Latest Comments by Leopard
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:50 pm UTC
I don't think they hired anybody.
Since that game probably won't work on Mac without native support , they simply had to support Mac.
They simply rely on Proton.
9 Nov 2018 at 7:50 pm UTC
Quoting: Shmerl.Quoting: LeopardThen which graphics api they use on Mac? Probably Metal. Is it really possible that so many Metal experts around? I don't think so.Good point. If they hired one, they should have hired one for Linux as well.
I don't think they hired anybody.
Since that game probably won't work on Mac without native support , they simply had to support Mac.
They simply rely on Proton.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:48 pm UTC
Intent is clear. Zero support effort yet game will work in Proton.
If Proton was available for Mac , situation will be the same.
9 Nov 2018 at 7:48 pm UTC
Quoting: stretch611I'm shocked that they just didn't say that they would only be supporting "Steam Play" for linux users.Yes.
Intent is clear. Zero support effort yet game will work in Proton.
If Proton was available for Mac , situation will be the same.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:16 pm UTC Likes: 3
9 Nov 2018 at 7:16 pm UTC Likes: 3
Quoting: ShmerlUnity and Unreal are using shaders in HLSL and then compile them to whatever target like DXBC or SPIR-V or translate into GLSL if I understand correctly. Their shader translators and compilers had some problems in the past. Remember how many problems Everspace had until they were ready to release the Linux version? So while engines are improving, it doens't mean they are hassle free.Then which graphics api they use on Mac? Probably Metal. Is it really possible that so many Metal experts around? I don't think so.
I can't really evaluate what issues developers encountered in this case with the engine, but at least their comment about multiple distros is not convincing. However their point about requiring OpenGL expertise is correct. If they don't have OpenGL/Vulkan experts and can't afford them - too bad really. Gaming company should have them.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:08 pm UTC Likes: 15
1-) There is also no DirectX on Mac as well. Either OGL or Metal.
2-) Linux drivers are not comprehensive. Hmmm. So we are delusional after all ; since i can run Shadow Of Mordor , HITMAN ( OGL ) , Ryse Son of Rome , Witcher 3, Doom 2016 on my system. Probably that is just me being delusional.
9 Nov 2018 at 7:08 pm UTC Likes: 15
Citing reasons like Linux requiring "specialised graphics programming" as it uses OpenGL and not DirectX, they also mentioned that Linux drivers are "not as comprehensive as for Windows and Mac" requiring them to make "adaptations to graphical shaders" to get them working.Such a bullshit.
1-) There is also no DirectX on Mac as well. Either OGL or Metal.
2-) Linux drivers are not comprehensive. Hmmm. So we are delusional after all ; since i can run Shadow Of Mordor , HITMAN ( OGL ) , Ryse Son of Rome , Witcher 3, Doom 2016 on my system. Probably that is just me being delusional.
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 12:22 pm UTC Likes: 4
But how is that inappopriate? There is no attack / hostility in that tweet.
I think GOG even made a supportive move about that hashtag. Since that hashtag is about something identity related ,
old games in gaming industry also have a problem with it. They're facing all kind of issues , either company that made these games is not caring about them anymore and there is no way to legitly purchase them or company is not caring about game anymore and people who owned that game cannot enjoy with them without going some hoops in order to run them on modern systems.
Literally , GOG also represents gaming side of #WontBeErased
6 Nov 2018 at 12:22 pm UTC Likes: 4
Quoting: BrisseI didn't know about first two incidents, i even learned third one thanks to this news.Quoting: LeopardOMG , what is wrong with using a hashtag that really goes on with what GOG ( Good Old Games ) claimed when it is first came out?It's important to note that this was the third time GOG made an insensitive tweet. First time might have been an honest mistake and people were forgiving and politely pointed out their mistake, but then it happened again and again and a pattern started forming.
Is hashtags are proprietary things now?
I think GOG didn't do any wrong with it , just usual SJW's trying to attack everyone who doesn't agree with them or just not giving actual care what they're doing.
No, of course hashtags aren't proprietary but do you not see how inappropriate it is to purposely hijack a hashtag about a current political/social issue and using it for advertising a games store?
But how is that inappopriate? There is no attack / hostility in that tweet.
I think GOG even made a supportive move about that hashtag. Since that hashtag is about something identity related ,
old games in gaming industry also have a problem with it. They're facing all kind of issues , either company that made these games is not caring about them anymore and there is no way to legitly purchase them or company is not caring about game anymore and people who owned that game cannot enjoy with them without going some hoops in order to run them on modern systems.
Literally , GOG also represents gaming side of #WontBeErased
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 11:43 am UTC Likes: 8
6 Nov 2018 at 11:43 am UTC Likes: 8
OMG , what is wrong with using a hashtag that really goes on with what GOG ( Good Old Games ) claimed when it is first came out?
