Latest Comments by x_wing
Valve updates Counter-Strike: Global Offensive for French players to deal with loot boxes
1 Oct 2019 at 8:06 pm UTC
Don't get me wrong, I understand that there is a huge difference between products and I really agree with you that a key difference probably regards in the simplicity of the purchasing/reselling of lootboxes items. Either case, as the mechanics of lootboxes are used in so many other products, it really makes me wonder how far we must go with the regulations... and that's what I think is difficult to answer.
1 Oct 2019 at 8:06 pm UTC
Quoting: SamsaiMy view is that we may as well regulate physical collectible cards and such.Regarding physical cards, I believe that there is some regulation (at least in my country) in the sense of having the same probability of getting any card (i.e. there shouldn't exist any _difficult_ to get card... but we all know that the difficult ones do exist :P)
Quoting: SamsaiI don't see a benefit in such things being sold as black boxes either. The thrill aspect of opening them is practically the same as with in-game lootboxes, the harmful effects are merely mitigated by the fact you need to go more out of your way to purchase them (going to a store versus clicking a button in a game you are already playing). So, IMO, better either sell them in packages that label the contents or as individual items.But, can we say the same for kinder surprise eggs or LOL surprise dolls? How do we set the limit? Does every loot mechanic based product requires this regulations?
Don't get me wrong, I understand that there is a huge difference between products and I really agree with you that a key difference probably regards in the simplicity of the purchasing/reselling of lootboxes items. Either case, as the mechanics of lootboxes are used in so many other products, it really makes me wonder how far we must go with the regulations... and that's what I think is difficult to answer.
Valve updates Counter-Strike: Global Offensive for French players to deal with loot boxes
1 Oct 2019 at 6:31 pm UTC
My only doubt with collective items (such as the FUT cards) is when I compare them with the physical trading card market. My question here is: Should we enforce stricter rules on this items or we must set the same as the physical ones?
1 Oct 2019 at 6:31 pm UTC
Quoting: orochi_kyoIf people doesnt like lootboxes, dont buy or play games that use loot boxes, this is not a sensitive sector like health, communications or education, this is gaming and people doesnt need to play these "loot boxes videogames" to have a dignified life.Following your reasoning here, we should remove gambling laws all together, don't we? I mean, nobody is forced to go to the casino and gamble.
My only doubt with collective items (such as the FUT cards) is when I compare them with the physical trading card market. My question here is: Should we enforce stricter rules on this items or we must set the same as the physical ones?
D9VK 0.22 released fixing The Sims 2 and games complaining drivers are too old
30 Sep 2019 at 3:25 pm UTC
30 Sep 2019 at 3:25 pm UTC
I always wondered: Is there anyway to have a list of the pending features for DX9/11 on D9VK/DXVK? Don't know, something like the Mesa Matrix or similar.
Mesa 19.2 released to push open source graphics drivers
26 Sep 2019 at 3:03 am UTC Likes: 2
To be fair, the easiest and simple way to test mesa-aco is to keep it installed system wide and that requires as much knowledge as installing a beta driver on Windows (if not less). So the learning curve for playing games on Linux is not different to Windows even if you want to play around with experimental features.
BTW, KDE Neon is a Ubuntu based distro. No black magic involved and it's a nice distro if you like to get KDE latest releases.
26 Sep 2019 at 3:03 am UTC Likes: 2
Quoting: scaineI understand that it can sound complex and difficult (still, believe it or not compiling mesa only requires to run three commands... after you resolve a ton of dependencies :P) but it is only related to being able to use an experimental driver with the flexibility I suggested.Quoting: x_wingYou lost me at "compile". I kept at it, but then there was something about unpack deb files. Jesus, it's 2019. This isn't 2012 Linux anymore. Either it'll work by adding a package/snap, or at worst, I have to add a PPA. Compiling? C'mon.Quoting: linuxcityI have the Mesa aco drivers should I stick with that or go with this oneIf you want to use valve compiler for AMD GPU you should stick with your current drivers or use a bleeding-edge version of Mesa (aco was merged and will be shipping with Mesa 19.3).
From my point of view, your best option is to keep at system wide a stable version of Mesa and compile ACO drivers by yourself. That way you will have a stable system and you will also be able to use ACO on the games/app you prefer.
EDIT: worth mention that compiling may not be mandatory if you have an Ubuntu based distro. In that case you can unpack deb files of a Mesa-ACO ppa in specific directories in order to get the driver running (the same should be possible with arch based distros).
In all seriousness, I didn't understand pretty much any of your answer. And while I realise that ignorance is nothing to be proud of, if this is what we need to learn to play games on Linux, we've already lost this fight, I think. No idea what "KDE Neon" architecture is, but it sounds like Gentoo, Slackware, or Arch - totally hardcore. Not my scene (obviously).
To be fair, the easiest and simple way to test mesa-aco is to keep it installed system wide and that requires as much knowledge as installing a beta driver on Windows (if not less). So the learning curve for playing games on Linux is not different to Windows even if you want to play around with experimental features.
