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Latest Comments by Leopard
Re:Legend, a co-op monster raising RPG is planning a Linux & SteamOS version
27 Jul 2017 at 12:40 am UTC Likes: 1

Quoting: melkemindIt doesn't seem like they're asking for much money. Am I just overestimating how much it takes to make a game, or does S$70,000 get you a lot more in Malaysia?
It seems like it's not much to you , because your currency is much more valuable than theirs.

Even one US dollar is equal to 1.000.000 of local currency at some African countries.

That difference cause the very same reason why Iphone's or most of the electronic devices are manufactered on Asia : cheap man power

1 USD = 6,7579 Chinese Yuan

CRYENGINE 5.4 Preview released, includes Vulkan support
26 Jul 2017 at 6:55 pm UTC Likes: 1

For the preview release, Vulkan support in CRYENGINE will be compatible for projects on PC, and the aim is to deploy additional Android support in future.

Pyre, a party-based RPG by Supergiant Games, is now out
26 Jul 2017 at 12:27 pm UTC Likes: 1

Update #2


SteamOS beta updated with Flatpak support
26 Jul 2017 at 11:38 am UTC

Quoting: tuubiGames distributed in flatpak format?
No , SteamOS gained support for Flatpak.

GunHero, a new action platformer styled like Broforce released with Linux support
24 Jul 2017 at 6:17 pm UTC

Quoting: Whitewolfe80
Quoting: tuubi
Quoting: Whitewolfe80for f*ck sake enough of this bad pixel shite at least make the games look like a 16 bit game instead of mess of blocks.(owlboy is retro pixels done right)
Yeah, why didn't they simply make it as pretty as Owlboy? It's just art, right? It's not like it requires real talent, skill, effort or time. I'm sure the developer appreciates and will take heed of your super constructive criticism. [/snark]
Sorry edgelord but i am sick and tired of pixel crap games there are so many and i am so over them. Yes creating a game takes talent, but i hope that creativity would lead them to look at just how many pixel barf games (broforce is a fun game but looks terrible) are available and then decide on a different art style.
If you are a Linux gamer then you gotta love this kind of games because there is not good games on the horizon as usual

Kingdoms and Castles released with day-1 Linux support, some thoughts
24 Jul 2017 at 12:03 pm UTC Likes: 1

Quoting: ColomboShame about the lack of depth. I am itching for some good city builder, I even wishlisted this, but considering what you wrote, I will probably wait for some sale.
Banished is what Linux lacks.

Cyberpunk horror game 'Observer' from Bloober Team & Aspyr Media will likely see a delayed Linux release
21 Jul 2017 at 7:31 am UTC

Quoting: Phlebiac
Quoting: Leopard
Quoting: KimyrielleI think we're used to delays of developers with little to no Linux experience underestimating the demands of cross-platform development or simply overlooking the fact that Windows-only middleware doesn't magically compile on Linux.

But Aspyr?

Really?
No , actually they're experienced with Linux and OsX. These are the devs of Layers of Fear which is available for Linux and OsX.
That was Kimyrielle's point - they are experienced, and should be able to properly plan for simultaneous release, if it's a priority for them.
Support on Unreal Engine for Linux is a mess when compared to Unity , maybe they are little underestimated this and planned like they are on Unity

Cyberpunk horror game 'Observer' from Bloober Team & Aspyr Media will likely see a delayed Linux release
20 Jul 2017 at 11:51 pm UTC

Quoting: KimyrielleEt tu, Brutus?

I think we're used to delays of developers with little to no Linux experience underestimating the demands of cross-platform development or simply overlooking the fact that Windows-only middleware doesn't magically compile on Linux.

But Aspyr?

Really?
No , actually they're experienced with Linux and OsX. These are the devs of Layers of Fear which is available for Linux and OsX.

Also @Comandante Ñoñardo , having a depot for a platform doesn't mean anything.

For a recent example : Everspace.

https://steamdb.info/app/396750/depots/ [External Link]

They have depots but for Linux but they delayed Linux release because of UnrealEngine 4 problems on Linux and also Nvidia driver problems on Linux.

Editorial: No, Valve is not killing SteamOS or the Steam Controller
19 Jul 2017 at 11:24 am UTC

SteamOS is not dead and people were so curious about it when it is released because they don't care about using Windows for gaming.

They are using Windows because all games are there.

SteamOS announced at 4 years ago , also Steam Client for Linux released at that time. Before Steam , gaming on Linux was not a real thing because 25-30 games maybe available for Linux.

Today we have 3000+ games but sadly more of them are indies and we are lacking of AAA's. That is keeping Windows gamers away from Linux+SteamOS.

Some would say Wine is a savior but i'm against it. Wine is the last resort and it has so much missing feature when compared to Windows ( obviously ) but most important thing is : Wine is not providing ease. Sometimes you need to apply tons of patches , fixes for a single game.

A gamer is a simple creature. It seeks for simple click install and then click play. So Wine or POL , Lutris are not providing that.

When we start to get AAA's by companies themselves without performance losses everything will change but AAA devs are not into because if they do it they will create a serious platform that can compete with Windows and when it happens it means that : They must prepare a Linux version and that equals extra work for them.

So Windows being superior when it comes to AAA stuff , that is related to devs attitude. They don't want to deal with any other platforms , they're already dealing with Windows , Xbox and PlayStation.

Why did i not include OSX to that ? Because that place is limited by Apple's preconfigs so even if they port all the games that won't run as expected when it compared to Windows and Linux hardware freedom.

Shakedown: Hawaii from the Retro City Rampage developer is now only a possibility for Linux
14 Jul 2017 at 1:11 pm UTC Likes: 2

Quoting: razing32Wait. If they are porting to Switch , doesn't that mean they'll use Vulkan ? Or with graphics this simple it's irrelevant ?
Switch is not using Vulkan primarily , it is only experimental.

Switch is using NVN API ( developed by Nvidia , Switch chipset provider ) as main development API.