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Latest Comments by KuJo
Valve tweaks Proton Experimental further to get Red Dead Online running on Linux
22 Dec 2020 at 7:37 am UTC Likes: 1

Yesterday I wrote that at the Proton github-thread for RDR2:

Here is some positive feedback. I installed it again after a few months and tried it out.

Without any launch options or workarounds the game starts up to main menu from where I could also start and play the online mode (Free Roam) without any further action. Was just for 20 minutes in online mode. The single player was also running so far. But the online mode never started and always gave me an error "(0x20010006)".

Proton Experimental
Linux Mint 20
Ryzen 5 3600
AMD RX 5700 XT
Kernel 5.8.18
AMDGPU + PPA kisak mesa fresh (20.3.1-kisak1)

I am impressed. :)
https://github.com/ValveSoftware/Proton/issues/3291#issuecomment-748984864 [External Link]

OBS Studio 26.1 in testing with a Release Candidate out now, adds Virtual Camera on Linux
29 Nov 2020 at 1:37 am UTC

That could have quite a lot of uses I'm sure.
... like watching Netflix together with friends in Jitsi (with the Virtual Cam as output) So something like cinema light. In Corona times ...

Metro Exodus is still planned to release for Linux and macOS
26 Nov 2020 at 7:11 am UTC

Because of my Stadia Pro abo I got it as a free game. Otherwise, because of the Epic exclusivity, I wouldn't buy it, because I don't want to support the publisher for acting this way.

Google announces another three games confirmed for Stadia
29 Sep 2020 at 6:37 am UTC

Quoting: Liam Dawe
Quoting: BaronVonSuckonormally known for Linux support (iD).
id software don't support Linux, never have. You must be confusing them with something else. They previously released some unsupported binaries for old titles many years ago, plus some open source engines but they've never supported Linux proper.
You're wrong. Until 2012 they did support Linux. Until John Carmack said in 2012 that Linux is not worth the effort anymore.

id Software was an early pioneer in the Linux gaming market, and id Software's Linux games have been some of the most popular of the platform. Many id Software games won the Readers' and Editors' Choice awards of Linux Journal. Some id Software titles ported to Linux are Doom (the first id Software game to be ported), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars. Since id Software and some of its licensees released the source code for some of their previous games, several games which were not ported (such as Wolfenstein 3D, Spear of Destiny, Heretic, Hexen, Hexen II, and Strife) can run on Linux and other operating systems natively through the use of source ports. Quake Live also launched with Linux support, although this, alongside OS X support, was later removed when changed to a standalone title.
(...)
However, on April 25, 2012, Carmack revealed that "there are no plans for a native Linux client" of id's most recent game, Rage. In February 2013, Carmack argued for improving emulation as the "proper technical direction for gaming on Linux", though this was also due to ZeniMax's refusal to support "unofficial binaries", given all prior ports (except for Quake III Arena, via Loki Software, and earlier versions of Quake Live) having only ever been unofficial. Carmack didn't mention official games Quake: The Offering and Quake II: Colossus ported by id Software to Linux and published by Macmillan Computer Publishing USA.
-> https://en.wikipedia.org/wiki/Id_Software#Linux_gaming [External Link]

Anstoss 2022 / Club Manager 2022 hits the goal for Linux support
21 Aug 2020 at 10:21 am UTC

Quoting: razing32
Quoting: KuJo...

So the next and last stretch goal with 250k and 29 hours left is not so unrealistic anymore ...
You can jump with joy
They passed it :tongue:
They passed 250k? No. At the moment writing this they are at exactly 223.553€.

Anstoss 2022 / Club Manager 2022 hits the goal for Linux support
21 Aug 2020 at 7:29 am UTC

The campaign has taken an incredible boost. Within one day almost 30.000€ and meanwhile over 221.000€.

So the next and last stretch goal with 250k and 29 hours left is not so unrealistic anymore ... and that would give the game a multiplayer.

BTW - the english site was finally filled with content:
-> https://www.clubmanager22.com [External Link]

Anstoss 2022 / Club Manager 2022 hits the goal for Linux support
17 Aug 2020 at 11:05 pm UTC

I support the campaign with a pledge of 35€. In return I will get a Steam-Key for the release (planned for June 2021).

We held off on writing about it until now, as full Linux support (macOS too) was hidden behind a €180,000 stretch goal, which has now not only been hit but they're continuing to gain funding well passed that goal.
I personally think this is a wrong approach. By letting Linux gamers know about such a campaign, some of them can support such a project too. And thus contribute to the achievement of such a stretch goal for Linux support.

In this case it was enough. Especially through the German supporters like me - see here:
-> https://www.kickstarter.com/projects/anstoss2022/anstoss-2022/community [External Link]

However, in the end, there might have been a few Euros at 180.000€ needed, which might have been achieved by a higher level of awareness in the Linux community.

FOSS Linux game launcher 'Lutris' has a new bug-fix release out
6 Jul 2020 at 10:14 pm UTC Likes: 1

However, the update has not yet arrived in the official PPA. The version 0.5.6 is still current:
-> https://launchpad.net/~lutris-team/+archive/ubuntu/lutris [External Link]