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Latest Comments by TheSHEEEP
Godot 3.1 is out, a massive upgrade for this impressive open source game engine
14 Mar 2019 at 10:13 am UTC

Awesome, with this release out, I can start prototyping some algorithm ideas I'm working on.
Well.. once I'm finished working on the theory. So maybe 3.2 will be out by that time ;)

I just wish they wouldn't have messed the trailer up with dubstep of all things.
Had to turn down the volume to keep sane...

Quoting: KimyrielleDoes anyone know if 4.0 will be breaking backwards compatibility with projects started in 3.x, like 3.0 did with 2.x projects?
I certainly hope so.
Backwards compatibility is a chore that hinders advancement, refactoring, improvements, patches, ...

However, 3.1 does have a tool that ports old projects to 3.1. Used that on an old project of mine. It may not work 100%, but it does do a lot of the work for you.

Quoting: gustavoyaraujoDoes anyone know any linux title developed on it?
The one I played last was Deep Sixed.

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 1:10 pm UTC Likes: 2

Quoting: stuffAlso I'm a little bit irritated why we as Linux gamers should call Artifact a failure and a dead game. Remember, Linux also has very few users/games. But I have no problem finding matches in Artifact and I also have no problem finding games on Linux.
A failure relative to the expectations and to what they likely invested into it.

Also, trust me, three months from now, you'll be having problems finding matches in Artifact... The problem with online games is that once it becomes clear they are dying, there's almost no turning back. It's a self-fulfilling prophecy in almost all cases.
Who's going to come in now? Since the game is dying, that would be an unwise investment of time and money.
So for the most part, only "old" players remain. And those dwindle slowly, too.

Maybe going F2P would help, but with them laying off staff I don't think that's what will happen.

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 1:09 pm UTC Likes: 3

There are just so many things that are sad.
The failure would have been entirely preventable and was for the most part foreseeable.

A virtual trading card game that requires an entry fee? Bad idea on its own.
A virtual trading card game that requires an entry fee and THEN additionally a lot of money to pump into it? Bad idea.
No meaningful progression in a TCG? Bad idea.
No good matchmaking in a TCG? Bad idea.
Announcing it to a crowd of people who wanted something entirely different? Bad idea.

As Liam wrote, the core gameplay is actually good, which makes it all the sadder that everything around it never really gave it a chance.

Quoting: rkfgSure, but there are two ways to acknowledge the issue: either fix it or give up. Valve can lose the trust these 1.5m put in them or regain it if they fix the game one way or another. I don't believe the appropriate response to players abandoning the game is doing the same from the developer side, at least not for a big company like Valve. For indies this really might be too much to handle and it might be the time when they sell their car and house to cover the debts and move to the mom's basement or wherever (can't blame anyone in such situation, it sucks but it happens). But Valve can do better.
Valve would be incredibly stupid from a business perspective to invest further in this game. Maybe they'll keep it alive with a skeleton crew. But anything more than that would be wasted money.
You have one chance with a game like that, and they failed.
And Valve didn't lose that much trust because most player never cared for the game to begin with - it never was anywhere near as popular as MtG or Hearthstone. They can afford to lose some people - a better loss than the loss of money trying to ressurrect this game.
And Valve realized that and acted accordingly. If you own a business, you need to face reality sometimes.

Valve would really only need to do one thing to give people what they want: Learn to count to three. Half-Life, L4D, Portal, ...

ATOM RPG to get a much improved English translation, modding support and tons of new features
5 Mar 2019 at 5:37 pm UTC

That's great news. I played through the game once and was waiting for a good time to do a second playthrough.

GOG are ending their 'Fair Price Package program', soon after letting staff go
4 Mar 2019 at 12:59 pm UTC

Quoting: Desumthe binaries for Beamdog's Enhanced Editions are probably not going to be trivial to get running in a decade or so under GNU/Linux
Why would you think so?

Intense looking indie horror title 'WOUNDED' is coming to Linux
4 Mar 2019 at 11:41 am UTC

"A Linux version is headed to Linux".
You might want to rephrase that ;)

ToeJam & Earl: Back in the Groove is out and it has Linux support
1 Mar 2019 at 8:07 pm UTC

And apparently, Macaulay Culkin is the producer.
What.

http://www.nintendolife.com/news/2019/02/macaulay_culkin_revealed_as_executive_producer_on_toejam_and_earl_back_in_the_groove [External Link]

Not really sure about the game. I saw some videos and they look like you just walk around and try to no be hit by enemies. Is that all?

Cold Hearts, a visual novel about dating household appliances is real and heading to Linux
28 Feb 2019 at 8:30 pm UTC Likes: 1

Quoting: SalvatosI feel like they seriously missed an opportunity here by not making the fridge say "Put your meat in me" :|
Maybe it is open to modding?
Couldn't wait to see what Loverslab would do with it.