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Latest Comments by TheSHEEEP
Cataclysm - Dark Days Ahead, a free and open source turn-based survival game had a huge update
19 Mar 2019 at 3:31 pm UTC Likes: 1

That game is just crazy.
And great fun, once you figure out what to do/how to do it.

The only downside of the game is that once you do get the hang of it and manage to build yourself a hideout, the game's basically over as nothing can really harm you any more.
But getting there does require a lot of luck and planning.

Valve making steps to address 'off-topic review bombs' on Steam
18 Mar 2019 at 8:29 am UTC Likes: 2

Quoting: Eike
Quoting: orochi_kyoFor being a Linux site this is really full of corporate drones, which are like, "ohh my God, those poor devs".
Developers are humans, too.
Nonono, they are greedy, scummy beings, whose only intention is to suck the money out of unsuspecting, innocent users, who blindly and tragically stumble into their malicious schemes.
The suffering and screams of the innocent is the only thing keeping developers alive, don't you see it?!

How, without the powerful weapon of unrelated spam, can we possibly hope to defeat those evildoers? Oh, woe is us!

Valve making steps to address 'off-topic review bombs' on Steam
18 Mar 2019 at 8:23 am UTC Likes: 3

Quoting: orochi_kyoFor being a Linux site this is really full of corporate drones, which are like, "ohh my God, those poor devs".
Review bombing works both ways, it was used on GTA V when Take Two decided to shut down the modding scene of the game by sending a C&D letter to Open GTA developers and also worked (in a positive way) when ASW (maybe most of you arent aware of this) a fighting games developer was doing their first port for PC, which were awful but everyone was happy to see the company developing for PC and everyone was like, "port is awful but ASW is trying".
Oh, great, two "positive" examples in the face of probably dozens or more negative ones... Well, the latter isn't even positive as a shitty port is a shitty port. "Is trying" is irrelevant. Game reviews are not the place for charity.

Quoting: orochi_kyoThis is just another move Valve is doing to please AAA developers, the ones who hates customers to have a voice and since Devs can ban anyone who dares to say anything negative in their hubs, this is another way for sweeping things under the rug. Too bad for Valve, so afraid of AAA devs moving to Epic Fail Store.
Nope, this has nothing to do with AAA, as games across the spectrum have been hit by it.
You also still have a voice without spamming something that is meant be about the quality of the game with irrelevant clutter: Don't buy the game, talk about it on forums, social media, etc.
It's not like suddenly you are silenced, you just cannot (well, you can, but it will be ignored by most) misuse the review system for a game for unrelated critique of the developer/publisher.
With that taken out, a bit more effort might be required - and that is a good thing, because low-effort crap like review-bombing was never useful.

Quoting: orochi_kyoAlso we stopped paid mods thanks to review bombing, but it seems being a pro-corporate anti-consumer guy is the trend these days. Funny thing all of you are consumers...
Don't fool yourself. Paid mods were stopped because of the buzz it generated, of which angry review bombs were a negligible part. Which is the same for all other cases in which review-bombs were just a symptom of a big outrage. And such outrage will continue to happen and generate buzz - just except for the review section for a game, because it has no place there.

Valve making steps to address 'off-topic review bombs' on Steam
17 Mar 2019 at 9:12 pm UTC Likes: 5

Quoting: monnefSo yes, IMO a game should have worse score and reviews if its price was halved in first week and customers weren't compensated (e.g. returned portion of money or some points for cash shop).
The review score is meant to represent the quality of the game.
Not how nice the publisher is.
Not how nice the developer is.
Not how some random dev tweeted something that offended a few people.
Not for how fitting the price policy is (except if a game is overpriced, of course).

Nothing of that says anything about the game.
And nothing of that should be part of the review score.

Yes, I know it is the only "channel" that some users WRONGLY think to have. Well, though shit, it's still the wrong place.

