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Latest Comments by scaine
Steps we're taking as a site for GDPR compliance
21 Apr 2018 at 7:16 am UTC Likes: 2

Quoting: EagleDelta
Quoting: callciferOnly if your "innovation" is based on harvesting people's data without their consent and/or against their will. GDPR simply asks you to:

- have an actual, justifiable use case for using personal data
- obtaining explicit, narrow, opt-in constent (so no pre-checked checkboxes), separately for all use cases
- and disallowing you from refusing service to users who don't consent to your data collection

Basically, the regulation says don't do creepy shit with people's personal data and if your "innovation" depends on doing just that, I'm perfectly happy for it to get out of the EU.

---

All that said, it's highly unlikely for any member state to actively go after mom and pop businesses; compliance is expected from everyone but the fines are mostly aimed at data collecting giants like Google, Facebook, Microsoft etc who will most definitely be complying as none of them want to be made an example of.
That's not exactly accurate yet. The GDPR rules are so broad in their wording with too many questions on what it covers and doesn't could limit innovation. Distrubuted systems that store "personal data" like username/email/etc for history reasons (like Git) could be seen as required to be compliant. The problem is there is absolutely no way to enforce that.

In case readers don't know, Git is a source code control system that is designed to be largely de-centralized. Every user working on a git project keeps their own copy apart from the server. In the case of many FOSS projects, there are also many copies on a server(s). Github, Gitlab, Atlassian, etc could be forced to removed references to names/emails in the git history, but that would break every copy of that project everywhere else AND the forced change could simply be undone by a user with permissions force-pushing to an existing branch to an entirely new branch that still contains the user data (in this case a name/username and an email). Additionally, Github/Gitlab/etc could not force those changes downstream to a developer's Desktop/Laptop/Server without breaking the exact law they were trying to be compliant with.

So, how does GDPR apply to distributed data systems?
Remember that GDPR isn't about "you must not collect personal data". It's about a) having permission to do so, b) having a good (and documented) reason for that collection and c) agreeing to (and documenting) data destruction.

And there's a lot of flex. Need to keep records on people after they delete their account for 10 years? Sure, if you can justify the why, you can do that. Of course, if you can't, you'll be potentially fined millions...

And the whole "right to be forgotten" (or "right to erasure", as it's amusingly known in GDPR) is only a right in certain circumstances. If someone wants you to delete their data, but you have a documented and good reason to reject that request, that's also fine.

Git and its associated front ends will just have to be very clear on what's possible and what's not.

Rise of the Tomb Raider will release for Linux this month
9 Apr 2018 at 10:30 am UTC Likes: 1

I have to finish Neverwinter Nights asap then. And get 7 Days to Die out of my system. And buy, then finish Ruiner. Sheesh!

Great news though.

Timespinner is an upcoming metroidvania that’s looking great and is fun to play
8 Apr 2018 at 12:52 pm UTC

This was the fourth-last thing I ever back on Kickstarter, in July 2014! Glad to see it's still a thing. I tend to just file Kickstarter updates these days - every project estimates two to three years, typically deliver in twice that. I'd given up hope, so this is great news!

[Edit: 20 of my 51 total on Kickstarter have so far failed to deliver. There's still hope for about seven or eight titles, one of which is Timespinners. Five reneged on Linux support:

  • C-Wars (seem to be confused/slightly incompetent)

  • Carmageddon (devs are dicks, who outright lied about support)

  • Project Rainworld (ignorant - no word, no communication, ever)

  • Contagion (hummed and hawed about engine support and bugs, never released)

  • Grave (still talk as if it's a thing, but ditched their effort for a Windows only VR tech demo in 2016 and haven't been heard of since)


I'm luckier than most, was passionate about Kickstarter for years, but even I wouldn't touch it with a barge pole these days.]

Nightdive Studios has released the source code for System Shock
8 Apr 2018 at 12:32 pm UTC

Quoting: wvstolzing... speaking of System Shock, there's an update about the remake in hiatus:

https://www.kickstarter.com/projects/1598858095/system-shock/posts/2135868 [External Link]
That was originally covered here, but back in February:
https://www.gamingonlinux.com/articles/development-on-the-new-system-shock-has-been-paused.11249

Great to see an update so soon and it sounds pretty positive!

Oxygen Not Included has a sizeable update that adds Critter ranching
1 Apr 2018 at 11:02 pm UTC

It's true, I do hit machines when I'm stressed. Pretty sure I've not lost control of my bladder while doing so though. If I did, I blame my manager...

<shakes head sadly>

The big Factorio update is now out with Artillery, high resolution terrain and more
31 Mar 2018 at 11:44 am UTC

Just to clarify a little - I don't avoid EA because of bugs. I avoid it because I want to play the finished article. A game that stays in perpetual EA is like a demo to me. A glimpse at what will be a great game when it's done. Until then, I'll generally stay away.

I've made exceptions though. I backed 7 Days to Die and with 250 hours in that game, it's one of my most played games. Similarly, I love Oxygen Not Included. But both titles will be far better when they're actually done, and my free time's rare enough that I'd generally rather wait for that day than buy an unfinished game.

Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 1:46 pm UTC Likes: 40

the whole Steam Machine idea from Valve never really gained any steam
Really, Liam? Really?? :D

The big Factorio update is now out with Artillery, high resolution terrain and more
30 Mar 2018 at 1:45 pm UTC

Wish they'd just release it already. Literally waiting to buy this, but it seems they're quite happy in EA.

Regarding the spidertron, I don't know the details, but of course the 3D "version" of this game, "Fortresscraft Evolved" has had a spidertron sentry robot thing for quite a while. I wonder how much these two titles play off each other?

Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive
14 Mar 2018 at 12:19 pm UTC Likes: 3

Quoting: Leopard
Quoting: Adamfx990I will actually buy it now :D
Why , for feeding Windows sales?
I might be being optimistic here, but I don't think he meant "I'm buying it right now". I think (hope) he meant, "great, now I can buy it". You might be right, but lets not jump to conclusions!

Adamfx990: In case you're new here and wondering about the sniping, if you buy the game right now, you'll be counted as a Windows sale, and Feral won't see a penny from you for their efforts. Hold off buying until it's released! There's almost always a sale on release anyway, and if not, Feral will love you if you buy at full price, or there will be a spring sale regardless, if you can wait.

Xenosis: Alien Infection is Alien Breed meets System Shock and it's coming to Linux
13 Mar 2018 at 9:50 pm UTC Likes: 3

Excited for this. Like Teleglitch, but with graphics that aren't a blurry, headache-inducing mess. Superb!

Also, love the Shodan-inspired voiceover. Great atmosphere with the lighting too. Looking forward to this!!