Latest Comments by scaine
Some thoughts on State of Mind from Daedalic Entertainment
15 Sep 2018 at 9:36 pm UTC Likes: 4
15 Sep 2018 at 9:36 pm UTC Likes: 4
Honestly, people. I didn't expect this review to spark a "rolling-credit-war". Lets all agree that we can have differing opinions on the subject and move the hell on! :)
(Rolling credits for the win!)
(Rolling credits for the win!)
Some thoughts on State of Mind from Daedalic Entertainment
15 Sep 2018 at 7:06 pm UTC
15 Sep 2018 at 7:06 pm UTC
Quoting: EhvisThe game has a few bugs though. Binding the comma key messes up the input configuration. Not nice for those on dvorak keyboards. And I have had several instances where the game soft locked during dialogues. Several weeks after reporting that (including save games and log files) I received a reply with the suggestion of deleting everything (including save games) and try again. Yeah, how about no.I didn't experience either bug, so maybe they're both regional. There are some awkward pauses in conversations occasionally, maybe two or three instances where I thought "uh, what's going on?", before it continued, but nothing game breaking, or even really noteworthy.
Otherwise I'm enjoying it thought. But then I like these interactive story games when they're done well.
Some thoughts on State of Mind from Daedalic Entertainment
15 Sep 2018 at 7:03 pm UTC Likes: 7
I suspect that enjoying the rolling credits is an old man trait. I grew up with a distinct lack of scrollbars in my life. I didn't really encounter them until Linux and X Windows in the early 90's, then later on Mac Classics. You got used to sitting through the credits and acknowledging who was behind what you just watched. It actually pisses me off no end that Netflix consigns them to a thumbnail while forcing the next episode in your face. I know I'm overreacting, but it feels hella disrespectful to me.
And as for "games aren't movies", we can agree on those three words I suppose, but I think you're oversimplifying. Games (well, some games) have every much a right to proudly rolling credits as a good film. If you'd poured several years of your life into making something you're proud of, maybe you'd feel differently about rolling credits. They're the theatre equivalent of taking a bow at the end of the performance.
15 Sep 2018 at 7:03 pm UTC Likes: 7
Quoting: DuncAs I noted, this game has both - rolling credits at the end, which I enjoy, and the option of viewing them at any time, complete with scrollbar. And the rolling credits can be skipped at any time too, so everyone wins.when I finish a game, I like to watch the credits rollingI don't. It's 2018. Scrollbars have been a thing since at least the mid-'80s. Why do we have to sit through twenty minutes of advertising executives and lawyers before we get to see who voiced the main character? And then blink and miss it?
Games aren't movies. Is it really beyond the wit of developers to put the credits into the main menu structure, and split up the various departments so we can go straight to the part we're interested in?
I suspect that enjoying the rolling credits is an old man trait. I grew up with a distinct lack of scrollbars in my life. I didn't really encounter them until Linux and X Windows in the early 90's, then later on Mac Classics. You got used to sitting through the credits and acknowledging who was behind what you just watched. It actually pisses me off no end that Netflix consigns them to a thumbnail while forcing the next episode in your face. I know I'm overreacting, but it feels hella disrespectful to me.
And as for "games aren't movies", we can agree on those three words I suppose, but I think you're oversimplifying. Games (well, some games) have every much a right to proudly rolling credits as a good film. If you'd poured several years of your life into making something you're proud of, maybe you'd feel differently about rolling credits. They're the theatre equivalent of taking a bow at the end of the performance.
Game store itch releases a brand new client, plus a small interview
11 Sep 2018 at 9:33 pm UTC Likes: 5
11 Sep 2018 at 9:33 pm UTC Likes: 5
I do wish they'd better integrate the VAT into pricing. It's a bit off-putting to see the VAT pop up separately.
Otherwise, I love Itch. It's a bit more chaotic feeling compared to Steam, but they have a great interface, clean, easy to use client and some Devs even offer a Steam key with an Itch purchase, so you get the best of both stores (of course, not always).
Otherwise, I love Itch. It's a bit more chaotic feeling compared to Steam, but they have a great interface, clean, easy to use client and some Devs even offer a Steam key with an Itch purchase, so you get the best of both stores (of course, not always).
Even though INSOMNIA: The Ark is delayed for Linux, the developer sounds committed to a Linux version
11 Sep 2018 at 7:49 pm UTC Likes: 3
Seriously, great to see some introspection at work. I think it makes a huge difference when you realise that on this site, there's a decent chance the developer might just stop by and say hello. Venting frustration by shouting into the void is one thing, but one-to-one dialogue with the people making the games you care about is so much more rewarding, and often (hopefully) makes you reconsider the words and tone you use.
