Latest Comments by Leopard
Editorial: An open letter to Valve on why they should keep on embracing Linux
9 Dec 2018 at 9:48 pm UTC Likes: 3
So dual booters and sole Windows users will embrace Epic Store with open arms ; because that will just heat up the game for their benefits. However , if things seriously goes down hill for Valve ; they may cease the dev time on Linux projects as a side effect.
9 Dec 2018 at 9:48 pm UTC Likes: 3
Quoting: mao_dze_dunThere are tons of Steam only games. Why is all of a sudden Epic evil for having 3rd party esxclusives?If you are using Windows or Mac , that doesn't matter. But Epic Store won't be on Linux probably , so that is a concern for Linux users.
So dual booters and sole Windows users will embrace Epic Store with open arms ; because that will just heat up the game for their benefits. However , if things seriously goes down hill for Valve ; they may cease the dev time on Linux projects as a side effect.
Editorial: An open letter to Valve on why they should keep on embracing Linux
9 Dec 2018 at 9:25 pm UTC Likes: 7
We might end up with bad performing ports just like VP did with Moto game. Many half assed ports done just for lowering costs.
9 Dec 2018 at 9:25 pm UTC Likes: 7
Quoting: GuestPush the Linux Support even further. Lower the Costs for Developers that make Native Linux Versions for Steam. And maybe go fully back to Game Development. To this day i still wait for: Half-Life 2 Episode: 3 , Portal 3 , Left 4 Dead 3. OH and one big idea if Valve is really gonna go back into Game Development: Vulkan Support. And maybe add Vulkan Support to existing Games. At least if possible of course. For Dota 2 it worked at least. So why not also for CSGO , Left 4 Dead , Team Fortress , Half-Life, Portal? I mean it never hurts right?Lowering costs for games have Linux versions is a bad idea.
We might end up with bad performing ports just like VP did with Moto game. Many half assed ports done just for lowering costs.
Editorial: An open letter to Valve on why they should keep on embracing Linux
9 Dec 2018 at 9:22 pm UTC Likes: 3
9 Dec 2018 at 9:22 pm UTC Likes: 3
I disagree some parts of it though.
Especially indies part.
Steam is ( was ) really a bless for indies.
Steam's main gripe was on AAA titles for a long time. People were already knowing about these titles , franchises without seeing them on Steam. So it was a place for AAA distribution for masses.
Then in time indies emerged in store , people got introduced to titles they never heard about it before ; because simply indie devs don't have marketing budgets. Steam simply handled marketing needs of them.
But in that time one thing happened ; Steam filled with either Unity titles or Unreal titles. That was becoming hard to find indie titles using another engines.
So at that point Epic really saw the light. Already many indie devs are familiar Unreal Engine ; why not turn this into an advantage?
And here we are today , some indie devs heading for Epic Store and Ms Store ( because of Xbox ) but skipping Steam. And big dogs like Bethesda are forcing their own launchers even more with AAA titles , skipping Steam.
Much more worse than that is coming though ; MS bought many great studios. They will force MS Store with them.
So , here we ended up really fragmented PC market wars.
Though ; i don't think Valve needs our suggestions at that point. They know what to do. Only need is time to see what will happen next.
Especially indies part.
Steam is ( was ) really a bless for indies.
Steam's main gripe was on AAA titles for a long time. People were already knowing about these titles , franchises without seeing them on Steam. So it was a place for AAA distribution for masses.
Then in time indies emerged in store , people got introduced to titles they never heard about it before ; because simply indie devs don't have marketing budgets. Steam simply handled marketing needs of them.
But in that time one thing happened ; Steam filled with either Unity titles or Unreal titles. That was becoming hard to find indie titles using another engines.
So at that point Epic really saw the light. Already many indie devs are familiar Unreal Engine ; why not turn this into an advantage?
And here we are today , some indie devs heading for Epic Store and Ms Store ( because of Xbox ) but skipping Steam. And big dogs like Bethesda are forcing their own launchers even more with AAA titles , skipping Steam.
Much more worse than that is coming though ; MS bought many great studios. They will force MS Store with them.
So , here we ended up really fragmented PC market wars.
Though ; i don't think Valve needs our suggestions at that point. They know what to do. Only need is time to see what will happen next.
Looks like both A Hat in Time and Gravel are coming to Linux, ports from Virtual Programming
7 Dec 2018 at 9:28 am UTC
7 Dec 2018 at 9:28 am UTC
Huh , A Hat in Time removed again.
Looks like both A Hat in Time and Gravel are coming to Linux, ports from Virtual Programming
6 Dec 2018 at 8:25 pm UTC
6 Dec 2018 at 8:25 pm UTC
Quoting: slaapliedjeWeren't they supposed to port Two Worlds II?No?