If at all, introduce a second review score, one that actually is focused on the developer (and/or publisher).

Godot 3.1 is out, a massive upgrade for this impressive open source game engine
14 Mar 2019 at 10:13 am UTC

Awesome, with this release out, I can start prototyping some algorithm ideas I'm working on.
Well.. once I'm finished working on the theory. So maybe 3.2 will be out by that time ;)

I just wish they wouldn't have messed the trailer up with dubstep of all things.
Had to turn down the volume to keep sane...

Quoting: KimyrielleDoes anyone know if 4.0 will be breaking backwards compatibility with projects started in 3.x, like 3.0 did with 2.x projects?
I certainly hope so.
Backwards compatibility is a chore that hinders advancement, refactoring, improvements, patches, ...

However, 3.1 does have a tool that ports old projects to 3.1. Used that on an old project of mine. It may not work 100%, but it does do a lot of the work for you.

Quoting: gustavoyaraujoDoes anyone know any linux title developed on it?
The one I played last was Deep Sixed.

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 1:10 pm UTC Likes: 2

Quoting: stuffAlso I'm a little bit irritated why we as Linux gamers should call Artifact a failure and a dead game. Remember, Linux also has very few users/games. But I have no problem finding matches in Artifact and I also have no problem finding games on Linux.
A failure relative to the expectations and to what they likely invested into it.

Also, trust me, three months from now, you'll be having problems finding matches in Artifact... The problem with online games is that once it becomes clear they are dying, there's almost no turning back. It's a self-fulfilling prophecy in almost all cases.
Who's going to come in now? Since the game is dying, that would be an unwise investment of time and money.
So for the most part, only "old" players remain. And those dwindle slowly, too.

Maybe going F2P would help, but with them laying off staff I don't think that's what will happen.

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 1:09 pm UTC Likes: 3

There are just so many things that are sad.
The failure would have been entirely preventable and was for the most part foreseeable.

A virtual trading card game that requires an entry fee? Bad idea on its own.
A virtual trading card game that requires an entry fee and THEN additionally a lot of money to pump into it? Bad idea.
No meaningful progression in a TCG? Bad idea.
No good matchmaking in a TCG? Bad idea.
Announcing it to a crowd of people who wanted something entirely different? Bad idea.

As Liam wrote, the core gameplay is actually good, which makes it all the sadder that everything around it never really gave it a chance.

Quoting: rkfgSure, but there are two ways to acknowledge the issue: either fix it or give up. Valve can lose the trust these 1.5m put in them or regain it if they fix the game one way or another. I don't believe the appropriate response to players abandoning the game is doing the same from the developer side, at least not for a big company like Valve. For indies this really might be too much to handle and it might be the time when they sell their car and house to cover the debts and move to the mom's basement or wherever (can't blame anyone in such situation, it sucks but it happens). But Valve can do better.
Valve would be incredibly stupid from a business perspective to invest further in this game. Maybe they'll keep it alive with a skeleton crew. But anything more than that would be wasted money.
You have one chance with a game like that, and they failed.
And Valve didn't lose that much trust because most player never cared for the game to begin with - it never was anywhere near as popular as MtG or Hearthstone. They can afford to lose some people - a better loss than the loss of money trying to ressurrect this game.
And Valve realized that and acted accordingly. If you own a business, you need to face reality sometimes.

Valve would really only need to do one thing to give people what they want: Learn to count to three. Half-Life, L4D, Portal, ...

ATOM RPG to get a much improved English translation, modding support and tons of new features
5 Mar 2019 at 5:37 pm UTC

That's great news. I played through the game once and was waiting for a good time to do a second playthrough.

GOG are ending their 'Fair Price Package program', soon after letting staff go
4 Mar 2019 at 12:59 pm UTC

Quoting: Desumthe binaries for Beamdog's Enhanced Editions are probably not going to be trivial to get running in a decade or so under GNU/Linux
Why would you think so?