(disclaimer - not a clue as to what posts you were talking about! just making general observations)
11 Sep 2018 at 7:49 pm UTC Likes: 3
Quoting: lucifertdarkI'm glad my less than helpful remarks on the other entry about this game hasn't put them off, I'll actively try to think more before I type anything.Pfff, this is the internet! When has anyone actively thought before typing!! :D
Seriously, great to see some introspection at work. I think it makes a huge difference when you realise that on this site, there's a decent chance the developer might just stop by and say hello. Venting frustration by shouting into the void is one thing, but one-to-one dialogue with the people making the games you care about is so much more rewarding, and often (hopefully) makes you reconsider the words and tone you use.
(disclaimer - not a clue as to what posts you were talking about! just making general observations)
Top-down rogue-lite twin-stick shooter 'Gerty' aims for Linux this year, it's actually pretty damn good
10 Sep 2018 at 2:11 pm UTC
10 Sep 2018 at 2:11 pm UTC
This looks excellent and ticks the "local co-op" box. Hopefully they release a four-pack bundle when it goes live on Steam. I've wishlisted it for now.
Dicey Dungeons, the clever roguelike from Terry Cavanagh adds new music, characters and more
9 Sep 2018 at 6:15 pm UTC Likes: 1
9 Sep 2018 at 6:15 pm UTC Likes: 1
Quoting: PinballWizardIs there a way to get it through steam?Not right now, but if you buy it on Itch, you can play it now and you'll be given a code for its eventual release on Steam.
Dicey Dungeons, the clever roguelike from Terry Cavanagh adds new music, characters and more
7 Sep 2018 at 2:54 pm UTC
7 Sep 2018 at 2:54 pm UTC
Bought this a few weeks back on Itch. Great game, but could use a bit more content. The version I played had three characters playable and was waiting on the Witch and the Robot. Recommended!
The RPG 'INSOMNIA: The Ark' will not be having a same-day Linux release, to be worked on after
5 Sep 2018 at 4:46 pm UTC Likes: 14
5 Sep 2018 at 4:46 pm UTC Likes: 14
For as long as this happens, we will never have truly accurate figures of Linux sales. The hype, interest, reviews and news come along, we can't play, and then months later a release comes along with no announcement whatsoever and we have to rely on an article here, or an eagle-eyed Redditor to share the news.
It's pretty disheartening. And it cuts both ways - if they announce Linux support late enough, I'm much, MUCH more like to just stick it on a wishlist for a future sale than I am to pay full price. There are no winners from these delays, sadly.
But all that said, I agree with g000h. We're a niche platform, and I get it. Of course, in this case... they announced, more than once, that we'd be a same day release, so... meh. Fingers crossed it's day and not weeks. Or months.
It's pretty disheartening. And it cuts both ways - if they announce Linux support late enough, I'm much, MUCH more like to just stick it on a wishlist for a future sale than I am to pay full price. There are no winners from these delays, sadly.
But all that said, I agree with g000h. We're a niche platform, and I get it. Of course, in this case... they announced, more than once, that we'd be a same day release, so... meh. Fingers crossed it's day and not weeks. Or months.
Vaporum, the very impressive dungeon crawler adds gamepad support
3 Sep 2018 at 6:59 pm UTC
3 Sep 2018 at 6:59 pm UTC
Quoting: GuestHadn't really looked into this before, but is it similar-ish to Grimrock? I will investigate more after work of course, but gamepad support sounds like I'll want to give this a go.Yep, very similar to Grimrock, but more steampunk than fantasy. Great atmosphere in this and reasonably challenging puzzles, but which don't frustrate... much. There was one level that kept generating a flying enemy until I figured out the block to move to prevent it from harassing me!
- Here's the most played games on Steam Deck for January 2026
- GOG are giving away Alone in the Dark: The Trilogy to celebrate their Preservation Program
- Steam Survey for January 2026 shows a small drop for Linux and macOS
- Valheim gets a big birthday update with optimizations, Steam Deck upgrades and new content
- AMD say the Steam Machine is "on track" for an early 2026 release
- > See more over 30 days here
- New Desktop Screenshot Thread
- scaine - Weird thing happening with the graphics
- heisasleep - Is it possible to have 2 Steam instances (different accounts) at …
- mr-victory - I need help making SWTOR work on Linux without the default Steam …
- WheatMcGrass - Browsers
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck