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Latest Comments by Leopard
Total War: ROME REMASTERED from Feral Interactive is out now
29 Apr 2021 at 8:58 pm UTC

Quoting: gojulI get crashes as well (game window will freeze).
Your driver version is too old perhaps?

Metro Exodus from 4A and Deep Silver has officially released for Linux
19 Apr 2021 at 8:05 pm UTC Likes: 1

Quoting: ripper81358
Quoting: Liam DaweAMD fix coming to Mesa for Exodus: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10317 [External Link]
I still wonder how the game was tested before it was released. This problem should have been noticed. The systemrequirements of Metro Exodus are telling nothing about drivers. The game might run well with AMDGPU-PRO, but nearly all AMD GPU owners are running MESA for gamingpurposes for more than one good reason.

I am running the game with AMDVLK right now. I get 45-60 FPS with 1080p and quality set to ultra. With MESA RADV i get 75-110 FPS at the same quality. AMD should just adopt MESA RADV as their official linux vulkandriver. No one needs AMDVLK or the proprietary OpenGL and Vulkandrivers for desktopusage or gaming. AS both are not available and inferior in compatibility and/or performance.

They should realy set an end to this fragmented situation.
1-) Simply they didn't test it on RADV because none of the Steamworks docs were mentioning RADV and even worse they were recommending usage of prop drivers. An old time relic that hopefully will be fixed soon. Which when you don't mention stuff like that your usual Windows centric dev will just do the things with their usual method. Go to vendors website, install the driver.

2-) AMD can't drop AMDVLK. Due to both Windows side needs that always,Stadia needs that and it is their in house reference implementation. Radv is a third party,unofficial driver from AMD's POV,rightfully.

Potential solution would be devs sending some pre release keys to Mesa devs before release to test and fix if there are any issue. But that ultimately leads to clause 1.

Metro Exodus from 4A and Deep Silver has officially released for Linux
18 Apr 2021 at 11:59 am UTC Likes: 2

Quoting: ziabiceBecause I have a 1440p display, but a not so beefy RX 580 4G GPU, I set the resolution to 720p and high details (so it's scaled directly by my monitor and is not blurred as a 1080p rescaled). The game run butter smooth for less than an hour, then it collapsed eating all my RAM (16GB + 4GB swap) and I had to reset the PC. I'm using Mesa 21.0.1.

Since then I haven't started the game again.
https://gitlab.freedesktop.org/mesa/mesa/-/issues/4652 [External Link]

OBS Studio 27.0 RC1 out with Wayland support and browser docking on Linux
3 Apr 2021 at 7:29 pm UTC Likes: 1

Quoting: DamonLinuxPLYou can always disable pipewire by pass -DENABLE_PIPEWIRE=OFF flag to CMAKE. This should fix compilation on previous Ubuntu releases.

Anyway looks like to me that recording witch VAAPI on Radeon 580 8GB in X11 is broken... at least on my hardware (both in vaapi+x264 and vaapi+hevc). Just not sure if this related to new OBS 27.0.0 RC1 release or new libva 2.11.0... or maybe somethings else. Anyone see somethings similar?
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9995 [External Link]

Maybe try with this mr or Mesa master.

The open source Epic Games client for Linux, Heroic Games Launcher can now run offline
25 Mar 2021 at 2:33 pm UTC

Quoting: mylka
Quoting: Leopard
Quoting: mylka
Quoting: NugrudHow much is it better compared to running Epic Games Store app through Lutris?
does epic already have Achievements? i dont think they work with heroic
just try it. it has an appimag, which makes it very easy do use
No. Epic Games Store and games on it doesn't have achievement support.

So why do you expect Heroic to have achievements?
i wasnt expecting anything, i was asking, because i never have installed the epic client
all i know is what i read about it like
https://twitter.com/EpicGames/status/1288520483147833346 [External Link]

thats months ago, so i guess some games already use it, like its shown in ARK

and again.. i dont know, i am asking.... and if its even possible to get Achievements with a 3rd party client
anyways... if you dont need Achievements heroic is way better than the epic store via lutris
https://trello.com/c/apfJsxbA/30-achievements [External Link]

Not generally deployed yet.

The open source Epic Games client for Linux, Heroic Games Launcher can now run offline
23 Mar 2021 at 8:45 am UTC

Quoting: mylka
Quoting: NugrudHow much is it better compared to running Epic Games Store app through Lutris?
does epic already have Achievements? i dont think they work with heroic
just try it. it has an appimag, which makes it very easy do use
No. Epic Games Store and games on it doesn't have achievement support.

So why do you expect Heroic to have achievements?

Valheim is just an incredible experience you need to play
16 Mar 2021 at 3:30 pm UTC Likes: 3

Quoting: ShmerlWaiting for their GOG release, which should happen after their success, no doubt. Or should it?
Probably it won't happen, for Linux. As GOG games usually depends on GOG client for multiplayer and that is like the real deal of the game, until an official GOG client on Linux happens (never) chances are pretty much zero.

Good thing we have Steam though. Fully supports the OS of our choice.

NVIDIA 460.32.03 released - their first stable driver with official Vulkan Ray Tracing
8 Jan 2021 at 12:43 pm UTC

Quoting: Xpander
Quoting: Leopard3-) Nvidia performance will not likely improve. Nvidia is not eager to investigate/help perf issues with vkd3d-proton from what i get. Pascal/Turing and older has really bad perf with it and it won't change. Ampere is better but that is likely due to that lineup in general being better.
Thats not entirely true. Death Stranding and Cyberpunk 2077 seems to run as expected on my pascal (GTX 1080Ti) at least... checking several youtube videos of people running the game on windows with same/similar hardware and i can see the perf is where it should be.. about ~15% worse on same settings.

The special case is Horizon Zero Dawn though, where performance is exactly half of what it should be.

Don't have any other DX12 game to test on vkd3d-proton though.
It is generally much more worse at many dx12 titles. Where AMD ( RADV) usually hits to 90 percent of perf what you would get on native.

I recently tested The Division 1 , i get 50 percent perf compared to what i get on DXVK with that title for example. On Nvidia. Compared to native that would be getting 40 or 30 percent of perf.

NVIDIA 460.32.03 released - their first stable driver with official Vulkan Ray Tracing
8 Jan 2021 at 12:23 pm UTC

Quoting: aokami
Quoting: Pendragon
Quoting: ikirutoDevice-1: NVIDIA TU106 [GeForce RTX 2060 Rev. A] driver: nvidia v: 460.32.03

Cyberpunk 2077 still crashes.
I wasn't aware they had made any Cyberpunk fixes with this release. Did you see some listed?
Not listed here but we're just desperately waiting for the VK_VALVE_mutable_descriptor extension for WineD3D to perform better.
1-) That is not WineD3D , it is vkd3d-proton.

2-) That said extension only helps for gpu hangs. Which Nvidia users suffers because absence of it.

3-) Nvidia performance will not likely improve. Nvidia is not eager to investigate/help perf issues with vkd3d-proton from what i get. Pascal/Turing and older has really bad perf with it and it won't change. Ampere is better but that is likely due to that lineup in general being better.

So if you have any vkd3d-proton workloads on Linux , it is better to grab an AMD gpu or just dual boot if that is not possible. Nvidia perf seems like hit to a dead end with vkd3d.