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Latest Comments by Leopard
XIVLauncher now on Linux, gets FINAL FANTASY XIV Online running on Steam Deck
11 May 2022 at 4:16 pm UTC

Hopefully at some point it won't be needed, if Square Enix can look at the issues with their official launcher
It works just fine on their targeted platform (Windows), why they should have?

Thing is; they announced they will be switching to new launcher for good like 1.5 years ago.

So if one party should be blamed here; i would say Wine/Proton.

Square Enix or any other company whom are pushing Windows builds do not have any obligations for SteamOS/Proton users.

Windows drivers roll out for Steam Deck but Valve won't support it
10 Mar 2022 at 9:02 pm UTC

Quoting: BoldosWould be curious to see the numbers of how many will actually use it...
I would expect a significant portion of users due to Gamepass and tons of non Steam launcher stuff.

Sadly; non Steam launcher situation on Steam Deck is pretty shitty due to how updates are handled and Flatpak is the only viable way for that and decent sources like Lutris doesn't have working Flatpak packages.

Windows should be fine on Deck, devices like Aya Neo were offering FSR option similar to Gamescope already so it should be covered as well by the community.

PipeWire is the future for Linux audio and I am sold on it
28 Feb 2022 at 9:39 pm UTC Likes: 2

Using Pipewire like two months now. Not only that it is just works, switching from Pulse was also seamless.

I don't have a complicated audio setup nor i use any extra features that Pipewire might bring to table but even with just switching change was noticable.

I was in need of using `PULSE_LATENCY_MSEC=60` on Pulse for some games, lately on God Of War ( lip sync issue(. With Pipewire it is not needed anymore, works out of the box without issues.

ELDEN RING is out and Verified for Steam Deck
25 Feb 2022 at 1:03 am UTC Likes: 1

Quoting: Essem
Quoting: Liam Dawe
Quoting: EssemI'm kind of confused in regards to how it was verified when the game doesn't seem to work out of the box.
Verified for Deck, which is different to all the distros on desktop.
That's fair, I do wonder what they've done differently on the Deck to make it run however.
Shipping one set of hw and most importantly SW.

Some users doesn't get that EAC error on Linux desktop without doing anything; some does.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 Feb 2022 at 1:58 pm UTC

Quoting: Solitary
Quoting: Leopard
Quoting: EhvisFor Steam Deck it would probably help greatly to skip the native port. Unlike the next two TR games, this one was still OpenGL and there are a couple of areas where framerate suffered greatly. This was way back when I still played on a GTX970, but I don't think it was the GPU that was the limiting factor. I have no desire to play this game again, so I won't be testing it.
That game was too stuttery to enjoy on Proton last time i checked.

Surely native port has some low perf issues in general, but at least it provides a mostly smooth experience.
Last time you checked might have been too long ago to be relevant. Stuttering sounds like shader issue and that has improved significantly in last few years.
Anyone is welcome to try. It was one year ago.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 Feb 2022 at 12:40 pm UTC

Quoting: EhvisFor Steam Deck it would probably help greatly to skip the native port. Unlike the next two TR games, this one was still OpenGL and there are a couple of areas where framerate suffered greatly. This was way back when I still played on a GTX970, but I don't think it was the GPU that was the limiting factor. I have no desire to play this game again, so I won't be testing it.
That game was too stuttery to enjoy on Proton last time i checked.

Surely native port has some low perf issues in general, but at least it provides a mostly smooth experience.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 Feb 2022 at 12:38 pm UTC Likes: 5

Quoting: jordicomaCan you install the native version? It's one of my favorite games on Linux.
I don't know for the performance, but it runs better than the last one with my gf660.
And probably I'm strange, but I prefer a slow running native game than having to run it on proton/wine and the developers no supporting Linux.
On steamdb it's still listed as Linux https://steamdb.info/app/203160/ [External Link]
Like it happened with previous Feral delistings, you still get Linux build by default.

It is just they don't offer support anymore, they also don't get any sale revenues due to their licensing deal has ended.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 Feb 2022 at 11:13 am UTC Likes: 14

Fwiw, those graphical problems are Nvidia exclusive.

https://forums.developer.nvidia.com/t/native-tomb-raider-2013-regression-with-495-44-driver/194301 [External Link]

Present on drivers newer than 470, 470 and below is ok.

God of War is now on Steam and runs out of the box on Linux with Proton
17 Jan 2022 at 2:39 pm UTC Likes: 1

Quoting: GuestIt would be nice if someone put up a performance test on youtube so we can see how well it's running right now. How good is the performance with the DXVK_ASYNC=1 option? And how does the performance currently compare to the performance in windows10.

There are currently a lot of people on windows10 who have severe fluctuations from 39 fps to over 80 fps. Is this problem also present on Linux?
I use DXVK async patch on top of DXVK master ( i've built it myself as dxvk-async repro only provides builds for releases, which GoW fixes of DXVK are not in a release, just in master )

It is just night and day difference compared to normal DXVK master.

My system is i7 7700HQ,GTX 1050.

Zero stutters with DXVK async on top of master. Lots of stutters with DXVK master.

Reminder: Update your PC info for the next round of statistics updates
1 Jan 2022 at 10:46 pm UTC

Quoting: F.Ultra
Quoting: Leopard
Quoting: F.Ultra
Quoting: Leopard
Quoting: Linas
Quoting: axredneckCan you add "VRAM amount" ?
Wouldn't GPU model tell you that?
Nope.

As in i use a GTX 1050 mobile, which has 2 versions. One with 4 gb vram, other is with 2 gb vram and that is the only difference.

GTX 1050 desktop only has 2 gb vram model so things are clear there.
Isn't that GTX 1050 Mobile vs GTX 1050 Ti Mobile?
No?

GTX 1050 Ti mobile are all 4 gb vram, GTX 1050 Mobile has 2 variants, one with 2 gb vram, other with 4 gb vram.
Ok, I have only seen 2GB versions of the 1050 Mobile so I assume that the 4GB one is quite rare?
Not rare. Hp, Lenovo, Asus, Acer are the ones that i know that had 1050 4GB models. In Asus's case, there was two even. One sold under the ROG family while other one is from FX series.

Probably Clevo and bunch of other brands that just puts their brand over Clevo laptops had too.