Latest Comments by Leopard
There's a brand new Steam Play Beta version out with FAudio, also a Steam Play whitelist update
12 Dec 2018 at 6:33 am UTC
Because it looks like running for Nvidia.
12 Dec 2018 at 6:33 am UTC
Quoting: GuestI wonder what's the process for whitelisting games... It does not look stringent enough: Castlevania: Lords of Shadow – Ultimate Edition is whitelisted, yet it crashes on startup for me, and according to the ProtonDB entries, I'm not the only one: https://www.protondb.com/app/234080 [External Link]AMD and Mesa?
Because it looks like running for Nvidia.
For now, the experimental Linux (and Mac) port of ARMA 3 will not see any more updates
11 Dec 2018 at 10:44 pm UTC
11 Dec 2018 at 10:44 pm UTC
Not a loss tbh.
Editorial: An open letter to Valve on why they should keep on embracing Linux
9 Dec 2018 at 9:48 pm UTC Likes: 3
So dual booters and sole Windows users will embrace Epic Store with open arms ; because that will just heat up the game for their benefits. However , if things seriously goes down hill for Valve ; they may cease the dev time on Linux projects as a side effect.
9 Dec 2018 at 9:48 pm UTC Likes: 3
Quoting: mao_dze_dunThere are tons of Steam only games. Why is all of a sudden Epic evil for having 3rd party esxclusives?If you are using Windows or Mac , that doesn't matter. But Epic Store won't be on Linux probably , so that is a concern for Linux users.
So dual booters and sole Windows users will embrace Epic Store with open arms ; because that will just heat up the game for their benefits. However , if things seriously goes down hill for Valve ; they may cease the dev time on Linux projects as a side effect.
Editorial: An open letter to Valve on why they should keep on embracing Linux
9 Dec 2018 at 9:25 pm UTC Likes: 7
We might end up with bad performing ports just like VP did with Moto game. Many half assed ports done just for lowering costs.
9 Dec 2018 at 9:25 pm UTC Likes: 7
Quoting: GuestPush the Linux Support even further. Lower the Costs for Developers that make Native Linux Versions for Steam. And maybe go fully back to Game Development. To this day i still wait for: Half-Life 2 Episode: 3 , Portal 3 , Left 4 Dead 3. OH and one big idea if Valve is really gonna go back into Game Development: Vulkan Support. And maybe add Vulkan Support to existing Games. At least if possible of course. For Dota 2 it worked at least. So why not also for CSGO , Left 4 Dead , Team Fortress , Half-Life, Portal? I mean it never hurts right?Lowering costs for games have Linux versions is a bad idea.
We might end up with bad performing ports just like VP did with Moto game. Many half assed ports done just for lowering costs.
Editorial: An open letter to Valve on why they should keep on embracing Linux
9 Dec 2018 at 9:22 pm UTC Likes: 3
9 Dec 2018 at 9:22 pm UTC Likes: 3
I disagree some parts of it though.
Especially indies part.
Steam is ( was ) really a bless for indies.
Steam's main gripe was on AAA titles for a long time. People were already knowing about these titles , franchises without seeing them on Steam. So it was a place for AAA distribution for masses.
Then in time indies emerged in store , people got introduced to titles they never heard about it before ; because simply indie devs don't have marketing budgets. Steam simply handled marketing needs of them.
But in that time one thing happened ; Steam filled with either Unity titles or Unreal titles. That was becoming hard to find indie titles using another engines.
So at that point Epic really saw the light. Already many indie devs are familiar Unreal Engine ; why not turn this into an advantage?
And here we are today , some indie devs heading for Epic Store and Ms Store ( because of Xbox ) but skipping Steam. And big dogs like Bethesda are forcing their own launchers even more with AAA titles , skipping Steam.
Much more worse than that is coming though ; MS bought many great studios. They will force MS Store with them.
So , here we ended up really fragmented PC market wars.
Though ; i don't think Valve needs our suggestions at that point. They know what to do. Only need is time to see what will happen next.
Especially indies part.
Steam is ( was ) really a bless for indies.
