Latest Comments by stretch611
Spinnortality, a 'cyberpunk management sim' is out with Linux support
6 Feb 2019 at 12:05 pm UTC Likes: 1
6 Feb 2019 at 12:05 pm UTC Likes: 1
I'm beginning to see a trend in the genre of the games mentioned today...
Imperator: Rome release date announced for April with new trailer plus a Paradox Humble Bundle!
6 Feb 2019 at 4:23 am UTC Likes: 1
6 Feb 2019 at 4:23 am UTC Likes: 1
Quoting: HoriHype, hype.Ahh...Galactic Civilizations... That brings back memories... What a wonderful OS/2 native game that was.
Paradox games are easily my favourite strategy games.
I have so many plans for this game. I think I was never before so exited about a game before its release.
Started playing Paradox games with CK2. Eventually I started wishing that they would make an alternative to Galactic Civilisations and something similar to CK2 but in the roman era. My dreams came true with Stellaris and soon with Imperator.
The sweet looking roguelike 'Rogue Fable III' is heading to Linux
5 Feb 2019 at 2:07 am UTC Likes: 1
5 Feb 2019 at 2:07 am UTC Likes: 1
A little pet peeve of mine...
This game is an actual rogue-like. The kind I remember. (I actually played the original rogue back in college with our ascii graphics on our whopping fast IBM-PC AT compatibles running at a whopping 8mHz with 512k of Ram and 5 1/4 inch floppy disks.) I also used to play a lot of NetHack [External Link] (which is still developed today.)
To me it seems that every game calls itself a "rogue-like" just because it has a perma-death mode. To me, this game is a rogue like... not a platformer, but a random map dungeon crawler. No realtime action... You move; then the monsters move.
Rogue-Like is overused far too many times IMHO. How can you call a game a rogue-like when the gameplay is nothing like Rogue? This is a real rogue-like and as such will be placed on my wishlist and eventually bought.
This game is an actual rogue-like. The kind I remember. (I actually played the original rogue back in college with our ascii graphics on our whopping fast IBM-PC AT compatibles running at a whopping 8mHz with 512k of Ram and 5 1/4 inch floppy disks.) I also used to play a lot of NetHack [External Link] (which is still developed today.)
To me it seems that every game calls itself a "rogue-like" just because it has a perma-death mode. To me, this game is a rogue like... not a platformer, but a random map dungeon crawler. No realtime action... You move; then the monsters move.
Rogue-Like is overused far too many times IMHO. How can you call a game a rogue-like when the gameplay is nothing like Rogue? This is a real rogue-like and as such will be placed on my wishlist and eventually bought.
Details on how Slay the Spire sold on Linux plus some thoughts
5 Feb 2019 at 1:44 am UTC Likes: 1
5 Feb 2019 at 1:44 am UTC Likes: 1
It would be nice if Humble continued to show stats for its bundles like they used to do. It would break down sales by OS and average price paid for each OS.
(I just looked and verified... on the "Caffeine" bundle they are only showing total sales and average of all sold.)
I remember when they used to have this information, Linux and Mac sales were always a bit higher than their actual market share. (Windows still sold the most by a wide margin.) But interestingly, Windows users used to pay the least, Mac was in the middle and linux users paid the most per sale on average.
Admittedly, Humble has grown quite a bit from 10 years ago when it only had a few bundles a year and no store. It is a bit more mainstream now and with a larger audience. Based on that I would suspect being more mainstream means a greater percentage of windows users now versus 10 years ago, but I really would be curious about the numbers. (Of course, the old humble was all cross-platform and DRM Free (mostly indie devs); and now it is possible to get windows only, Denuvo infested games in their humble monthly bundle.)
(I just looked and verified... on the "Caffeine" bundle they are only showing total sales and average of all sold.)
I remember when they used to have this information, Linux and Mac sales were always a bit higher than their actual market share. (Windows still sold the most by a wide margin.) But interestingly, Windows users used to pay the least, Mac was in the middle and linux users paid the most per sale on average.
Admittedly, Humble has grown quite a bit from 10 years ago when it only had a few bundles a year and no store. It is a bit more mainstream now and with a larger audience. Based on that I would suspect being more mainstream means a greater percentage of windows users now versus 10 years ago, but I really would be curious about the numbers. (Of course, the old humble was all cross-platform and DRM Free (mostly indie devs); and now it is possible to get windows only, Denuvo infested games in their humble monthly bundle.)
Depraved, a survival city-builder with a 'Wild West' theme now has Linux support
3 Feb 2019 at 5:35 am UTC Likes: 1
3 Feb 2019 at 5:35 am UTC Likes: 1
Well, the title alone suggests that it is a good fit for me. :D
The massive 0.5 release of Lutris is out with a revamped UI, GOG support and tons more
3 Feb 2019 at 5:29 am UTC Likes: 5
3 Feb 2019 at 5:29 am UTC Likes: 5
Does it have Humble Store support?
For games that are DRM free downloads from there. Admittedly, many give only a steam key, but it would be a nice thing to have direct download support for those that it is available.
For games that are DRM free downloads from there. Admittedly, many give only a steam key, but it would be a nice thing to have direct download support for those that it is available.
