Latest Comments by Leopard
The Long Dark's third story episode has been delayed, revamp of first two episodes due next month
11 Nov 2018 at 11:36 pm UTC
https://www.gamingonlinux.com/articles/the-long-dark-is-leaving-gog-tomorrow-although-it-will-still-get-updates.12906
11 Nov 2018 at 11:36 pm UTC
Quoting: ShmerlLooks like the last available version from GOG is finally working and not hanging on start anymore! That's some progress. I can finally play the game.Such an assumption you've made there.
It's a shame developers have pulled the game from GOG altogether for new buyers. Another Steam exclusive attitude it seems.
https://www.gamingonlinux.com/articles/the-long-dark-is-leaving-gog-tomorrow-although-it-will-still-get-updates.12906
DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more
11 Nov 2018 at 9:25 pm UTC Likes: 1
https://www.reddit.com/r/linux_gaming/comments/9jd2y0/comment/e6rloy0 [External Link]
11 Nov 2018 at 9:25 pm UTC Likes: 1
Quoting: ShoNuff!!!waiting for when I can play Dying Light again on Archlinux (currently broken it seems)... will be a happy day!Don't wait anymore.
https://www.reddit.com/r/linux_gaming/comments/9jd2y0/comment/e6rloy0 [External Link]
Wine 3.20 released with new features and bug fixes
10 Nov 2018 at 1:52 pm UTC Likes: 6
1-) How SteamRuntime is dated and needs to be updated
2-) SteamWorks support is not flawless, for example Soulcalibur VI issue
When these issues get ironed out ; probably that will be out of beta.
Also SteamPlay has a nice feature you probably didn't notice it ; it picks the known working Proton version for games. Which means , let's say DOOM 2016 whitelisted against Proton 3.7 ; it will use it unless you say otherwise to Steam Client.
Which eliminates regression possibility related to Wine.
10 Nov 2018 at 1:52 pm UTC Likes: 6
Quoting: Comandante ÑoñardoAt this rhythm, Proton will never leave Beta stage and the new Steam play will never be officially implemented.No , this is not related. SteamPlay is in beta still because that showed
1-) How SteamRuntime is dated and needs to be updated
2-) SteamWorks support is not flawless, for example Soulcalibur VI issue
When these issues get ironed out ; probably that will be out of beta.
Also SteamPlay has a nice feature you probably didn't notice it ; it picks the known working Proton version for games. Which means , let's say DOOM 2016 whitelisted against Proton 3.7 ; it will use it unless you say otherwise to Steam Client.
Which eliminates regression possibility related to Wine.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 8:08 pm UTC Likes: 1
Problem is , they don't need expertise if they are using Unity. On any graphics api. Unity already does shader conversion for you afaik.
They simply didn't want to support Linux because that is somewhat certain game will work on Proton.
I bet ; if Proton was also available on Mac they would also won't support Mac natively.
9 Nov 2018 at 8:08 pm UTC Likes: 1
Quoting: GuestYet , that was deprecated for a long time.Quoting: ScooptaSpecialized graphics programming? Just use OpenGL everywhere. It's not like it's Linux only.But it is deprecated on Mac.
Problem is , they don't need expertise if they are using Unity. On any graphics api. Unity already does shader conversion for you afaik.
They simply didn't want to support Linux because that is somewhat certain game will work on Proton.
I bet ; if Proton was also available on Mac they would also won't support Mac natively.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:50 pm UTC
I don't think they hired anybody.
Since that game probably won't work on Mac without native support , they simply had to support Mac.
They simply rely on Proton.
9 Nov 2018 at 7:50 pm UTC
Quoting: Shmerl.Quoting: LeopardThen which graphics api they use on Mac? Probably Metal. Is it really possible that so many Metal experts around? I don't think so.Good point. If they hired one, they should have hired one for Linux as well.
I don't think they hired anybody.
Since that game probably won't work on Mac without native support , they simply had to support Mac.
They simply rely on Proton.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:48 pm UTC
Intent is clear. Zero support effort yet game will work in Proton.
If Proton was available for Mac , situation will be the same.
9 Nov 2018 at 7:48 pm UTC
Quoting: stretch611I'm shocked that they just didn't say that they would only be supporting "Steam Play" for linux users.Yes.
