Latest Comments by scaine
Forgiveness, a new escape room style puzzle game is coming to Linux this month
15 Feb 2019 at 4:47 pm UTC Likes: 4
I think there are horror themes throughout, as it's based on the 7 sins (I think?). It's been a few months since I played though, so might be wrong. But as I say, the demo wasn't really horror-based as such, that I can remember.
15 Feb 2019 at 4:47 pm UTC Likes: 4
Quoting: fleskIs it a horror game or just dark and atmospheric, like the The Room games?The demo wasn't particularly dark. Well, it was literally "dark", but thematically just tense. The puzzles are vaguely like The Room, but nowhere near as intricate. You are manipulating objects, but in a much more freeform way. It's first-person for a start, so it feels more like Quern, to be honest. Like, go to the bin, pick up the can, ah! There's something under the can, pick that up, it's a picture. Rotate the picture, there's a number on the back. Do that a few times, finding all the cards, now you go to the pin board to put them in an order (based on the pictures), that's the order of the numbers you have to enter on the padlock preventing you from opening the door. And so on.
I think there are horror themes throughout, as it's based on the 7 sins (I think?). It's been a few months since I played though, so might be wrong. But as I say, the demo wasn't really horror-based as such, that I can remember.
Forgiveness, a new escape room style puzzle game is coming to Linux this month
15 Feb 2019 at 1:00 pm UTC
15 Feb 2019 at 1:00 pm UTC
Loved the demo of this, really looking forward to giving the full game a try.
Iron Marines from Ironhide Game Studio will be coming to Linux
14 Feb 2019 at 1:49 pm UTC Likes: 1
14 Feb 2019 at 1:49 pm UTC Likes: 1
Quoting: subOh god yes. Bring it! This looks amazing.Quoting: GuestInstabuy!So much this.
Can't tell how much I liked the Ironhide TD games. :)
Six years ago today, Steam was released for Linux - Happy Birthday
14 Feb 2019 at 1:46 pm UTC
14 Feb 2019 at 1:46 pm UTC
What a ride! Love it.
There's a new release candidate of OBS Studio out with a VAAPI video encoder on Linux
10 Feb 2019 at 7:17 am UTC
10 Feb 2019 at 7:17 am UTC
Quoting: ShmerlDoes OBS use ffmpeg as a library, or it calls ffmpeg binary itself?I think the install instructions ask you to ensure that ffmpeg is installed, so I'd assume the latter.
Futuristic cold war sim 'Sigma Theory: Global Cold War' to release April 18th with Linux support
8 Feb 2019 at 12:59 pm UTC Likes: 2
8 Feb 2019 at 12:59 pm UTC Likes: 2
Quoting: buenaventuraI might be wrong, but I think they may have discovered something.after the discovery of a groundbreaking scientific discoveryOh come on ^__^'
Details on how Slay the Spire sold on Linux plus some thoughts
5 Feb 2019 at 10:54 am UTC Likes: 1
As for whether the number are there or not, that depends. If you're going to sell 1M copies, then sure, 5000 extra sales is pretty meaningless. If you're going to sell 50K, then 5000 extra sales suddenly looks pretty sweet (albeit only one dev has reported close to 10% Linux sales). If my £9 game takes in £6 profit... that's £30K in the bank. That's great, even if Windows and Mac still nets you a more significant £270K.
Either way, the devs have to do the maths. "5000" times "game profit" should, in most cases, cover any expenses related to the Linux version. Not all cases, but certainly most cases. And while you might be right that Linux support is often a work of love, love doesn't pay the bills.
5 Feb 2019 at 10:54 am UTC Likes: 1
Quoting: mao_dze_dunI'm stunned why some people can face cold numbers and still refuse to accept reality. The Linux market is TINY which is why game sales are also tiny in percent. A lot of people like to present alternative math by which 10% of all Linux gamers on Steam will always buy any given game. Well guess what - it doesn't work that way. Nobody ports to Linux expecting a profit bar actual porting companies. All in-house ports are a work of love and mad props to developers who actually do them. But next tine a couple of spiteful people (you know exactly who you have) start spitting venom at a developer who plain admits the numbers aren't there - please refer them to this article.You sound (weirdly) angry, despite the cool tone of the other replies here. As I said earlier, no one is refusing "to accept reality" - it's simply odd that such a popular game has such a low percentage of Linux sales when so many other very similar games do so much better - usually much higher than our "0.5%" market share suggests.
As for whether the number are there or not, that depends. If you're going to sell 1M copies, then sure, 5000 extra sales is pretty meaningless. If you're going to sell 50K, then 5000 extra sales suddenly looks pretty sweet (albeit only one dev has reported close to 10% Linux sales). If my £9 game takes in £6 profit... that's £30K in the bank. That's great, even if Windows and Mac still nets you a more significant £270K.
Either way, the devs have to do the maths. "5000" times "game profit" should, in most cases, cover any expenses related to the Linux version. Not all cases, but certainly most cases. And while you might be right that Linux support is often a work of love, love doesn't pay the bills.
