Latest Comments by Leopard
MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
1 Dec 2018 at 10:44 pm UTC
They didn't care about Linux port. Shame.
1 Dec 2018 at 10:44 pm UTC
Quoting: JmsnzSo my take here is :Quoting: LeopardThey’re using Metal on macOS, so that excuse doesn’t work.Quoting: GuestOGL 4.1 usage indicates they didn't want to bother with seperate Metal and Vulkan ( or OGL 4.5 ) renderers.Quoting: LeopardVP might well have done so, but perhaps this game missed the cutoff, or internal work isn't ready yet. I'm personally hopeful that VP do have a Vulkan backend in the works, as it would definitely help them greatly I think. Just easier for mapping from directx rendering, as far as I know.Quoting: EikeIf they would have invest to Vulkan like Feral did , that wouldn't be an issue though.Quoting: ImnotarobotWhy even allow anymore wrapped games to have Linux stamp with them? At least on Steam either do a native version or just leave it for Proton. Im not so technical so im not so sure about the wrapping thing, but i think it's like WINE or something like that?In the end, it's comparable to WINE, at least in the effect of running Windows binaries on Linux. They are tuning it for single games, though, and are giving support for them. And, perhaps most importantly, they've built their technology before Proton was a thing. I guess they've not been too happy about the news.
I also suspect that anyone with an old enough graphics card to not have Vulkan driver support probably wouldn't be able to run this game (nor likely future ports) anyway, so not a whole lot of reason to remain with OpenGL going forward.
If VP will keep doing that ; i would say that would be better to not have native ports from VP.
For a good native port ; my bar is set to it should at least be on par with DXVK or even better than DXVK.
They didn't care about Linux port. Shame.
Artifact is an exciting and engrossing card game from Valve, out now
28 Nov 2018 at 11:02 pm UTC Likes: 2
28 Nov 2018 at 11:02 pm UTC Likes: 2
Quoting: GuestI'm note sure if this is a game - because it mostly plays itself. I'm doing the second tutorial match and it's all about the enemies pulling OP cards while I struggle to summon anything. Every lane has a predictable fate from the beginning so far.TUTORIAL
Feral Interactive are teasing another Linux port
28 Nov 2018 at 7:16 pm UTC Likes: 3
When Faudio work is complete , i will buy Skyrim SE. Until now , i was experimenting on my bro's Steam account via family sharing.
28 Nov 2018 at 7:16 pm UTC Likes: 3
Quoting: EikeLet's have some flame war...It simply became a meme actually.
Why do people keep wishing for Skyrim?
It was released way before Steam on Linux, when most of us played on Windows,
and most people who wanted to play it have it through as many times as they wish - not?
When Faudio work is complete , i will buy Skyrim SE. Until now , i was experimenting on my bro's Steam account via family sharing.
Feral Interactive are teasing another Linux port
28 Nov 2018 at 4:58 pm UTC
28 Nov 2018 at 4:58 pm UTC
Quoting: [email protected]I saw something like that on Reddit , after Apple events.Quoting: LeopardDon't see any source where they said explicitly that there will be no Linux release. Is there?Quoting: bradgyDivinity OS 2 is getting a Mac port from a different company so that's not it. Also they said there will be no Linux version.Quoting: chui2chI wish I was better at this, but I hope its Shadow of War!!So do I mate, so do I. The first one was awesome, and we miss out on all the microtransactional buffonery by getting it now instead of alongside Windows! It has Very Positive reviews on Steam most recently. Oh, and it would probably come with Vulkan. So much yes.
Apart from that, I could see Dirt 4 or Dirt Rally, the new Alien game, or Hitman 2, given Feral's previous collaborations. I'd be fine with any of them coming to us, to be honest :)
If I had to wish upon a star for a game out of the blue for Feral to have a crack at, it would be Divinity: OS2 Divine Edition. It seems to have sold pretty well and has all round great reviews, but yeah, probably wishful thinking.
