Latest Comments by Leopard
OBS Studio 27.0 RC1 out with Wayland support and browser docking on Linux
3 Apr 2021 at 7:29 pm UTC Likes: 1
Maybe try with this mr or Mesa master.
3 Apr 2021 at 7:29 pm UTC Likes: 1
Quoting: DamonLinuxPLYou can always disable pipewire by pass -DENABLE_PIPEWIRE=OFF flag to CMAKE. This should fix compilation on previous Ubuntu releases.https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9995 [External Link]
Anyway looks like to me that recording witch VAAPI on Radeon 580 8GB in X11 is broken... at least on my hardware (both in vaapi+x264 and vaapi+hevc). Just not sure if this related to new OBS 27.0.0 RC1 release or new libva 2.11.0... or maybe somethings else. Anyone see somethings similar?
Maybe try with this mr or Mesa master.
The open source Epic Games client for Linux, Heroic Games Launcher can now run offline
25 Mar 2021 at 2:33 pm UTC
Not generally deployed yet.
25 Mar 2021 at 2:33 pm UTC
Quoting: mylkahttps://trello.com/c/apfJsxbA/30-achievements [External Link]Quoting: Leopardi wasnt expecting anything, i was asking, because i never have installed the epic clientQuoting: mylkaNo. Epic Games Store and games on it doesn't have achievement support.Quoting: NugrudHow much is it better compared to running Epic Games Store app through Lutris?does epic already have Achievements? i dont think they work with heroic
just try it. it has an appimag, which makes it very easy do use
So why do you expect Heroic to have achievements?
all i know is what i read about it like
https://twitter.com/EpicGames/status/1288520483147833346 [External Link]
thats months ago, so i guess some games already use it, like its shown in ARK
and again.. i dont know, i am asking.... and if its even possible to get Achievements with a 3rd party client
anyways... if you dont need Achievements heroic is way better than the epic store via lutris
Not generally deployed yet.
The open source Epic Games client for Linux, Heroic Games Launcher can now run offline
23 Mar 2021 at 8:45 am UTC
So why do you expect Heroic to have achievements?
23 Mar 2021 at 8:45 am UTC
Quoting: mylkaNo. Epic Games Store and games on it doesn't have achievement support.Quoting: NugrudHow much is it better compared to running Epic Games Store app through Lutris?does epic already have Achievements? i dont think they work with heroic
just try it. it has an appimag, which makes it very easy do use
So why do you expect Heroic to have achievements?
Valheim is just an incredible experience you need to play
16 Mar 2021 at 3:30 pm UTC Likes: 3
Good thing we have Steam though. Fully supports the OS of our choice.
16 Mar 2021 at 3:30 pm UTC Likes: 3
Quoting: ShmerlWaiting for their GOG release, which should happen after their success, no doubt. Or should it?Probably it won't happen, for Linux. As GOG games usually depends on GOG client for multiplayer and that is like the real deal of the game, until an official GOG client on Linux happens (never) chances are pretty much zero.
Good thing we have Steam though. Fully supports the OS of our choice.
NVIDIA 460.32.03 released - their first stable driver with official Vulkan Ray Tracing
8 Jan 2021 at 12:43 pm UTC
I recently tested The Division 1 , i get 50 percent perf compared to what i get on DXVK with that title for example. On Nvidia. Compared to native that would be getting 40 or 30 percent of perf.
8 Jan 2021 at 12:43 pm UTC
Quoting: XpanderIt is generally much more worse at many dx12 titles. Where AMD ( RADV) usually hits to 90 percent of perf what you would get on native.Quoting: Leopard3-) Nvidia performance will not likely improve. Nvidia is not eager to investigate/help perf issues with vkd3d-proton from what i get. Pascal/Turing and older has really bad perf with it and it won't change. Ampere is better but that is likely due to that lineup in general being better.Thats not entirely true. Death Stranding and Cyberpunk 2077 seems to run as expected on my pascal (GTX 1080Ti) at least... checking several youtube videos of people running the game on windows with same/similar hardware and i can see the perf is where it should be.. about ~15% worse on same settings.
The special case is Horizon Zero Dawn though, where performance is exactly half of what it should be.
Don't have any other DX12 game to test on vkd3d-proton though.
I recently tested The Division 1 , i get 50 percent perf compared to what i get on DXVK with that title for example. On Nvidia. Compared to native that would be getting 40 or 30 percent of perf.
NVIDIA 460.32.03 released - their first stable driver with official Vulkan Ray Tracing
8 Jan 2021 at 12:23 pm UTC
2-) That said extension only helps for gpu hangs. Which Nvidia users suffers because absence of it.
