Latest Comments by scaine
GOL Cast: Sipping On Absinthe in Spate
7 Apr 2014 at 12:06 pm UTC
7 Apr 2014 at 12:06 pm UTC
Good cast, Samsai. Worth a look, I think, but I've still to get into Glare and this looks like bizarre cross between Glare and Limbo. There's a wee hint of the Bastion narrator in there too, I reckon!
I'll get my "unplayed" games list down a bit, then I'll give this a go.
I'll get my "unplayed" games list down a bit, then I'll give this a go.
Carmageddon: Reincarnation's Jason Garber Answers Our Questions On Their Linux Support
1 Apr 2014 at 4:04 pm UTC
Not a fan of DRM here either, but I've had this argument to death and like you, I don't feel like going through it all again. I'm "fine" with Steam, but tend to buy on Humble and then redeem if possible. Best of both worlds.
1 Apr 2014 at 4:04 pm UTC
Quoting: GuestBecause he's more likely to play online, than on a LAN? Just a guess.Quoting: SXXIn same time inability to use online multiplayer it's kind a sad.Why do you say so?
Not a fan of DRM here either, but I've had this argument to death and like you, I don't feel like going through it all again. I'm "fine" with Steam, but tend to buy on Humble and then redeem if possible. Best of both worlds.
Carmageddon: Reincarnation's Jason Garber Answers Our Questions On Their Linux Support
31 Mar 2014 at 4:11 pm UTC
31 Mar 2014 at 4:11 pm UTC
On the one hand, I find myself wanting to correct "PC is Windows" all the time. On the other hand, I have little more than sneering contempt for people who try to make me say GNU/Linux as if the label had any importance outside their little bubble.
I guess it's weird seeing that petty aspect of yourself reflected back.
The only argument for continuing the crusade is awareness. That, and it's seriously tedious to have to ask every Kickstarter dev under the sun what they mean by "PC, Mac". <sigh>
For my part, I'll no longer support a kickstarter that doesn't support Linux on day 1 release. And that's a big change for a guy like myself, hundreds (over a thousand? maybe) of pounds invested in Kickstarter and Indiegogo, and a member of the TFC team. A real shame.
I guess it's weird seeing that petty aspect of yourself reflected back.
The only argument for continuing the crusade is awareness. That, and it's seriously tedious to have to ask every Kickstarter dev under the sun what they mean by "PC, Mac". <sigh>
For my part, I'll no longer support a kickstarter that doesn't support Linux on day 1 release. And that's a big change for a guy like myself, hundreds (over a thousand? maybe) of pounds invested in Kickstarter and Indiegogo, and a member of the TFC team. A real shame.
The Funding Crowd 30 (Mar 10th-30th)
31 Mar 2014 at 1:00 pm UTC
Also, I see that while Chaos Reborn isn't utterly cruising, there's been another spate of Lords, Kings, Demigods and one further God. But incredibly, there's also been a pledge at "Supreme Benefactor" level, which is a $5k pledge! Insane! And no... it wasn't me! :)
31 Mar 2014 at 1:00 pm UTC
Quoting: BillNyeTheBlackGuyIf anybody here like me is a fan of Darklands or Baldur's Gates series (plus the upcoming Pillars of Eternity), I definitely think you should check out and support Serpent in the Staglands, which looks pretty interesting so far.Looks good! I haven't checked, but hopefully it's on the WIKI already and will be up for contention for the next Funding Crowd article.
https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands [External Link]
Also, I see that while Chaos Reborn isn't utterly cruising, there's been another spate of Lords, Kings, Demigods and one further God. But incredibly, there's also been a pledge at "Supreme Benefactor" level, which is a $5k pledge! Insane! And no... it wasn't me! :)
Moebius: Empire Rising Adventure Game Will Not Support Linux From Day 1
30 Mar 2014 at 9:06 pm UTC
30 Mar 2014 at 9:06 pm UTC
It's a shame, but developers like these (and many others) are killing Crowd Funding for Linux supporters. There's just no point in supporting a multi-platform Kickstarter if you're Linux only.
Very frustrating. I think it's time to change tact. Don't ask for "Linux support", ask specifically for "simultaneous launch".
Sad.
Very frustrating. I think it's time to change tact. Don't ask for "Linux support", ask specifically for "simultaneous launch".
Sad.
The Open Source Game Corner, Highlighting Open Source Projects Part 2
29 Mar 2014 at 12:12 pm UTC
As for the games list, I'm not if this perfectly qualifies, since it's an open source graphics engine, but DXx-Rebirth is a fantastic remake of the Descent games - but like ScummVM, you need the game assets from a purchased version of the game to get it to run.
http://dxx-rebirth.com/ [External Link]
29 Mar 2014 at 12:12 pm UTC
Quoting: JoeAlways sad to see in what dreadful state 99% of open source games are in regard to visual content.99%? You're wildly pessimistic. Nearer 30%-50% based on this article. FreeCiv, Stunt Rally, Xonotic, Wesnoth, Dark Mod, Speed Dreams, Suna all look pretty damn incredible for "absolutely free".