Move over Steam Link, there's a Raspberry Pi app in town now
4 Dec 2018 at 9:08 am UTC
There is already an Android version for months.
4 Dec 2018 at 9:08 am UTC
Quoting: mao_dze_dunOne question I've yet to find the answer to is if the app works with the Chinese Android boxes. Cool to see they released it for rPi, though. Wish they'd have gone with a Steam Link 2 instead, with h256 and 4K support.https://support.steampowered.com/kb_article.php?ref=4415-USKX-8715&l [External Link]
There is already an Android version for months.
Google's game streaming platform Project Stream is built on Linux and Vulkan
1 Dec 2018 at 11:04 pm UTC Likes: 1
Just be sure to use Vulkan for best performance on it and stay away from DRM's we can't handle.
But Valve would be careful i guess. Even Google just tried on a select area and with one game. Given how large and how crowded Steam is ; that won't be an easy task to rollout this system in short time.
1 Dec 2018 at 11:04 pm UTC Likes: 1
Quoting: jensOf course , since native tools and market share didn't get interest of existing devs ; Valve literally said we can handle the Windows "surface" needs.Quoting: LeopardWell , that is also a long term goal for Valve too. Otherwise with everybody investing only Windows platform ; Microsoft would be the monopol in cloud gaming area too.May be that's also one of the reason behind the heavy investment in proton and friends: being able to run a lot of windows games on a Linux box in the cloud for streaming services.. dunno.
You know Windows server edition prices? That is pretty high , even for companies like Valve since they have essentially tons of them.
And there is no guarentee MS won't go with even higher prices also.
So ; that is a plausible way forward.
Just be sure to use Vulkan for best performance on it and stay away from DRM's we can't handle.
But Valve would be careful i guess. Even Google just tried on a select area and with one game. Given how large and how crowded Steam is ; that won't be an easy task to rollout this system in short time.
Google's game streaming platform Project Stream is built on Linux and Vulkan
1 Dec 2018 at 10:51 pm UTC Likes: 3
1 Dec 2018 at 10:51 pm UTC Likes: 3
Well , that is also a long term goal for Valve too. Otherwise with everybody investing only Windows platform ; Microsoft would be the monopol in cloud gaming area too.
You know Windows server edition prices? That is pretty high , even for companies like Valve since they have essentially tons of them.
And there is no guarentee MS won't go with even higher prices also.
So ; that is a plausible way forward.
You know Windows server edition prices? That is pretty high , even for companies like Valve since they have essentially tons of them.
And there is no guarentee MS won't go with even higher prices also.
So ; that is a plausible way forward.
MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
1 Dec 2018 at 10:44 pm UTC
They didn't care about Linux port. Shame.
1 Dec 2018 at 10:44 pm UTC
Quoting: JmsnzSo my take here is :Quoting: LeopardThey’re using Metal on macOS, so that excuse doesn’t work.Quoting: GuestOGL 4.1 usage indicates they didn't want to bother with seperate Metal and Vulkan ( or OGL 4.5 ) renderers.Quoting: LeopardVP might well have done so, but perhaps this game missed the cutoff, or internal work isn't ready yet. I'm personally hopeful that VP do have a Vulkan backend in the works, as it would definitely help them greatly I think. Just easier for mapping from directx rendering, as far as I know.Quoting: EikeIf they would have invest to Vulkan like Feral did , that wouldn't be an issue though.Quoting: ImnotarobotWhy even allow anymore wrapped games to have Linux stamp with them? At least on Steam either do a native version or just leave it for Proton. Im not so technical so im not so sure about the wrapping thing, but i think it's like WINE or something like that?In the end, it's comparable to WINE, at least in the effect of running Windows binaries on Linux. They are tuning it for single games, though, and are giving support for them. And, perhaps most importantly, they've built their technology before Proton was a thing. I guess they've not been too happy about the news.
I also suspect that anyone with an old enough graphics card to not have Vulkan driver support probably wouldn't be able to run this game (nor likely future ports) anyway, so not a whole lot of reason to remain with OpenGL going forward.
If VP will keep doing that ; i would say that would be better to not have native ports from VP.
For a good native port ; my bar is set to it should at least be on par with DXVK or even better than DXVK.
They didn't care about Linux port. Shame.
Artifact is an exciting and engrossing card game from Valve, out now
28 Nov 2018 at 11:02 pm UTC Likes: 2
28 Nov 2018 at 11:02 pm UTC Likes: 2
Quoting: GuestI'm note sure if this is a game - because it mostly plays itself. I'm doing the second tutorial match and it's all about the enemies pulling OP cards while I struggle to summon anything. Every lane has a predictable fate from the beginning so far.TUTORIAL
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