Feral Interactive are teasing another Linux port
28 Nov 2018 at 4:30 pm UTC
28 Nov 2018 at 4:30 pm UTC
Quoting: bradgyDivinity OS 2 is getting a Mac port from a different company so that's not it. Also they said there will be no Linux version.Quoting: chui2chI wish I was better at this, but I hope its Shadow of War!!So do I mate, so do I. The first one was awesome, and we miss out on all the microtransactional buffonery by getting it now instead of alongside Windows! It has Very Positive reviews on Steam most recently. Oh, and it would probably come with Vulkan. So much yes.
Apart from that, I could see Dirt 4 or Dirt Rally, the new Alien game, or Hitman 2, given Feral's previous collaborations. I'd be fine with any of them coming to us, to be honest :)
If I had to wish upon a star for a game out of the blue for Feral to have a crack at, it would be Divinity: OS2 Divine Edition. It seems to have sold pretty well and has all round great reviews, but yeah, probably wishful thinking.
MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
28 Nov 2018 at 12:57 pm UTC
VP port basically hold back even a 1080Ti.
So that means even much more bottleneck for least capable hardwares which indicates mid tier hardware will suffer with that port.
Ofc , i would take a working game on any day for a non working one. But for avoiding such things , Valve also should have an option to enable for running Windows version if user want.
With that way ; users can choose whatever suits best for their needs.
28 Nov 2018 at 12:57 pm UTC
Quoting: GuestWell , my comment was entirely based on Xpander's comparision video tbh.Quoting: LeopardYour statement assumes too much: "on par" in my case means half the games don't work at all. I'd rather a supported working game over a non-working game.Quoting: GuestOGL 4.1 usage indicates they didn't want to bother with seperate Metal and Vulkan ( or OGL 4.5 ) renderers.Quoting: LeopardVP might well have done so, but perhaps this game missed the cutoff, or internal work isn't ready yet. I'm personally hopeful that VP do have a Vulkan backend in the works, as it would definitely help them greatly I think. Just easier for mapping from directx rendering, as far as I know.Quoting: EikeIf they would have invest to Vulkan like Feral did , that wouldn't be an issue though.Quoting: ImnotarobotWhy even allow anymore wrapped games to have Linux stamp with them? At least on Steam either do a native version or just leave it for Proton. Im not so technical so im not so sure about the wrapping thing, but i think it's like WINE or something like that?In the end, it's comparable to WINE, at least in the effect of running Windows binaries on Linux. They are tuning it for single games, though, and are giving support for them. And, perhaps most importantly, they've built their technology before Proton was a thing. I guess they've not been too happy about the news.
I also suspect that anyone with an old enough graphics card to not have Vulkan driver support probably wouldn't be able to run this game (nor likely future ports) anyway, so not a whole lot of reason to remain with OpenGL going forward.
If VP will keep doing that ; i would say that would be better to not have native ports from VP.
For a good native port ; my bar is set to it should at least be on par with DXVK or even better than DXVK.
OpenGL version does no such thing as indicating "they didn't want to bother". Quite frankly, we don't know their internal timelines, stable code branches, how long this has been a work in progress, or what else they have planned. That this game suffers from performance compared to using DXVK is quite likely, but the game runs well enough to play anyway, there's no information about what wine might break with the game, and this way there is official support (which is why everything got fixed pretty damned quick).
Put another way: if the game didn't run with DXVK, would you rather this or not? I'd rather have this.
VP port basically hold back even a 1080Ti.
So that means even much more bottleneck for least capable hardwares which indicates mid tier hardware will suffer with that port.
Ofc , i would take a working game on any day for a non working one. But for avoiding such things , Valve also should have an option to enable for running Windows version if user want.
With that way ; users can choose whatever suits best for their needs.
MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
28 Nov 2018 at 11:27 am UTC Likes: 1
If VP will keep doing that ; i would say that would be better to not have native ports from VP.