The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
3 Feb 2019 at 1:57 am UTC
https://www.dsogaming.com/news/4a-games-developer-if-metro-exodus-does-not-sell-on-the-pc-the-next-metro-will-not-come-out-for-it/ [External Link]
3 Feb 2019 at 1:57 am UTC
Quoting: GuestAnd now the Dev(s) from Metro are saying that the next Metro if there is a sequel probably wont come to PC when the sales are low. Sooo....there will be a PC version because lets be real everyone will buy it. NOW everyone is like bah epic and boycott but in the end they will buy it. Its always the same.From a different site:
https://steamcommunity.com/app/412020/discussions/0/1780513643852520184/ [External Link]
https://www.dsogaming.com/news/4a-games-developer-if-metro-exodus-does-not-sell-on-the-pc-the-next-metro-will-not-come-out-for-it/ [External Link]
This 4A Games developer with the nickname “scynet” admitted that it was a sudden decision to announce the timed-exclusive deal with Epic Games only one month prior to the game’s release and that it could cause some inconvenience to players. Scynet also claimed that those that decide to pirate the game would have done so, regardless of this timed-exclusive deal, and those are not the players that the developers target.My Take:
However, the developer went one step further and stated that if all PC gamers boycott Metro Exodus then the next Metro game (if there is one mind you) will not come out on the PC. Now I’m pretty sure that the developer was exaggerating here but it begs the question; how many PC sales can guarantee the continuation of the Metro franchise on the PC?
Of course, this is the opinion of only one developer and not of the entire studio or the publisher, however it shows how nervous some of 4A Games’ developers actually are. And, to be honest, we all know that the publisher actually makes the final decision. If the publisher wants to release a game on the PC, the developers will either have to develop it or let another team handle that version.
- Developer writes a sequel to a massively popular game.
- At the last minute the developer says that they don't care how many pre-sales there are already, they are stopping support for the game on the popular game store to put it on a consumer unfriendly store that few people want to use.
- The reason for the sudden change less than 1 month before release: short term greed.
- Likely customers revolt. Literally thousands say they do not want to deal with the exclusive store for various reasons.
- Developer doesn't care what its customers are saying. Doubles down with the idea that they are doing the proper thing.
- More people complain. Story makes all the gaming news.
- Developer says that despite the criticism about their short sited mistake that if enough customers don't buy the sequel from the consumer unfriendly store that they will take their ball and go home.
Rise of Industry, the strategic tycoon game has come along tremendously and a new update is out
31 Jan 2019 at 8:44 am UTC
31 Jan 2019 at 8:44 am UTC
Quoting: RiseOfIndustryFirst of all, many thanks for this article! We are Penguins after all, so love from the Linux community is a must!So with the developer name of "Dapper Penguin Studios"; are you actually developing the game using linux?
The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
31 Jan 2019 at 7:53 am UTC Likes: 5
31 Jan 2019 at 7:53 am UTC Likes: 5
I am also on the side of this is a d!ck move by Epic and Deep Silver. As mentioned by many others Epic is bribing Deep Silver to screw customers.
And while I am generally anti-big business specifically because of them more often than not screwing the customer, if anything Valve is also hurt by this announcement. How much money has Valve spent on this title through marketing costs and pre-orders. Not to mention that valve will be hosting forums and update servers for this game even though they can not sell it for another year... earning no money. (past what they already earned in pre-orders.)
I think I read somewhere that the Epic Store has no forums... If this is true, where do you think users are going to turn to for help? Most likely, steam forums. And they will go there because most gamers already have an account there. (One of the better aspects of steam is that with your steam id you do not need to create a login on every developer's individual site.)
Customers are hurt, Valve is hurt, may Epic burn through all its reserves so they die off as soon as teenagers ween themselves off of fortnight as a sign for devs to never play the exclusive card again.
And while I am generally anti-big business specifically because of them more often than not screwing the customer, if anything Valve is also hurt by this announcement. How much money has Valve spent on this title through marketing costs and pre-orders. Not to mention that valve will be hosting forums and update servers for this game even though they can not sell it for another year... earning no money. (past what they already earned in pre-orders.)
I think I read somewhere that the Epic Store has no forums... If this is true, where do you think users are going to turn to for help? Most likely, steam forums. And they will go there because most gamers already have an account there. (One of the better aspects of steam is that with your steam id you do not need to create a login on every developer's individual site.)
Customers are hurt, Valve is hurt, may Epic burn through all its reserves so they die off as soon as teenagers ween themselves off of fortnight as a sign for devs to never play the exclusive card again.
Rise of Industry, the strategic tycoon game has come along tremendously and a new update is out
30 Jan 2019 at 4:29 pm UTC Likes: 5
30 Jan 2019 at 4:29 pm UTC Likes: 5
IMHO, this is one of the better games out there. Unfortunately for me, I wish I could play more but it falls under the "too many games, not enough time" category.
While I personally noticed some elements of OpenTTD, the reality is that this is not a transport simulation at all... it can best be described as a logistics simulator. The goal is to take raw resources and manufacture higher and higher tier items until you reach a modern prototype of an advanced item.
With the new pollution update, the pollution has a real risk of killing the local cities. (which essentially kills your primary customer base.) You need to keep the highest polluting industries far away from the populated areas. (Next update is supposed to add traffic and add pollution to it.)
I have to admit, the graphics in this game are excellent. They are simple, yet at the same time very well polished. No retro 8-bit throwback graphics here.
While I personally noticed some elements of OpenTTD, the reality is that this is not a transport simulation at all... it can best be described as a logistics simulator. The goal is to take raw resources and manufacture higher and higher tier items until you reach a modern prototype of an advanced item.
With the new pollution update, the pollution has a real risk of killing the local cities. (which essentially kills your primary customer base.) You need to keep the highest polluting industries far away from the populated areas. (Next update is supposed to add traffic and add pollution to it.)
I have to admit, the graphics in this game are excellent. They are simple, yet at the same time very well polished. No retro 8-bit throwback graphics here.
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