Steam's main gripe was on AAA titles for a long time. People were already knowing about these titles , franchises without seeing them on Steam. So it was a place for AAA distribution for masses.
Then in time indies emerged in store , people got introduced to titles they never heard about it before ; because simply indie devs don't have marketing budgets. Steam simply handled marketing needs of them.
But in that time one thing happened ; Steam filled with either Unity titles or Unreal titles. That was becoming hard to find indie titles using another engines.
So at that point Epic really saw the light. Already many indie devs are familiar Unreal Engine ; why not turn this into an advantage?
And here we are today , some indie devs heading for Epic Store and Ms Store ( because of Xbox ) but skipping Steam. And big dogs like Bethesda are forcing their own launchers even more with AAA titles , skipping Steam.
Much more worse than that is coming though ; MS bought many great studios. They will force MS Store with them.
So , here we ended up really fragmented PC market wars.
Though ; i don't think Valve needs our suggestions at that point. They know what to do. Only need is time to see what will happen next.
Looks like both A Hat in Time and Gravel are coming to Linux, ports from Virtual Programming
7 Dec 2018 at 9:28 am UTC
7 Dec 2018 at 9:28 am UTC
Huh , A Hat in Time removed again.
Looks like both A Hat in Time and Gravel are coming to Linux, ports from Virtual Programming
6 Dec 2018 at 8:25 pm UTC
6 Dec 2018 at 8:25 pm UTC
Quoting: slaapliedjeWeren't they supposed to port Two Worlds II?No?
Move over Steam Link, there's a Raspberry Pi app in town now
4 Dec 2018 at 9:08 am UTC
There is already an Android version for months.
4 Dec 2018 at 9:08 am UTC
Quoting: mao_dze_dunOne question I've yet to find the answer to is if the app works with the Chinese Android boxes. Cool to see they released it for rPi, though. Wish they'd have gone with a Steam Link 2 instead, with h256 and 4K support.https://support.steampowered.com/kb_article.php?ref=4415-USKX-8715&l [External Link]
There is already an Android version for months.
Google's game streaming platform Project Stream is built on Linux and Vulkan
1 Dec 2018 at 11:04 pm UTC Likes: 1
Just be sure to use Vulkan for best performance on it and stay away from DRM's we can't handle.
But Valve would be careful i guess. Even Google just tried on a select area and with one game. Given how large and how crowded Steam is ; that won't be an easy task to rollout this system in short time.
1 Dec 2018 at 11:04 pm UTC Likes: 1
Quoting: jensOf course , since native tools and market share didn't get interest of existing devs ; Valve literally said we can handle the Windows "surface" needs.Quoting: LeopardWell , that is also a long term goal for Valve too. Otherwise with everybody investing only Windows platform ; Microsoft would be the monopol in cloud gaming area too.May be that's also one of the reason behind the heavy investment in proton and friends: being able to run a lot of windows games on a Linux box in the cloud for streaming services.. dunno.
You know Windows server edition prices? That is pretty high , even for companies like Valve since they have essentially tons of them.
And there is no guarentee MS won't go with even higher prices also.
So ; that is a plausible way forward.
Just be sure to use Vulkan for best performance on it and stay away from DRM's we can't handle.
But Valve would be careful i guess. Even Google just tried on a select area and with one game. Given how large and how crowded Steam is ; that won't be an easy task to rollout this system in short time.
Google's game streaming platform Project Stream is built on Linux and Vulkan
1 Dec 2018 at 10:51 pm UTC Likes: 3
1 Dec 2018 at 10:51 pm UTC Likes: 3
Well , that is also a long term goal for Valve too. Otherwise with everybody investing only Windows platform ; Microsoft would be the monopol in cloud gaming area too.
You know Windows server edition prices? That is pretty high , even for companies like Valve since they have essentially tons of them.
And there is no guarentee MS won't go with even higher prices also.
So ; that is a plausible way forward.
You know Windows server edition prices? That is pretty high , even for companies like Valve since they have essentially tons of them.
And there is no guarentee MS won't go with even higher prices also.
So ; that is a plausible way forward.
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