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Latest Comments by x_wing
Key reseller G2A is back in the spotlight again, as a petition is up to ask them to stop selling indie games
8 Jul 2019 at 6:53 pm UTC

Quoting: orochi_kyo
Quoting: GuestThe video game market is broken as shit. You have publishers gouging money from gamers everywhere you turn, so people turn to other sources in order to buy games for less. Its been happening for decades. Remember when copied games were sold in the market for a fraction of the retail price?
This argument could work in the 90s, but it is not as easy to steal a physical disk or a cassette than a key.
The problem you explained is already solved, if DLCs and lootboxes annoys you, dont buy those games and get some other games. Even some AAA games are way too cheap on sales.
We are almost at 2020 and we have stores with local currencies and local payment methods, stop justifying this trash and trying to sound smart about it. G2A is as trash as it users and defenders.
Funny thing is that the devs ask users to do the same that most of us (the poor kids) did in the 90s. So yes, it's not like the 90's 00's piracy problem, is more a problem of how they have to deal with the steal charges and that G2A just associates with the robbers.

From my point of view, some of the devs complaints helps me once again to justify Steam 30% cut (supposing that Steam deals with the credit card charge-backs and game deactivation).

Key reseller G2A is back in the spotlight again, as a petition is up to ask them to stop selling indie games
8 Jul 2019 at 6:26 pm UTC

Quoting: Mal
Quoting: g000hI was under the impression that a site like G2A is involved with reselling unwanted game keys. You buy a bundle somewhere, you already own one game in that bundle and so the key is useless to you. You put the key on a site like G2A for a small sum back. It doesn't seem "so bad" viewed that way.
Then limiting the number of keys of the same game one account can resell per month should greatly mitigate the issue.
It would be easier to do a key cold-down time. Of course, this would only work with fraudulent key acquisition, for beta or press keys there isn't an easy solution without a key validation system (but at least, that would isolate fraud to G2A users that bought the key) .

In the current state, buying keys from G2A is the same as buying car parts from unauthorized re-sellers; in the end you could be part of a credit card fraud operation.

Debian 10 "Buster" has finally been released
7 Jul 2019 at 3:33 pm UTC Likes: 1

Quoting: ThormackThe new Steam officially supported distro just launched.
Awesome.

(Just a speculation, for now...)
Is Nvidia proprietary driver working with Wayland? I can remember that nvidia devs created some patches for gnome and KDE in order to get it working, but I feel that they were quite recently for any Debian support chance.

If those patches aren't present, I doubt that Debian will be a Steam officially supported distro any time soon.

Total War: Three Kingdoms gets mod support, Reign of Blood DLC and 1.1 patch now out for Linux
5 Jul 2019 at 12:34 pm UTC Likes: 1

I'll probably do the same as gojul. But Feral, where is my Shadow of the Tomb Raider????

10 years ago GamingOnLinux was created, what a ride it's been
5 Jul 2019 at 11:42 am UTC Likes: 2

Happy B-Day GOL! Let's go for another 10 and the final annihilation of the monopoly :P

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
5 Jul 2019 at 12:18 am UTC

Quoting: Shmerl
Quoting: massatt212im not so good at the linux stuff
its kinda hard. if their is a step by step guys point me to the direction
I wrote a guide with some general ideas (though it's a bit out of date for building steps). I'll revisit it once Debian testing will get unfrozen. It focuses on Debian though. But the method to run stuff with custom built Mesa in non standard location is generic.

See: https://www.gamingonlinux.com/wiki/Building_Mesa_from_source
You may want to add meson instructions too. From my point of view, is far easier to setup: https://www.mesa3d.org/meson.html [External Link]

The impressive first-person metroidvania puzzler "Supraland" now has Linux support
4 Jul 2019 at 3:55 pm UTC

Just bought the game. It's really well done and quite fun! My only problem is that I have big fps slowdown in the starting city and in other places too. It definitely requires a little of optimization for Mesa...

Anyway, the game is completely playable!

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 8:17 pm UTC Likes: 6

Quoting: YoRHa-2BI've had access to this for several months now and it really is promising. Most of my games do see small improvements, enough to match native D3D11 performance in some cases.

And then there's Nier: Automata, which sees a massive improvement (1440p rendering resolution, RX 480): https://imgur.com/a/DBpo43T [External Link]
You get better performance than on Windows? Is the entropy decreasing? HOLY FUCK VALVE!

EDIT: By the way, just in the moment I decided to stop buying games on the sale Valve comes and does this. Valve you're diabolical...

Planet Explorers goes free as Pathea Games lose the multiplayer code
3 Jul 2019 at 1:00 pm UTC Likes: 2

Quoting: Guestzede05 [developer] 26 Jun @ 3:58am
@The sap is rising! We have all of our available code backed up on our SVN server. But the programmer that wrote the lobby code back in 2014 wrote some of the code directly to the lobby server. So we don't have these, and since this programmer isn't here anymore, and probably wouldn't remember what he wrote even if he were, the entire thing doesn't work unless we rewrite.
The old trick of writing code in production... nice! Still, they should have something at least. Either case, hope they finally move to git for their next project.

Planet Explorers goes free as Pathea Games lose the multiplayer code
3 Jul 2019 at 12:54 pm UTC Likes: 2

Quoting: PsychojauIt's always complicated nowadays when you are a small indie : free storage is nice but... is anything free ? Versioning systems for closed sources have a cost and there is always the bandwidth problem : game projects are HUGE. Not only you have all the game content and it's sources, but you also have a lot of garb** *erm* a lot of things that won't always be useful in the near future lol.
In this case we're talking about server code, so it's probably a 100% text files. You don't need such huge amount of disc space for that, not to mention that if you use a version control system like git (with a remote in a local server of your own) you will have your repository replicated on the computer of each developer for no cost.

I can accept that a game code from the 90s is lost for ever due to "reasons", but something developed in the last 10 years cannot be excused unless I think that this devs are a bunch of novices/inepts.