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Latest Comments by Faalagorn
Baldur's Gate: Dark Alliance re-release is out now with Linux support
17 December 2021 at 9:39 pm UTC Likes: 2

I guess it's a custom engine with OpenGL on all platforms?

Also nice to see it on PC and Linux natively! Originally it was CD Projekt that was responsible for making Windows port, but it never came to light.

XIGNCODE3 anti-cheat working towards Steam Deck support by launch
1 October 2021 at 6:47 pm UTC Likes: 3

The list of Steam games using XIGNCODE3 can be found on SteamDB: https://steamdb.info/tech/AntiCheat/XIGNCODE3/

It was possible to list them using PCGW as well here: https://www.pcgamingwiki.com/wiki/Special:SearchByProperty/:Anticheat-20middleware but for some reason it stopped working

EDIT: Turned out it was caused by SemanticMediaWiki being problematic and getting phased out in favor of Cargo; here's the proper page listing all XIGNCODE3 games on PCGW: https://www.pcgamingwiki.com/wiki/XIGNCODE3

Dungeon crawling adventure where you date your weapons Boyfriend Dungeon is out
14 August 2021 at 7:22 pm UTC Likes: 1

In case anyone wonders, forcing Vulkan via -force-vulkan seems to fix some issues compared to OpenGL renderer, more info here: https://steamcommunity.com/app/674930/discussions/0/4758602630156807690/

Reminder: Update your PC info for the next round of statistics updates
3 July 2021 at 9:23 am UTC Likes: 1

Quoting: GrimfistAh thanks for the reminder. I did switch to Void Linux in the last month, and had totally forgotten to update the info here :D

EDIT: Hey Liam, why is there no dedicated CPU model although it is present in the stats page like for GPU model? I plan on upgrading my system and this would be a nice input.

I'd like to have CPU models as well, though I guess it might take more effort and less gain to set up than GPU, that's why only GPU was chosen.

Reminder: Update your PC info for the next round of statistics updates
27 June 2021 at 9:02 pm UTC Likes: 1

Maybe it's slowly time to change the "Window manager only" to things like sway, i3, openbox etc? Seems a lot of people use it. Also, a CPU model, but that sounds like a more hassle.

Left 4 Dead 2 updated with Vulkan support thanks to DXVK
16 June 2021 at 11:26 pm UTC Likes: 1

I genuinely wonder how performance compares to OpenGL, as L4D2 was one of the well-performing ports back then: http://web.archive.org/web/20200504112412/http://blogs.valvesoftware.com/linux/faster-zombies/

Mighty Goose is a furious over the top honking good time and it's out now
5 June 2021 at 10:18 pm UTC

I just noticed a notification on my email and then found your review, noticing it's on Linux – I'm a fan of Metal Slug from the arcades, so this one is something I will definitely keep an eye out!

Direct3D 12 to Vulkan translation lib VKD3D-Proton 2.2 is out, prepares DirectX Raytracing
20 February 2021 at 5:25 pm UTC Likes: 4

Quoting: STiATHmh, I could not find why they forked it from wine. As a dev branch to be faster paced than wine or is it for technical reasons?

I know wine is quite conservative, but was that the reason for the fork?

The reasons it was forked instead of keeping with original are mostly posted here: https://github.com/HansKristian-Work/vkd3d-proton#priorities

Basically it won't focus too much on older hardware if it's for game performance/compatibility reasons.

Wine might also care more about supporting other platforms and architectures Valve doesn't care too much (Mac, Android, ARM…).

GTA III and Vice City get reverse engineered with a new game engine
17 February 2021 at 4:01 pm UTC Likes: 3

I haven't tested them yet, but they are both available as Luxtorpeda packages: https://luxtorpeda-dev.github.io/packages.html