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Latest Comments by Leopard
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 9:41 pm UTC

Quoting: Guest
Quoting: LeopardStadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.
Well it remains to be seen what tailoring specifically for amdvlk means. If it means there are specific Vulkan extensions only in amdvlk, then perhaps. And perhaps it won't be tested much with other drivers. However, the games are being developed first on an actual GNU/Linux box. Multiple developers have said that is the first step to getting onto Stadia.

So while this may not translate into increased support for GNU/Linux desktop, I wouldn't say it "means nothing for Linux" (I'm an explicit person, so I'm going to assume you mean the desktop OS rather than the kernel). HLSL to SPIR-V (for example) basically got a big push from Google, for reasons of Stadia, and yet that helps on desktop too. Don't forget developer experience either. These may not directly translate to more games, but indirectly it helps reduce barriers and stabilise the experience for the end user.
Tailored for AMDVLK or Stadia means ; they are not being tested on NV gpu's.

I'm not expecting any Linux binaries of those games on Steam , GOG etc either. I'm saying we won't see those VLK renderers on PC in general. There will be d3d.

I meant desktop ofc :)

Stadia builds are no different than PS4 builds for example. One targeted api , one tested hardware combination which is able to give good performance even on the shittiest implementation.

Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 9:36 pm UTC

Quoting: Zlopez
Quoting: LeopardStadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.
I think this situation is slowly changing after AMD started to officially support Open Source drivers.
I was a NVIDIA guy a few years back, but now I'm pretty happy with AMD Radeon RX 590 :-)
I'm clearly talking about Windows. On Linux people have many reasons to use AMD but on Windows that is not the case.

Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 12:52 pm UTC Likes: 4

Stadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.

The huge sounding EVERSPACE 2 from ROCKFISH Games is now live on Kickstarter
3 Oct 2019 at 9:18 am UTC

Quoting: Guest
Quoting: LeopardIf Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
For trhe record, everspace native opengl performs about 20% better than everspace via proton and dxvk.
Tested that on a gtx 1060 and 1050ti
Supraland is another story.
So you cannot just take a game to represent the whole picture.
If you read carefully, i was talking about their VLK renderer( which isbthe default renderer on Linux now). UE4's d3d12 path is also fucked up , which lately represented in Borderlands 3. I hope they fix VLK and d3d12 renderers though.

https://www.extremetech.com/gaming/298481-borderlands-3-is-a-rocky-mess-gearbox-promises-final-dx12-update [External Link]

The huge sounding EVERSPACE 2 from ROCKFISH Games is now live on Kickstarter
2 Oct 2019 at 2:27 pm UTC Likes: 1

If Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 1:57 pm UTC

Quoting: GuestIndependently from this news just today I tried their Vulkan release on Proton, but the game just claimed at launch that my AMD video drivers are outdated and it refused to start at all... but I do use Mesa-git!
Well, maybe they should ask for their next Linux endeavors some experts :-)
It will probably work with AMDVLK , aka Stadia driver.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 1:56 pm UTC

Quoting: Patola
Quoting: LeopardDXVK was beating their native VLK renderer
How is that possible? DXVK only works for directx 10 and 11 games, not Vulkan games. Vulkan windows games run under wine do not use dxvk. And AFAIK Ashes of the Singularity is Vulkan only.
This game has d3d11 , d3d12 and Vulkan renderers at the same time. Since that game is heavily used for benchmarking purposes they were supporting all api's they can. You can easily see Ashes of Singularity on many benchmarks.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 9:19 am UTC

Quoting: Teodosio
Quoting: LeopardDXVK was beating their native VLK renderer so i think that is not a surprise. And i think their future games with VLK will always be subpar. Since those are renderers that made up with Stadia in mind , not desktop consumers. So no need for optimization, Stadia can run it up anyway.
I don't think this is warranted. Actually, the opposite is true: the more optimization they can squeeze out of Stadia, the less resources needed, the more profit.
More optimization for Stadia...

I doubt they will do it given that Stadia literally have horsepower to run shittiest ports just fine. I bet AC Odyssey's VLK port was like that.

Let's say they will actually do optimizations. That will be clearly Vega 56 and AMDVLK driver specific. No need to test on another hardware and that is the actual point. On that update post Draginol hints this by saying

" The difference based on the video card set up is pretty drastic too (not blaming any video card drivers here but the variance is pretty huge and would result in some unhappy people)."

Isn't that obvious there will be never ever an intention to make it run on Linux desktop?

New Steam Client Beta up with an updated Steam Linux Runtime and memory leak fixes
1 Oct 2019 at 9:14 am UTC Likes: 2

Quoting: chancho_zombieyeah I stopped using the beta because the library gets unresponsive, the issue is still there? when clicking the library the mouse cursor gets stuck at the pointy hand and I have to restart steam to get it working again.
Never happened to me. I'm on beta since day 1. But memory leak was also visible on my end.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 9:10 am UTC

DXVK was beating their native VLK renderer so i think that is not a surprise. And i think their future games with VLK will always be subpar. Since those are renderers that made up with Stadia in mind , not desktop consumers. So no need for optimization, Stadia can run it up anyway.