Intent is clear. Zero support effort yet game will work in Proton.
If Proton was available for Mac , situation will be the same.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:16 pm UTC Likes: 3
9 Nov 2018 at 7:16 pm UTC Likes: 3
Quoting: ShmerlUnity and Unreal are using shaders in HLSL and then compile them to whatever target like DXBC or SPIR-V or translate into GLSL if I understand correctly. Their shader translators and compilers had some problems in the past. Remember how many problems Everspace had until they were ready to release the Linux version? So while engines are improving, it doens't mean they are hassle free.Then which graphics api they use on Mac? Probably Metal. Is it really possible that so many Metal experts around? I don't think so.
I can't really evaluate what issues developers encountered in this case with the engine, but at least their comment about multiple distros is not convincing. However their point about requiring OpenGL expertise is correct. If they don't have OpenGL/Vulkan experts and can't afford them - too bad really. Gaming company should have them.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:08 pm UTC Likes: 15
1-) There is also no DirectX on Mac as well. Either OGL or Metal.
2-) Linux drivers are not comprehensive. Hmmm. So we are delusional after all ; since i can run Shadow Of Mordor , HITMAN ( OGL ) , Ryse Son of Rome , Witcher 3, Doom 2016 on my system. Probably that is just me being delusional.
9 Nov 2018 at 7:08 pm UTC Likes: 15
Citing reasons like Linux requiring "specialised graphics programming" as it uses OpenGL and not DirectX, they also mentioned that Linux drivers are "not as comprehensive as for Windows and Mac" requiring them to make "adaptations to graphical shaders" to get them working.Such a bullshit.
1-) There is also no DirectX on Mac as well. Either OGL or Metal.
2-) Linux drivers are not comprehensive. Hmmm. So we are delusional after all ; since i can run Shadow Of Mordor , HITMAN ( OGL ) , Ryse Son of Rome , Witcher 3, Doom 2016 on my system. Probably that is just me being delusional.
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 12:22 pm UTC Likes: 4
But how is that inappopriate? There is no attack / hostility in that tweet.
I think GOG even made a supportive move about that hashtag. Since that hashtag is about something identity related ,
old games in gaming industry also have a problem with it. They're facing all kind of issues , either company that made these games is not caring about them anymore and there is no way to legitly purchase them or company is not caring about game anymore and people who owned that game cannot enjoy with them without going some hoops in order to run them on modern systems.
Literally , GOG also represents gaming side of #WontBeErased
6 Nov 2018 at 12:22 pm UTC Likes: 4
Quoting: BrisseI didn't know about first two incidents, i even learned third one thanks to this news.Quoting: LeopardOMG , what is wrong with using a hashtag that really goes on with what GOG ( Good Old Games ) claimed when it is first came out?It's important to note that this was the third time GOG made an insensitive tweet. First time might have been an honest mistake and people were forgiving and politely pointed out their mistake, but then it happened again and again and a pattern started forming.
Is hashtags are proprietary things now?
I think GOG didn't do any wrong with it , just usual SJW's trying to attack everyone who doesn't agree with them or just not giving actual care what they're doing.
No, of course hashtags aren't proprietary but do you not see how inappropriate it is to purposely hijack a hashtag about a current political/social issue and using it for advertising a games store?
But how is that inappopriate? There is no attack / hostility in that tweet.
I think GOG even made a supportive move about that hashtag. Since that hashtag is about something identity related ,
old games in gaming industry also have a problem with it. They're facing all kind of issues , either company that made these games is not caring about them anymore and there is no way to legitly purchase them or company is not caring about game anymore and people who owned that game cannot enjoy with them without going some hoops in order to run them on modern systems.
Literally , GOG also represents gaming side of #WontBeErased
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 11:43 am UTC Likes: 8
6 Nov 2018 at 11:43 am UTC Likes: 8
OMG , what is wrong with using a hashtag that really goes on with what GOG ( Good Old Games ) claimed when it is first came out?
Is hashtags are proprietary things now?
I think GOG didn't do any wrong with it , just usual SJW's trying to attack everyone who doesn't agree with them or just not giving actual care what they're doing.
Is hashtags are proprietary things now?
I think GOG didn't do any wrong with it , just usual SJW's trying to attack everyone who doesn't agree with them or just not giving actual care what they're doing.