3-) Nvidia performance will not likely improve. Nvidia is not eager to investigate/help perf issues with vkd3d-proton from what i get. Pascal/Turing and older has really bad perf with it and it won't change. Ampere is better but that is likely due to that lineup in general being better.
So if you have any vkd3d-proton workloads on Linux , it is better to grab an AMD gpu or just dual boot if that is not possible. Nvidia perf seems like hit to a dead end with vkd3d.
8 Jan 2021 at 12:23 pm UTC
Quoting: aokami1-) That is not WineD3D , it is vkd3d-proton.Quoting: PendragonNot listed here but we're just desperately waiting for the VK_VALVE_mutable_descriptor extension for WineD3D to perform better.Quoting: ikirutoI wasn't aware they had made any Cyberpunk fixes with this release. Did you see some listed?Device-1: NVIDIA TU106 [GeForce RTX 2060 Rev. A] driver: nvidia v: 460.32.03
Cyberpunk 2077 still crashes.
2-) That said extension only helps for gpu hangs. Which Nvidia users suffers because absence of it.
3-) Nvidia performance will not likely improve. Nvidia is not eager to investigate/help perf issues with vkd3d-proton from what i get. Pascal/Turing and older has really bad perf with it and it won't change. Ampere is better but that is likely due to that lineup in general being better.
So if you have any vkd3d-proton workloads on Linux , it is better to grab an AMD gpu or just dual boot if that is not possible. Nvidia perf seems like hit to a dead end with vkd3d.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 9:58 am UTC Likes: 3
You can't get a Linux port deal from huge games like this if you are not Google and throw money to them for porting the game for your platform.
10 Dec 2020 at 9:58 am UTC Likes: 3
Quoting: BasianiWorMzyGame sold over 1 million copies at Steam alone , do you really think they will care about a Linux port?
However, by buying a game that doesn't support Linux, you are sending the message to the dev that they don't need to support Linux to get your money. Why should that dev support Linux if you're going to give them money either way?Thanks. You said what I wanted to say.
Looks like game developers are thinking "Why we support Linux, when Linux users have WINE/PROTON and they already are buying games from us. Yes, they have some pains to play our games but they don't care it so why we care them, why we support them?!"
Buying unsupported game sends game developers signal that you anyway paying of them. So they don't have reason to support Linux. No one makes games for supporting gamers, it's business.
You can't get a Linux port deal from huge games like this if you are not Google and throw money to them for porting the game for your platform.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 8:45 am UTC Likes: 4
extension is needed to avoid hangs. Without it ( which currently on RADV has ) game will hang regularly.
So it is not really playable on Nvidia.
10 Dec 2020 at 8:45 am UTC Likes: 4
Quoting: ikirutoBecauseQuoting: SpirimintSuch good news. But why Valve said then its only working on AMD??I don't know. Minor performance issues like looking in the mirror, but still playable. I have not reached the city yet, I am busy with another.
VK_VALVE_mutable_descriptor_typeextension is needed to avoid hangs. Without it ( which currently on RADV has ) game will hang regularly.
So it is not really playable on Nvidia.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 6:35 am UTC
10 Dec 2020 at 6:35 am UTC
Quoting: LungDragoNo ETA on that i'm afraid.Quoting: LeopardAny at least a ballpark ETA on when can we expect Nvidia to catch up? I haven't really been interested in playing a day 0 release before so I have no experience or data on this.Quoting: rustybroomhandleWondering what the specific missing features are in the Nvidia driver preventing this from working.This extension is needed.
Amusingly, Assassin's Creed: Valhalla with vkd3d works on Nvidia but not AMD.
VK_VALVE_mutable_descriptor_type
Currently only implemented on RADV.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
9 Dec 2020 at 9:44 pm UTC Likes: 13
Currently only implemented on RADV.
Without it game will hang regularly.
9 Dec 2020 at 9:44 pm UTC Likes: 13
Quoting: rustybroomhandleWondering what the specific missing features are in the Nvidia driver preventing this from working.This extension is needed.
Amusingly, Assassin's Creed: Valhalla with vkd3d works on Nvidia but not AMD.
VK_VALVE_mutable_descriptor_typeCurrently only implemented on RADV.
Without it game will hang regularly.
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- KDE Plasma 6.7 will have a global push-to-talk feature
- Get some indie legends in the latest Fanatical game bundle
- Ghostship is a new Super Mario 64 PC port from HarbourMasters
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Cyberspace Online
- Jarmer - Away later this week...
- Jarmer - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck