Latest Comments by scaine
7 Days to Die experimental alpha 17 due next week and it's a massive overhaul to the game
19 Nov 2018 at 7:31 pm UTC
19 Nov 2018 at 7:31 pm UTC
Looking forward to tomorrow night, but sadly I'm travelling tomorrow and will probably miss the stream. I think I get into my hotel at around 8pm so the stream might still be running... but then everything really depends on the hotel wifi! We'll see.
Either way, I hope it runs well! I know what I'll be doing this weekend!
Either way, I hope it runs well! I know what I'll be doing this weekend!
Open-world single-player space-combat RPG 'Starsector' has a major new release out and it's awesome
19 Nov 2018 at 7:26 pm UTC Likes: 3
19 Nov 2018 at 7:26 pm UTC Likes: 3
What const and denyasis said: some of my favourite space games are 2D. SPAZ, Reassembly, Captain Forever Remix, Nimbatus, Gravity Ace, Galak-Z, Drox Operative... there are probably others I love too.
3D space sims can be amazing if they're done well, but their 2D brethren tend to keep my interest far longer, perhaps because so few 3D games are done well. Perhaps the added complexity trips them up? Who knows.
3D space sims can be amazing if they're done well, but their 2D brethren tend to keep my interest far longer, perhaps because so few 3D games are done well. Perhaps the added complexity trips them up? Who knows.
7 Days to Die experimental alpha 17 due next week and it's a massive overhaul to the game
18 Nov 2018 at 5:16 pm UTC
Fingers crossed the game is maturing to the point where such issues are fewer.
18 Nov 2018 at 5:16 pm UTC
Quoting: WorMzyWill be interesting to see if The Fun Pimps actually come through this time. Historically they've been very lousy with their Linux/Mac support, uncommunicative when they break the various builds, and pretty shitty to people who ask them about what problems they're facing. It would be nice to see that they've grown as developers and actually test their builds before they release them, and are open and communicative when things go wrong. They might actually make it off my blacklist if they can demonstrate that.The last bad experience was the A14 shader cock up which Alloc noted above. For all the alphas I've been a part of (A14, 15 and 16), there's always been a dedicated "Linux Issues" stickied forum post which cuts down on the noise hugely and helps them fix any problems.
Fingers crossed the game is maturing to the point where such issues are fewer.
The truly excellent roguelike card game 'Slay the Spire' now has the final content in
16 Nov 2018 at 6:56 pm UTC
16 Nov 2018 at 6:56 pm UTC
I just got this about three days ago and completely blown away at how awesome it is. So addictive. Some luck (like FTL), but nowhere near as punishing if a few things go against you and you always feel like you could recover. So much excellent in this game. Really impressed.
Heart Chain Kitty looks like a pretty sweet adventure coming to Linux soon
15 Nov 2018 at 1:13 am UTC
15 Nov 2018 at 1:13 am UTC
Quoting: BeamboomThat music, though. Hopefully that will be possible to mute, or I won't even get past the tutorial.I loved the sid-tune vibe I got from the music. Some great tunes here: http://level4.jojati.com/sidplayer/#delta [External Link] (hit "Choose a SID at the bottom left of the page)
The developer of 'Eastward', a charming looking adventure RPG sounds positive about a Linux version
14 Nov 2018 at 8:49 pm UTC
14 Nov 2018 at 8:49 pm UTC
Been following the [url=hhttps://twitter.com/eastwardgame]dev on Twitter[/url] for a while now and really loving the look of this. Actually, it turned out I was following Starbound publisher, Chucklefish and they've started tweeting about Eastward recently.
Looks great, fingers crossed that this is an easy port for the dev.
Looks great, fingers crossed that this is an easy port for the dev.
Can you stop a magical hyper-breeding horde of Rabbits? Fluffy Horde is out now
8 Nov 2018 at 5:11 pm UTC
8 Nov 2018 at 5:11 pm UTC
I only really noticed the graphical corruption on the main menu. It's not really all that distracting when you're actually fighting hordes of horrific rabbits.
System76 laptops are on sale, plus they will donate to select open source projects from sales until Jan 3rd
8 Nov 2018 at 5:07 pm UTC Likes: 2
8 Nov 2018 at 5:07 pm UTC Likes: 2
That's an excellent video. Just the perfect amount of cheese. Love it!
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
6 Nov 2018 at 7:24 pm UTC Likes: 1
6 Nov 2018 at 7:24 pm UTC Likes: 1
Just revisiting this again and realised that I'm angry at their play-testers for pretending to be running Ubuntu, but later were discovered to be running Arch. That's a bit of a dick move and it's backfired here spectacularly: the devs have been scared off launching for Linux, believing that this might be a common practice. And honestly, I think they might be right.
I'm now revising my earlier suggestion that devs "only need to support Ubuntu". Because people will simply lie in order to get support. And taking a hard line on those people will just foster ill will.
As much as I hate to say it, I think Thing Trunk are doing the right thing here. Especially if they're willing to have another go after release.
I'm now revising my earlier suggestion that devs "only need to support Ubuntu". Because people will simply lie in order to get support. And taking a hard line on those people will just foster ill will.
As much as I hate to say it, I think Thing Trunk are doing the right thing here. Especially if they're willing to have another go after release.
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
6 Nov 2018 at 12:14 am UTC Likes: 7
6 Nov 2018 at 12:14 am UTC Likes: 7
Great update from the developers. It's tough being a small studio, and way too easy to sit here as a gamer and criticise their coding, experience, resources, commitment or whatever.
It's probably even more frustrating for them - if they'd just announced for Windows and Mac, this game wouldn't even have hit our radar and life would have gone on, everyone happy. We're only getting agitated because they TRIED TO SUPPORT OUR PLATFORM.
I don't like the way it's turned out, and no, I'm not (yet) paying for Steam Play titles, so they won't be getting my money. But kudos to them for trying. And you know what, maybe their next title will benefit from their attempts?
But it would be a shame if all the grief they went through, and all the negative comments on this very site actually contributed to put them off any future support.
The only aspect of their decision that bothers is locking out GOG. But I suppose if they support Proton, perhaps DXVK will offer a solution there too.
It's probably even more frustrating for them - if they'd just announced for Windows and Mac, this game wouldn't even have hit our radar and life would have gone on, everyone happy. We're only getting agitated because they TRIED TO SUPPORT OUR PLATFORM.
I don't like the way it's turned out, and no, I'm not (yet) paying for Steam Play titles, so they won't be getting my money. But kudos to them for trying. And you know what, maybe their next title will benefit from their attempts?
But it would be a shame if all the grief they went through, and all the negative comments on this very site actually contributed to put them off any future support.
The only aspect of their decision that bothers is locking out GOG. But I suppose if they support Proton, perhaps DXVK will offer a solution there too.
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