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Latest Comments by scaine
Play It Now - Flamebreak
5 Jun 2018 at 10:53 pm UTC Likes: 1

Quoting: EhvisNice to see that there are still games that fell through the cracks. Don't think this one is entirely my cup of tea, but maybe the next PIN is.
I have quite a few lined up, from all genres. I hope I find something to pique your interest!

Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
4 Jun 2018 at 6:09 pm UTC Likes: 1

Quoting: GuestNier Automata Wikipedia plot description:
Nier: Automata opens with 2B and 9S opening the way for a future incursion into machine territory, working to clear out machine threats for the local Resistance. With help from Anemone and later Pascal, 2B and 9S defeat multiple machine threats. During their missions, they witness the birth of and later fight Adam and Eve, physical manifestations of the machine network who reveal that their creators were destroyed centuries ago.
I would totally buy Nier Automata if it came to Linux.
Dark Souls would also be awesome, but who knows.
Published by Square Enix, which is a nice tie in to the Tomb Raider titles that are also published by Square, so Feral clearly seem to have a business relationship going on there...

God, that would be pretty amazing to be honest. Been lusting after Nier Automata since it came out. Perhaps too new a title though? It was only released just over 12 months ago. Look at Rise of the Tomb Raider, which we only just got... it's a late 2015 title, taking nearly three years to reach us!

Microsoft acquires GitHub for some loose change
4 Jun 2018 at 5:53 pm UTC Likes: 4

Quoting: MakiI deleted my account there when the news broke.
I did the same. Delighted to discover that "scaine" is available on GitLab too, so I've registered there for now. I wonder if there's a way to report on Github account numbers? I'd love to see if this news had any material effect on account numbers, or if it's just a case of the "Tim Sweeneys" - complaining loudly, but not actually doing anything about it.

Unworthy is a hardcore combat-focused Metroidvania without jumping that's coming to Linux
4 Jun 2018 at 12:34 pm UTC

Reminds me of Salt and Sanctuary - love it. Have wishlisted and commented on the forum topic.

POSTAL Redux, the revamp of the classic brutal shooter adds Linux support
29 May 2018 at 11:52 pm UTC Likes: 2

Quoting: Leopard
We know being a Linux gamer is hard enough already, so this is something we're very happy to finally deliver.
That is not true at all , this message sounds like there are just bunch Tuxkart'ish games out there for Linux. Sure , we don't have all games but that statement is just silly.
I wondered what you were quoting, but found it in the Steam update news [External Link]. I don't think it sound silly - it's just an acknowledgement that we don't get all games, like you say, so it's nice to have one more.

Also, this is great...
The Linux port shares all the same content, plus cross-platform multiplayer and Steam Cloud saves with its older Windows brother.
....although I can't imagine it has a huge online presence!

Story-driven crafting RPG Crashlands has a huge combat overhaul
20 May 2018 at 8:06 pm UTC

I think I'm going to have to pick this up. I think you or Sin streamed it a few months back and it looked fun, and this is just icing.

Also, one of the funniest trailers I've seen in ages. The voice over guy's energy is immense!

If you want to see the rhythm-music platformer Runner3 on Linux, they need to see demand for it
17 May 2018 at 4:34 pm UTC

I do think it's a bit disingenuous to ask a entire section of people who can't play your game to share/tweet/like and basically promote it on the off chance that the developer suddenly decides to make the effort to release.

They already know what the effort is, particularly since they've supported us before. They just need to make a risk-based decision as to whether it's worth it (financially) or worthwhile (goodwill and ethically sound, supporting the little guy).

If you want to see the rhythm-music platformer Runner3 on Linux, they need to see demand for it
15 May 2018 at 10:47 pm UTC Likes: 1

Quoting: nox
Quoting: Avehicle7887I really dislike this idea of having to prove I want to see the game on Linux though, Mac aren't far off and they get it without question.
I agree with you in a sense, but remember that mac is close to 3% steam market share, while linux is currently at 0.55%... It is going to be easier to justify dev and qa on mac than linux with those number :(
You're talking about the Steam hardware survey. Urgh. Actual dev sales are usually anywhere between 1% and 10%, depending on the game. Those figures come from this site actually asking devs for direct sales figures, not statistically neutered rounding errors from a random survey.

Some actual figures:
Helium Rain (interviewed 2018): 11%
Deep Sixed (2018): "More than 5%"
Shovel Knight (2018): 1.1%
Rise to Ruins (2018): 2.4%
Maia (multiple interviews, latest 2018): 4.9%
Planescape Torment (2017): 2% on Steam, 2.5% on their own client
Midboss (2017): 1.9%

Some titles are less than 1%, however. The most worrying is probably Stellaris, whose devs are usually very supportive of Linux, but who sounded pretty downbeat about the failure of Steam Machines and the Linux market as a whole.

The developer of rogue-lite metroidvania action-platformer 'Dead Cells' is working on the Linux version
11 May 2018 at 5:35 pm UTC

Nice! It was tough to find, but now that you say, tuubi, it's in their Early Access call out on the main steam store page too:

All of this takes place in hand designed levels that are proceduraly assembled each run, meaning you never know where the secrets are or exactly where you're going.
Interesting!

Portal puzzler 'Portarius' is now available on Linux
11 May 2018 at 5:26 pm UTC

This looks like it will be epicly awesome and utterly infuriating in equal measure. Provided they've tuned the difficulty/frustration level to non-godlike levels, I'm pretty interested.

The last time I played something like this though, there were 10 good levels out of a hundred, then the difficulty and precision level went through the roof and I lost interest in minutes.

Looks really slick and engaging through. Fingers crossed.