Latest Comments by Leopard
Valve broke Counter-Strike: Global Offensive on Linux, Vulkan may come soon
14 Dec 2021 at 6:05 am UTC Likes: 2
14 Dec 2021 at 6:05 am UTC Likes: 2
https://github.com/ValveSoftware/csgo-osx-linux/issues/2871#issuecomment-993097016 [External Link]
Looks like it is fixed.
Looks like it is fixed.
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 3:00 am UTC Likes: 1
21 Nov 2021 at 3:00 am UTC Likes: 1
Quoting: TheSHEEEPDevelopers can go with other stores that takes a lower cut like Epic Store if they are not happy.Quoting: CatKillerDevelopers aren't paying for anything, customers are.That's semantics, really.
I'd say customers give 100% of the money to the developers, which have to forward 30% of it to Valve. Or customers give 100% to Valve, which withhold 30% from the developer - that's probably more correct.
Either way, developers lose 30% of what the customers were paying for their game. The developers are the ones losing more money in that scenario than they should.
Keep in mind that taxes go on top of that, in the EU that's about 20% gone additionally (unless you add 20% to the price in VAT countries, which I don't think anyone really does).
So from the get-go you lose 50% of value. Ouch. I'd be pissed about that, too.
Did Valve develop or market that game? No. They host its data and provide some (good) service around it - which is fair to compensate, of course, but 1/3rd is excessive. 1/4th or 5th would be much more reasonable, you don't have to do the lowballing that Epic does to just cover the expenses (of the hosting/service).
Kingdom Come: Deliverance gets shown off on the Steam Deck
18 Nov 2021 at 7:34 am UTC Likes: 1
For example; Unity and Unreal supported Vulkan for a long time. What was the result?
From their POV Vulkan is basically a mobile first backend, they don't consider it as a desktop target.
https://twitter.com/SebAaltonen/status/1393120226909302787?t=fMA7J7beEVMYP5Rjk0_C9A&s=19 [External Link]
So "supported" is not equal to "supported" tag of D3D11.
18 Nov 2021 at 7:34 am UTC Likes: 1
Quoting: TheRiddickSlapping SUPPORTED on a feature doesn't make it eventually good.Quoting: LeopardCry Engine Vulkan backend state is unknown; it is safe to assume both D3D12 and Vulkan backends in Cry Engine are not mature as D3D11.Crytek company announced a year or so back that their engine FULLY supports DX12 and Vulkan.. I don't know what the unknown part is. DX11 likely does not perform better, especially for this type of game which has way more entities then DX11 likes!
Crytek released their Crysis Remastered versions with D3D11 also.
For example; Unity and Unreal supported Vulkan for a long time. What was the result?
From their POV Vulkan is basically a mobile first backend, they don't consider it as a desktop target.
https://twitter.com/SebAaltonen/status/1393120226909302787?t=fMA7J7beEVMYP5Rjk0_C9A&s=19 [External Link]
So "supported" is not equal to "supported" tag of D3D11.
Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 1:31 pm UTC
Crytek released their Crysis Remastered versions with D3D11 also.
17 Nov 2021 at 1:31 pm UTC
Quoting: TheRiddickIronically the graphics engine this game runs on has supported Vulkan API for a while now. They don't seem all that interested in updating it for gamer benefit.Cry Engine Vulkan backend state is unknown; it is safe to assume both D3D12 and Vulkan backends in Cry Engine are not mature as D3D11.
Crytek released their Crysis Remastered versions with D3D11 also.
Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 1:27 pm UTC Likes: 3
Thanks, fixed it.
17 Nov 2021 at 1:27 pm UTC Likes: 3
Quoting: Liam DaweOh yeah :)Quoting: LeopardThen some user asks how much of those sales were split between Epic Games Store and Steam, answer is: %1 was on Steam.Wrong [External Link]. 1% was on the Epic Store, not Steam. You messed up your stores there a bit ;)
Thanks, fixed it.
Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 11:53 am UTC Likes: 2
Eh, no.
Context:
Developer of Descenders published a new game called Lets Build A Zoo.
He shares sales numbers etc and says game made 500K $ profit within the first week.
Then some user asks how much of those sales were split between Epic Games Store and Steam, answer is: %1 was on Epic.
And then he talks about how maintaining a build on non-Steam stores actually turns into a chore due to this and just because of that they stopped publishing on stores like GOG.
So what Steam gives to developers ( especially for indies ) is visibility and actual sales.
Only AAA titles are immune to this because their IP's are already well known so people won't care about which store is needed for that and just buy it.
With Steam Deck involvement that %30 cut becomes even more justified because they maintain an entire platform ther.