For a good native port ; my bar is set to it should at least be on par with DXVK or even better than DXVK.
28 Nov 2018 at 11:27 am UTC Likes: 1
Quoting: GuestOGL 4.1 usage indicates they didn't want to bother with seperate Metal and Vulkan ( or OGL 4.5 ) renderers.Quoting: LeopardVP might well have done so, but perhaps this game missed the cutoff, or internal work isn't ready yet. I'm personally hopeful that VP do have a Vulkan backend in the works, as it would definitely help them greatly I think. Just easier for mapping from directx rendering, as far as I know.Quoting: EikeIf they would have invest to Vulkan like Feral did , that wouldn't be an issue though.Quoting: ImnotarobotWhy even allow anymore wrapped games to have Linux stamp with them? At least on Steam either do a native version or just leave it for Proton. Im not so technical so im not so sure about the wrapping thing, but i think it's like WINE or something like that?In the end, it's comparable to WINE, at least in the effect of running Windows binaries on Linux. They are tuning it for single games, though, and are giving support for them. And, perhaps most importantly, they've built their technology before Proton was a thing. I guess they've not been too happy about the news.
I also suspect that anyone with an old enough graphics card to not have Vulkan driver support probably wouldn't be able to run this game (nor likely future ports) anyway, so not a whole lot of reason to remain with OpenGL going forward.
If VP will keep doing that ; i would say that would be better to not have native ports from VP.
For a good native port ; my bar is set to it should at least be on par with DXVK or even better than DXVK.
BATTLETECH for Linux updated, releases Flashpoint expansion – some thoughts
28 Nov 2018 at 9:52 am UTC
28 Nov 2018 at 9:52 am UTC
Quoting: Faattorihttps://steamcommunity.com/app/637090/discussions/0/1693788384146305062/?ctp=13#c2747650363470418004 [External Link]Quoting: ajgpHow are the loading times?Quoting: FaattoriHow is the performance compared to Windows release? I take it that it's nothing to worry about since the article doesn't mention that sort of stuff.I dont know how it compares but on my system Im not noticing any jitters, framedrops or stalls or the like and im getting a smooth experience @1440p
BATTLETECH for Linux updated, releases Flashpoint expansion – some thoughts
27 Nov 2018 at 11:19 pm UTC
https://github.com/ValveSoftware/steam-for-linux/issues/5827 [External Link]
27 Nov 2018 at 11:19 pm UTC
Quoting: Alm888From the Kickstarter page:Well , there is no need for LC_ALL=C anymore.
Linux Beta update: The Linux Beta along with fixes and updates has been integrated with the main game version and is available on Steam, GOG, and Humble!We've been fed a BETA instead of the proper release despite HBS promising us everything should be ready by the deadline.
Linux known issues:
--The game must have write access to the installation directory. If you get infinite loading screens on launch or when starting a new game make sure the directory is writable: sudo chmod -R 777 BattleTech_Data
--Non-English Linux systems may experience infinite loading screens. Please opt-in to the Localized Beta (below) or use the launch option work-around: LC_ALL=C
Oh, and the game is still listed as unavailable for Linux on GOG (which is understandable considering they shoved our way v1.21β). :)
Way to go, HBS!
https://github.com/ValveSoftware/steam-for-linux/issues/5827 [External Link]
MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
27 Nov 2018 at 11:17 pm UTC
27 Nov 2018 at 11:17 pm UTC
Quoting: EikeIf they would have invest to Vulkan like Feral did , that wouldn't be an issue though.Quoting: ImnotarobotWhy even allow anymore wrapped games to have Linux stamp with them? At least on Steam either do a native version or just leave it for Proton. Im not so technical so im not so sure about the wrapping thing, but i think it's like WINE or something like that?In the end, it's comparable to WINE, at least in the effect of running Windows binaries on Linux. They are tuning it for single games, though, and are giving support for them. And, perhaps most importantly, they've built their technology before Proton was a thing. I guess they've not been too happy about the news.
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