Details on how Slay the Spire sold on Linux plus some thoughts
4 Feb 2019 at 1:54 pm UTC Likes: 1
I paid $7.50, plus $2 tip, plus $2 VAT for Dicey. That's roughly £8.50 in UK money. Meanwhile, I played £12 for Slay the Spire in November last year. It's since gone up to £19.50. Dicey will also go up in price when it releases, although I admit that Slay's jump was quite large.
So, I suppose that even at the more expensive price point, I'm getting way more than twice the value for Slay than I got from Dicey.
I'll go back to Dicey eventually, it's awesome. But it doesn't (yet) have the staying power that Slay's demonstrated.
4 Feb 2019 at 1:54 pm UTC Likes: 1
Quoting: KlaasI have not bought the game because it is priced above my “I'm willing to buy a Steam version” price point which is about 8 €.Welcome to GOL! If you liked Dicey Dungeons, you'll absolutely love Slay the Spire. I can tell you that while I played all the characters in Dicey once (and once only) in about 5 or 6 hours (being generous, it was probably less), I'm still playing Slay the Spire after nearly 100 hours.
If the game was released on Itch or GOG I would buy it ASAP, although I'm still not convinced that I would enjoy it more than Dicey Dungeons which is somewhat similar and seems to offer a little more control for the player.
I paid $7.50, plus $2 tip, plus $2 VAT for Dicey. That's roughly £8.50 in UK money. Meanwhile, I played £12 for Slay the Spire in November last year. It's since gone up to £19.50. Dicey will also go up in price when it releases, although I admit that Slay's jump was quite large.
So, I suppose that even at the more expensive price point, I'm getting way more than twice the value for Slay than I got from Dicey.
I'll go back to Dicey eventually, it's awesome. But it doesn't (yet) have the staying power that Slay's demonstrated.
Details on how Slay the Spire sold on Linux plus some thoughts
4 Feb 2019 at 11:34 am UTC Likes: 1
Could just be that when an Indie game becomes truly popular, it's because the Windows AAA crowd has picked it up, so we get squashed back down to the 1% mark. Maia has sold around 100K copies, but that's only a tenth of Slay's sales. Which makes sense when you consider that 4.4% of Maia's 100K would be around 5000 sales, roughly in line with Slay's 0.5% of 1M sales (i.e. 5K), or 2.6% of Rise to Ruins 250K sales (i.e. 6.5K).
[Edit: fix link]
4 Feb 2019 at 11:34 am UTC Likes: 1
Quoting: toojaysWhy were they surprised? What were they expecting, and why? These numbers are very close to the Steam hardware survey. Surely a very popular cross-platform game with low system requirements should more-or-less mirror the state of the market?As the article notes, many other developers of similar games (well, indie games, I mean) tend to report much, much higher percentages, usually in the 3-10% region. For example: https://www.gamingonlinux.com/articles/the-developer-of-rise-to-ruins-has-shared-some-linux-sales-and-players-data.11300, which also links to other examples.
Could just be that when an Indie game becomes truly popular, it's because the Windows AAA crowd has picked it up, so we get squashed back down to the 1% mark. Maia has sold around 100K copies, but that's only a tenth of Slay's sales. Which makes sense when you consider that 4.4% of Maia's 100K would be around 5000 sales, roughly in line with Slay's 0.5% of 1M sales (i.e. 5K), or 2.6% of Rise to Ruins 250K sales (i.e. 6.5K).
[Edit: fix link]
A quick run over some details from the recent ProtonDB data
3 Feb 2019 at 11:00 am UTC Likes: 2
Indeed, you can't even see a specific user when browsing. So if a few folk are misusing Platinum/Gold ratings, it's still useful overall.
3 Feb 2019 at 11:00 am UTC Likes: 2
Quoting: TheSHEEEPWell first of all, he only notes tweaks for two of his many titles, and one of those is a precaution, not a requirement. Secondly, while I agree that any tweak downgrades it to Gold at best, it's not like you're going to cherry-pick one user's reports to base your opinion on a game.Quoting: MagbedFully agreed.Quoting: Comandante ÑoñardoThese are my platinum reports:See... i dont get why people mark them as platinum when there are so many workaraound involved... thats not platinum rating.
I have more reports to do..
If you have to do anything else than just launch the game, it is not Platinum. Same if the performance is MUCH worse than on Windows.
If you can make the game run perfectly with some steps, as many of these reports say, that's Gold, Not Platinum.
What we have here is someone unconsciously (I don't think that is on purpose) skewing statistics, and that's not helping anyone in the long run.
The reports and hints are appreciated, but almost none of these are reports that should be Platinum.
I feel that ProtonDB should have functionality to report a report as having the wrong rating.
Indeed, you can't even see a specific user when browsing. So if a few folk are misusing Platinum/Gold ratings, it's still useful overall.
- Linux smashes past 5% on the Steam Survey for the first time
- Wine 11.6 is an exciting release to make modding Windows games on Linux simpler
- NVIDIA announce a preview of "DRM Per-Plane Color Pipeline API" support on Linux (good for HDR)
- OptiScaler tool gets a huge new release with more upscaling and frame generation goodies
- Chiaki-ng the open-source PlayStation Remote Play app gets better streaming quality and stability
- > See more over 30 days here
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- devland - The Great Android lockdown of 2026.
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