As for the games list, I'm not if this perfectly qualifies, since it's an open source graphics engine, but DXx-Rebirth is a fantastic remake of the Descent games - but like ScummVM, you need the game assets from a purchased version of the game to get it to run.
http://dxx-rebirth.com/ [External Link]
Fight The Dragon, A User Generated Hack'n Slash RPG Released On Steam For Linux
27 Mar 2014 at 10:51 pm UTC
27 Mar 2014 at 10:51 pm UTC
Good to see that these guys made it. We covered them in TFC#25 - http://www.gamingonlinux.com/articles/the-funding-crowd-26-dec-18th-jan-10th.2928 and between the point I researched the title and wrote the entry, they'd cancelled the campaign! Such is the exciting life of a crowd funded campaign!
Contagion Co-Op Zombie Survival FPS Delayed For Linux
27 Mar 2014 at 9:04 am UTC
Still, a promise is a promise. Kickstarter needs to think about some kind of tracking and accountability for these promises. If a studio announces Linux support (or generally "makes a promise" ) that they then fail to deliver, then that studio should have their account suspended by Kickstarter thereafter.
But Kickstarter aren't interested in cutting off their own revenue stream, so this kind of stuff keeps happening.
27 Mar 2014 at 9:04 am UTC
Quoting: BonsPart of that is probably our fault. Y U NO SUPPORT TEH LINUX!, we shout angrily. Then, as damage limitation, as the rumble grows, they look into it and think Linux support = more pledges. But they're not invested in Linux as a platform.Sadly It seems to be an ever-more frequent occuring issue for us Linux gamers, hitting stretch goals required of us, voting our support for developers on greenlight and versions being delayed or never appearing.I Agree with this, it seems that this is happening more often. So Much devs promise Linux support for extra votes/stretch goal, but an Linux port never comes. and when you asked how the linux port is doing, they not respond or they have an another excuse to not port the game after all :(.
Still, a promise is a promise. Kickstarter needs to think about some kind of tracking and accountability for these promises. If a studio announces Linux support (or generally "makes a promise" ) that they then fail to deliver, then that studio should have their account suspended by Kickstarter thereafter.
But Kickstarter aren't interested in cutting off their own revenue stream, so this kind of stuff keeps happening.
Facebook Buys Oculus VR, The Internet Freaks Out
26 Mar 2014 at 5:04 pm UTC
We agree that the initial version didn't cut it. Poor resolution and a tiny, but noticable, lag made the experience just short of "immersive". But that will change.
Remember Wolfenstein for the first time? Remember how, despite the ridiculously poor graphics, you still felt that this, right here, was a game changer? Then Doom came along. Then Hexen, Quake, Half Life and the rest is history. That's the journey the Rift started.
But succeed or fail, I'm most pissed about the damage they've done to Kickstarter. Pledges on Kickstarter don't give you any leverage, but the engagement and communication give you the illusion of leverage. OR has destroyed that now. No one will trust a hardware-based kickstarter after this. No one with any sense that is.
26 Mar 2014 at 5:04 pm UTC
Quoting: edgleySounds like we came at from different expectation. You were hyped and left disappointed. I was sceptical and left hyped.Quoting: scaineIf you ever got a chance to try it, you'd understand. It's fundamentally a new experience. Really, really game-changing. I was same - very sceptical. Then I tried it and if I'd had $300 there and then, I'd have bought one. Simple as that. It's that amazing.I wouldn't agree with that. Tried it for long enough to know that I really don't care for it; it's a gimmick more than anything else. Your hands are still tied to some controller and you're sitting down, so the immersion is immediately removed.
Or rather, it /will be/ that amazing, because there are still a few kinks to iron out.
I know the "release" versions were expected to be better, but the quality of the screens was also difficult to adjust to, all I could ever see was scan lines and the awkward FOV (that was either too narrow or too warped).
I was really hyped before I tried it out -- though fortunately, I didn't actually invest in it.
We agree that the initial version didn't cut it. Poor resolution and a tiny, but noticable, lag made the experience just short of "immersive". But that will change.
Remember Wolfenstein for the first time? Remember how, despite the ridiculously poor graphics, you still felt that this, right here, was a game changer? Then Doom came along. Then Hexen, Quake, Half Life and the rest is history. That's the journey the Rift started.
But succeed or fail, I'm most pissed about the damage they've done to Kickstarter. Pledges on Kickstarter don't give you any leverage, but the engagement and communication give you the illusion of leverage. OR has destroyed that now. No one will trust a hardware-based kickstarter after this. No one with any sense that is.
Facebook Buys Oculus VR, The Internet Freaks Out
26 Mar 2014 at 2:12 pm UTC
Or rather, it /will be/ that amazing, because there are still a few kinks to iron out.
26 Mar 2014 at 2:12 pm UTC
Quoting: WorMzyI don't get the excitement or need for VR in the first place.If you ever got a chance to try it, you'd understand. It's fundamentally a new experience. Really, really game-changing. I was same - very sceptical. Then I tried it and if I'd had $300 there and then, I'd have bought one. Simple as that. It's that amazing.
Facebook taking over Oculus is no big loss as far as I'm concerned.
Or rather, it /will be/ that amazing, because there are still a few kinks to iron out.
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