when clicking the library the mouse cursor gets stuck at the pointy hand and I have to restart steam to get it working again.Never happened to me. I'm on beta since day 1. But memory leak was also visible on my end.
No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 9:10 am UTC
1 Oct 2019 at 9:10 am UTC
DXVK was beating their native VLK renderer so i think that is not a surprise. And i think their future games with VLK will always be subpar. Since those are renderers that made up with Stadia in mind , not desktop consumers. So no need for optimization, Stadia can run it up anyway.
What's that? Another Steam Client Beta update? With a Linux platform filter? Yes it is
27 Sep 2019 at 7:09 am UTC
Which is only active with either TSAA 8X or no AA modes.
https://github.com/lutris/lutris/wiki/Installing-drivers [External Link]
Be sure you have Vulkan libs properly installed.
27 Sep 2019 at 7:09 am UTC
Quoting: Termydoom still crashes for me on vulkan unfortunately :/Overlay works for me fine on Vulkan with async compute on now.
Which is only active with either TSAA 8X or no AA modes.
https://github.com/lutris/lutris/wiki/Installing-drivers [External Link]
Be sure you have Vulkan libs properly installed.
DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4
22 Sep 2019 at 12:36 am UTC
22 Sep 2019 at 12:36 am UTC
Quoting: gradyvuckovicProbably ; " C'mon Valve , release next Proton with that included asap "Quoting: linuxcityOk valve the ball is in your courtWhat do you mean by that?
War Thunder 1.91 'Night Vision' is out with the Chinese nation, new sound engine and Easy Anti-Cheat
12 Sep 2019 at 12:57 pm UTC
12 Sep 2019 at 12:57 pm UTC
That game has a Vulkan renderer but last time i checked it was in a very bad shape.
PS3 emulator RPCS3 can now play Demon's Souls at 60FPS thanks to a patch
14 Aug 2019 at 7:02 am UTC
14 Aug 2019 at 7:02 am UTC
Quoting: dubigrasuDoes RPCS3 have save-states?No , it doesnt. Like on a normal PS3 , you use save functionality of game itself.
(last time I checked several issues prevented that, the save-states were too big in size, a lot of code needed to be changed for this to work, etc)
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