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Latest Comments by Faalagorn
Direct3D 12 to Vulkan translation lib VKD3D-Proton 2.2 is out, prepares DirectX Raytracing
20 February 2021 at 5:25 pm UTC Likes: 4

Quoting: STiATHmh, I could not find why they forked it from wine. As a dev branch to be faster paced than wine or is it for technical reasons?

I know wine is quite conservative, but was that the reason for the fork?

The reasons it was forked instead of keeping with original are mostly posted here:

Basically it won't focus too much on older hardware if it's for game performance/compatibility reasons.

Wine might also care more about supporting other platforms and architectures Valve doesn't care too much (Mac, Android, ARM…).

GTA III and Vice City get reverse engineered with a new game engine
17 February 2021 at 4:01 pm UTC Likes: 3

I haven't tested them yet, but they are both available as Luxtorpeda packages:

Terraria for Stadia cancelled, due to Google locking the developer out
8 February 2021 at 5:08 pm UTC Likes: 6

I would also like to remind that Chromium is losing sync among some other functionalities; it will work only in closed-source Chrome. Here's the recent news from Arch Linux:

Ludusavi seems like a pretty good open source game save backup tool
2 February 2021 at 9:12 pm UTC Likes: 1

After having a good overlay with MangoHud I guess save backup tool is the next important tool that may be important for people switching over so it's good it's there :) Thee is a similar tool on GitLab called GBML (previously called SLSK on GitHub before moving to GitLab), but it unfortunately got its last update two years ago badly. I have yet to see this tool, but like I said it's nice to see some newer alternative that's also multiplatform!

EDIT: It also seems to take data from PCGamingWiki – it's a very Linux-friendly wiki so I encourage you to edit, especially add Linux save location for the native Linux games you play as that's where the data most likely comes from :)

Valve's review of 2020 shows off pretty big numbers - 120 million monthly active users
16 January 2021 at 4:13 pm UTC Likes: 1

Quoting: ShmerlValve might be sponsoring some work on improving Wayland compositors, since that's where Linux desktop is heading and having good gaming support in them should be important for Valve.

IIRC CodeWeavers started a work on Wayland for wine, so that might be a start for it.

I'm still patiantly await Wayland native Steam client too especially since Chromium got it, so we'll see.

What have you been gaming on Linux recently? Come have a chat
9 November 2020 at 11:03 pm UTC Likes: 1

Still playing Project Zomboid; I tend to sink to it for a while and it have great Linux support as always :)

Wine development release 5.17 is out now
13 September 2020 at 2:00 pm UTC

IS there an easy way to see what libraries are PE and what are not? I see more and more being converted and I wonder what's left ;)

What have you been playing on Linux? Come and have a chat
5 July 2020 at 3:37 pm UTC Likes: 2

Project Zomboid, wish the multiplayer was there already but it's still a lot of fun solo with the new animations in beta :)

Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 11:39 am UTC Likes: 5

How bad I feel for Mac users, it's Apple sticking in their bubble doing a disservice to their uses and shifting progress to Linux when it comes to gaming. Feral and Unity do Metal ports, but Valve on the other hand want to invest in Vulkan, even with the help of MoltenVK, but no help from Apple. Similar to dropping 32-bit support abruptly – they seem to want to get prepared for inevitable drop of 32-bit altogether (with things steam linux runtime and leveraging more things off the client - chat, new library…) and for Mac they released a 64-bit client, but when it comes to rushing to port all their older games that's too much, which was the case for Feral, Aspyr and many other games as well.

How-to: upscale old games on Linux
11 April 2020 at 3:33 pm UTC

I think the same can be achieved with gamescope? This DXVK discussion led me to this idea, though I didn't manage to figure out how exactly achieve this on my Wayland (sway) display, but maybe I didn't try hard enough (sadly gamescope lacks documentation).