Is hashtags are proprietary things now?
I think GOG didn't do any wrong with it , just usual SJW's trying to attack everyone who doesn't agree with them or just not giving actual care what they're doing.
Is hashtags are proprietary things now?
I think GOG didn't do any wrong with it , just usual SJW's trying to attack everyone who doesn't agree with them or just not giving actual care what they're doing.
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 10:53 pm UTC
Which i was all debating from the start.
5 Nov 2018 at 10:53 pm UTC
Quoting: NeverthelessSo that is not supporting SteamPlay , that is expecting SteamPlay to support their title.Quoting: LeopardI'd say if that's really so, we're better off with a Proton version all the more.Quoting: NeverthelessIs that sounds realistic to you? Seriously , devs who can't deal with native build will fix issues on Proton side things which i'm sure they never used Wine before.Quoting: Leopard"By "official support" for Proton we mean that if issues specific to Proton occur we will work on fixing them, not just write them off to "well it's a weird emulator on Linux we don't support that"."Quoting: NeverthelessProblem is , what kind of compability they would be looking for?Quoting: Beamboom... And this is exactly what the pessimists were worried about.And it's also what the optimists were hoping for. Instead of maybe just giving up Linux support completely, the developer now looks out for Steam Play compatibility at least. What's the harm in it? If you want the game, you will be able to play it on Linux.
Using Wine / Proton just as a surface for not dealing Linux specific things but using OGL or Vulkan in their game , not including crazy drm etc
OR
Just hoping it works alright with existing Windows version?
There is a huge difference between them.
Eventually, all they can do will be reporting issues to Wine tracker in order to get them fixed
Which i was all debating from the start.
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 10:46 pm UTC Likes: 1
5 Nov 2018 at 10:46 pm UTC Likes: 1
Quoting: mao_dze_dunAs usual everybody hurried to be b*tthurt when a developer drops Linux support, because who can think of an actual legit reason for an undestaffed small studio with no Linux experience not to offer day one perfect native support. But hey - the forum talk heads definitely know better that the people actually making the game. Gosh, I hate that entitled attitude...Don't expect me to believe that.
Anyway, the follow-up Liam posted is very sensible and they definitely made the right call. If it runs with close to Windows performance and they work on Proton compatibility problems - who cares if it's not native. Half the "ports" are Windows games in a wrapper. Maybe soon you can start reviewing official Proton games, too, Liam.
last but not least, on Linux our OpenGL renderer was at least 30% slower than it's DirectX implementation (weird since the same code flies on Mac).https://icculus.org/finger/icculus?date=2016-04-25&time=03-02-30 [External Link]
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 10:39 pm UTC Likes: 1
Eventually, all they can do will be reporting issues to Wine tracker in order to get them fixed
5 Nov 2018 at 10:39 pm UTC Likes: 1
Quoting: NeverthelessIs that sounds realistic to you? Seriously , devs who can't deal with native build will fix issues on Proton side things which i'm sure they never used Wine before.Quoting: Leopard"By "official support" for Proton we mean that if issues specific to Proton occur we will work on fixing them, not just write them off to "well it's a weird emulator on Linux we don't support that"."Quoting: NeverthelessProblem is , what kind of compability they would be looking for?Quoting: Beamboom... And this is exactly what the pessimists were worried about.And it's also what the optimists were hoping for. Instead of maybe just giving up Linux support completely, the developer now looks out for Steam Play compatibility at least. What's the harm in it? If you want the game, you will be able to play it on Linux.
Using Wine / Proton just as a surface for not dealing Linux specific things but using OGL or Vulkan in their game , not including crazy drm etc
OR
Just hoping it works alright with existing Windows version?
There is a huge difference between them.
Eventually, all they can do will be reporting issues to Wine tracker in order to get them fixed
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 10:28 pm UTC Likes: 1
Using Wine / Proton just as a surface for not dealing Linux specific things but using OGL or Vulkan in their game , not including crazy drm etc
OR
Just hoping it works alright with existing Windows version?
There is a huge difference between them.
5 Nov 2018 at 10:28 pm UTC Likes: 1
Quoting: NeverthelessProblem is , what kind of compability they would be looking for?Quoting: Beamboom... And this is exactly what the pessimists were worried about.And it's also what the optimists were hoping for. Instead of maybe just giving up Linux support completely, the developer now looks out for Steam Play compatibility at least. What's the harm in it? If you want the game, you will be able to play it on Linux.
Using Wine / Proton just as a surface for not dealing Linux specific things but using OGL or Vulkan in their game , not including crazy drm etc
OR
Just hoping it works alright with existing Windows version?
There is a huge difference between them.
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