Latest Comments by Hamish
Humble Bundle number 13!
1 Jun 2012 at 7:28 pm UTC
I honestly do not know what kind of effect this will have, but it is not like most Linux gaming petitions. It is directed at Humble Bundle, who do have a history of listening, even to a single individual.
I just figured it was better to get organized rather than have islands of unrest in a large humble sea.
1 Jun 2012 at 7:28 pm UTC
Quoting: "liamdawe, post: 4405, member: 1"As far as I know no petition for Linux gaming has ever done anything?
I honestly do not know what kind of effect this will have, but it is not like most Linux gaming petitions. It is directed at Humble Bundle, who do have a history of listening, even to a single individual.
I just figured it was better to get organized rather than have islands of unrest in a large humble sea.
Humble Bundle number 13!
1 Jun 2012 at 6:07 pm UTC
1 Jun 2012 at 6:07 pm UTC
Maybe try using a different program, and if that does not work it is probably time to contact support.
Humble Bundle number 13!
1 Jun 2012 at 5:56 pm UTC
1 Jun 2012 at 5:56 pm UTC
Indeed, you are right Brandon that WINE is not an emulator.
It does not really change anything though. As a Linux developer yourself, you deserve credit for the work you put into your native ports. By including a non-native game in something like the Bundle, it really is a kick in your teeth as well.
It is saying that you can get away with not putting in the effort.
It does not really change anything though. As a Linux developer yourself, you deserve credit for the work you put into your native ports. By including a non-native game in something like the Bundle, it really is a kick in your teeth as well.
It is saying that you can get away with not putting in the effort.
Humble Bundle number 13!
1 Jun 2012 at 5:05 pm UTC
1 Jun 2012 at 5:05 pm UTC
The thing is Liam, aren't we beyond that stage these days? Especially from something like the Humble Indie Bundle?
I don't know how much good this will do, but I started a petition to protest the inclusion of a non-native game in a Humble Indie Bundle:
http://www.ipetitions.com/petition/hib-native/ [External Link]
Please add your signatures. It is worded in a very constructive way and it seemed like the most civil way to get our point across.
We can not sell out our values at this stage. Not when we have momentum.
I don't know how much good this will do, but I started a petition to protest the inclusion of a non-native game in a Humble Indie Bundle:
http://www.ipetitions.com/petition/hib-native/ [External Link]
Please add your signatures. It is worded in a very constructive way and it seemed like the most civil way to get our point across.
We can not sell out our values at this stage. Not when we have momentum.
Humble Bundle number 13!
1 Jun 2012 at 4:04 am UTC
1 Jun 2012 at 4:04 am UTC
Considering everything, if I do grab this I am considering not giving anything in the form of a Humble Tip. Including a game with a WINE wrapper is just something I never expected from them. And I definitely would not give a cent to the developers of Limbo...
That said, I still want to pick it up so that I will finally get myself a copy of Amnesia and also grab Physconauts, which I have heard great things about. I will see how things go though.
That said, I still want to pick it up so that I will finally get myself a copy of Amnesia and also grab Physconauts, which I have heard great things about. I will see how things go though.
Humble Bundle number 13!
31 May 2012 at 6:12 pm UTC
31 May 2012 at 6:12 pm UTC
I was rather meh when I heard this was coming, but now it's... woah!
They ported Psyhconauts? Bloody Hell! :eek:
They ported Psyhconauts? Bloody Hell! :eek:
Dirk Dashing 2 v0.9.1 is out!
2 Jun 2012 at 11:37 pm UTC
2 Jun 2012 at 11:37 pm UTC
You do not need to explain the allure to me Troy - I grew up playing Apogee games. Chips Challenge too, but anyway... ;)
My uncle had a disk full of Apogee game demos given to him after he gave us a fridge back in the day, so it is a kind of family interest in a way (though he is mostly a Civilization fanatic). Not quite the same as what was brought up here, but he taught us a few things about how to play Pagantizu, for instance.
I was more personally interested in the side scrollers like the original Duke Nukem games though. I may mostly be a FPS player but I still have time for a good side-scroller.
My uncle had a disk full of Apogee game demos given to him after he gave us a fridge back in the day, so it is a kind of family interest in a way (though he is mostly a Civilization fanatic). Not quite the same as what was brought up here, but he taught us a few things about how to play Pagantizu, for instance.
I was more personally interested in the side scrollers like the original Duke Nukem games though. I may mostly be a FPS player but I still have time for a good side-scroller.
Dirk Dashing 2 v0.9.1 is out!
2 Jun 2012 at 6:33 pm UTC
2 Jun 2012 at 6:33 pm UTC
I definitly see the Secret Agent, Commander Keen, and other Appogee influences there.
For what it's worth, I do know and have fond memories of Chips Challenge Brandon. ;)
For what it's worth, I do know and have fond memories of Chips Challenge Brandon. ;)
Because We May (Indie Sale)
26 May 2012 at 12:00 am UTC
26 May 2012 at 12:00 am UTC
Question...
Super Office Stress: $3.0 $99.99
Surely you jest? :confused:
Super Office Stress:
Surely you jest? :confused:
Jane Jensen's Moebius and Pinkerton Road Studio
20 May 2012 at 4:58 pm UTC Likes: 1
20 May 2012 at 4:58 pm UTC Likes: 1
I got introduced to point and click by Yatzhee's old adventure games (Rob Blanc and Arthur Yahtzee) and I played those mostly for the humour, which is a good compliment in such titles. That said, I have grown a little fond of point and click in general, even if I have never been all that good at finding the puzzles (though I am getting better!).
The thing you got to consider is that ten years ago many genres were said to be "commercially unviable", but slowly but surely the Indie revolution has proved them wrong, with platformers being the most prominent example (which is why we have some many!). Out of all of them though, it was the point and click adventure that was cast away from the commercial market the fastest, and was most considered something which could only be supplied by the hobbyist.
Double Fine and Moebius and The Journey down to grab something from another thread are just like Braid and Cave Story - they are trying to prove that such titles can still be viable. That is why they generate all the money and the like - the idea of restoring the genre seems worth saving to many people.
The thing you got to consider is that ten years ago many genres were said to be "commercially unviable", but slowly but surely the Indie revolution has proved them wrong, with platformers being the most prominent example (which is why we have some many!). Out of all of them though, it was the point and click adventure that was cast away from the commercial market the fastest, and was most considered something which could only be supplied by the hobbyist.
Double Fine and Moebius and The Journey down to grab something from another thread are just like Braid and Cave Story - they are trying to prove that such titles can still be viable. That is why they generate all the money and the like - the idea of restoring the genre seems worth saving to many people.
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