BTW, KDE Neon is a Ubuntu based distro. No black magic involved and it's a nice distro if you like to get KDE latest releases.
Mesa 19.2 released to push open source graphics drivers
25 Sep 2019 at 8:23 pm UTC Likes: 1
From my point of view, your best option is to keep at system wide a stable version of Mesa and compile ACO drivers by yourself. That way you will have a stable system and you will also be able to use ACO on the games/app you prefer.
EDIT: worth mention that compiling may not be mandatory if you have an Ubuntu based distro. In that case you can unpack deb files of a Mesa-ACO ppa in specific directories in order to get the driver running (the same should be possible with arch based distros).
25 Sep 2019 at 8:23 pm UTC Likes: 1
Quoting: linuxcityI have the Mesa aco drivers should I stick with that or go with this oneIf you want to use valve compiler for AMD GPU you should stick with your current drivers or use a bleeding-edge version of Mesa (aco was merged and will be shipping with Mesa 19.3).
From my point of view, your best option is to keep at system wide a stable version of Mesa and compile ACO drivers by yourself. That way you will have a stable system and you will also be able to use ACO on the games/app you prefer.
EDIT: worth mention that compiling may not be mandatory if you have an Ubuntu based distro. In that case you can unpack deb files of a Mesa-ACO ppa in specific directories in order to get the driver running (the same should be possible with arch based distros).
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 3:00 pm UTC
20 Sep 2019 at 3:00 pm UTC
Quoting: GuestValve could benefit from this if they're allowed to get a % of the resale (as Steam would likely still act as the market for these transactions). Even maybe a cut for the developers/publishers. I dunno, maybe like 5% or 10% each.They will have to think on what to do with games trading cards too. Is very fun to think all the consequences of this change for the business model of Steam (and probably every Store... imagine Origin allowing games reselling ROFL!)
Whenever someone sells something on eBay, that marketplace gets a cut because they facilitate the whole framework and infrastructure for the sale, and Steam should be no different.
Yeah, you could sell the key to someone else manually, but a game purchased with Steam Key is still "delivered" through Valve's infrastructure (Steam) so they should get a cut, and the game's upkeep (patches, updates so they don't "wear out") are maintained by the developer/publisher so they should too.
Just an idea, I'm not saying this is the way to fix this situation for Valve or French Gamers. I just thought it's an interesting tangent to consider.
*shrugs*
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 11:30 am UTC
20 Sep 2019 at 11:30 am UTC
Quoting: KuduzkehpanThis will affect poor countries in positive way.Also ability to re-sell games will create a big marketing between players and maybe it creates a blackmarket inside the whole gamer community. At least i will be happy to sell my games and get some profit for re-investments and other development purposes.Not sure of that. If publishers discover that selling games on poor countries undermines the sales on the rich ones, they will simply increase prices on poor countries or stores will add more restrictions to those markets.
Also i prefer a renting system which protects both developers and costumers in same time. Just for cases like
"facepunch and rust" as follows pay 10 dolar euro or whatever to rent a game for 3 months. Then decide to buy or not. This is also why DEMO's are up and running.
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 12:42 am UTC
20 Sep 2019 at 12:42 am UTC
Being from Argentina made me think of another big problem for Steam: how to handle regional prices? I know that they already allows some restriction to keys (e.g. only allow the activation on Latam), but with countries as the one I live (with a currency that devaluates more than a 30% from one week to another) Steam will have a hard time trying to control reselling prices if it's not careful.
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 12:27 am UTC
20 Sep 2019 at 12:27 am UTC
Quoting: ShmerlThat's debatable. You have access to the game in their platform, so only allowing the reselling in their platform will have a lot of sense. Anyway, they can do this in the beginning a then fight the lawsuit that could come afterwards.Quoting: x_wingThe law just says that you should be able to resell, but it doesn't says where. So, I think that is quite probable that you will only be able to resell in a internal market of the store (and the store can get a fee from that resell)I don't think that would fit the idea of that law. I.e. it's not mandating a middleman. So it means you can sell it however you want.
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 12:20 am UTC
By the way, I don't think that free games will disappear. If you give a game for free and a lot of people get it, the price will go near zero (supply and demand). The only thing that may changes is that games will be free when they reach their EOL.
20 Sep 2019 at 12:20 am UTC
Quoting: ShmerlHowever I don't think it fixes their worries about total number of sales going down. Imagine someone playing a game, and then selling it to others, who are buying from such people instead of the store directly. The bottom line would be less sales for the store and developers.The law just says that you should be able to resell, but it doesn't says where. So, I think that is quite probable that you will only be able to resell in a internal market of the store (and the store can get a fee from that resell).
By the way, I don't think that free games will disappear. If you give a game for free and a lot of people get it, the price will go near zero (supply and demand). The only thing that may changes is that games will be free when they reach their EOL.
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