17 Nov 2021 at 11:53 am UTC Likes: 2
Quoting: rustybroomhandlehttps://twitter.com/RaveofRavendale/status/1459196810820476940?t=7dg_O7WKiFz8A0rJtS51uA&s=19 [External Link]Quoting: fearnflavioOh, absolutely. Not disputing that one bit. At least they are pretty good about keeping their efforts open source and not also not creating locked down systems.Quoting: rustybroomhandleAgain, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.Yes, totally true. :grin:
Still, even though is an unpopular opinion, let's also do not forget that Steam deck is a product that Valve is selling to get profit. Also, they get 30% for every game sold under Steam from any dev. So it's just business, not because they 'love' Linux. They need profit and Linux is the way to go.
Same with Android. Google 'loves' Linux, uses it everywhere, but because they can have their own platform based on it. Every company in the world wants the same.
A lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.
Eh, no.
Context:
Developer of Descenders published a new game called Lets Build A Zoo.
He shares sales numbers etc and says game made 500K $ profit within the first week.
Then some user asks how much of those sales were split between Epic Games Store and Steam, answer is: %1 was on Epic.
And then he talks about how maintaining a build on non-Steam stores actually turns into a chore due to this and just because of that they stopped publishing on stores like GOG.
So what Steam gives to developers ( especially for indies ) is visibility and actual sales.
Only AAA titles are immune to this because their IP's are already well known so people won't care about which store is needed for that and just buy it.
With Steam Deck involvement that %30 cut becomes even more justified because they maintain an entire platform ther.
Forza Horizon 5 multiplayer should work on Linux with Proton Experimental
16 Nov 2021 at 12:04 pm UTC
https://github.com/ValveSoftware/Proton/issues/5285 [External Link]
16 Nov 2021 at 12:04 pm UTC
Quoting: CarlGWhat's the issue with Nvidia? I've played Forza 5 without notable issues with Proton on a 3080 TiIf you look at this thread it crashes for many Nvidia users.
https://github.com/ValveSoftware/Proton/issues/5285 [External Link]
Forza Horizon 5 multiplayer should work on Linux with Proton Experimental
16 Nov 2021 at 12:38 am UTC Likes: 3
With Nvidia, driver issues can only be addressed by Nvidia so i don't think Valve can improve that for them. After all game works with vkd3d-proton.
16 Nov 2021 at 12:38 am UTC Likes: 3
Quoting: Purple Library GuyWell, so they got AMD, which gets them Steam Deck. We'll see how much urgency there will be to get NVidia going.Fwiw, Valve does have the luxury of fixing any potential driver issue with AMD ( Mesa )
With Nvidia, driver issues can only be addressed by Nvidia so i don't think Valve can improve that for them. After all game works with vkd3d-proton.
Proton Experimental gets Age of Empires 4 working out of the box on Linux
10 Nov 2021 at 11:41 pm UTC
As of now, it should work on bleeding-edge branch.
But Nvidia situation might be varying so be careful about it, some people claims NV suffers same problems that FH4 has on NV.
AMD RADV is fine.
10 Nov 2021 at 11:41 pm UTC
Quoting: fearnflaviohttps://github.com/ValveSoftware/Proton/issues/5285#issuecomment-965799462 [External Link]Quoting: LeopardForza Horizon 5 videos/tests that shows it working on Proton were made with non-legit version.Ah, didn't know this detail.
Currently a Steam copy of Forza Horizon 5 doesn't work without that non-legit executable.
So OOB it is borked.
Thanks for clarifying.
As of now, it should work on bleeding-edge branch.
But Nvidia situation might be varying so be careful about it, some people claims NV suffers same problems that FH4 has on NV.
AMD RADV is fine.
Proton Experimental gets Age of Empires 4 working out of the box on Linux
10 Nov 2021 at 1:17 pm UTC Likes: 1
Currently a Steam copy of Forza Horizon 5 doesn't work without that non-legit executable.
So OOB it is borked.
10 Nov 2021 at 1:17 pm UTC Likes: 1
Quoting: fearnflavioForza Horizon 5 videos/tests that shows it working on Proton were made with non-legit version.Quoting: nepoGreat news, thanks alot!Yes, same.
Edit: Uhm... quite expensive :cry: ... too much for me for Proton Experimental. Proton DB shows mixed reviews, but "gold" status. Some problems with stability... mhmmm... I think I'll wait a little bit longer.
I really want to play this one and Forza Horizon 5 but could not find anyone showing it running fine on Nvidia and the game is quite expensive.
Saw a video of a guy running it on a Radeon Rx but on ProtonDB it still borked.
Currently a Steam copy of Forza Horizon 5 doesn't work without that non-legit executable.
So OOB it is borked.
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