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Latest Comments by TheSHEEEP
Civilization VI: Rise and Fall is a solid and focused expansion
3 Apr 2018 at 11:19 am UTC

This sounds mostly interesting, but to be honest, one thing I don't like at all:
Failing to earn a golden age or even falling into a dark age isn’t all bad, however, as it gives you a chance to choose dedications (sort of objectives) that, if completed, add massively to your era score. Civilizations in dark ages, if they get enough points for a golden era, enter what is then a heroic age where they may get even more boons. It works as a good system of keeping games dynamic and gives civilizations who have fallen behind a chance to catch up.
This sounds like the kind of handholding that I absolutely loathe.
If you play bad, you should be last and not get bonuses for some strange kind of rubber-banding to push you back into the game that you rightfully lost due to wrong decisions.

What kind of "lesson learned" is that if your bad play is rewarded in such a way?

I can only hope that in practice all this does is reduce snowballing a bit, as the games do tend to be over once one player gets ahead in score a lot.
And that fulfilling such dark age conditions is not a given.

Robocraft Royale could see Linux support if their release goes well
28 Mar 2018 at 4:56 pm UTC Likes: 1

Quoting: ArdjeIf Battle Royale is the same as Last-Man-Standing, can we please call it LMS? I am too old for hypes.
Last Man Standing is too sexist, I guess.

Battle Royale certainly isn't new, though.
The movie came out in 2000, and that is where the name comes from. At least that is what I assumed and what Wikipedia seems to confirm: Wikipedia link [External Link]
Video game adaptations of the battle royale survival concept became popular in the mid-2010s, with games such as Day Z, H1Z1: King of the Kill, PlayerUnknown's Battlegrounds and Fortnite.
Then again, I don't know just how old you are ;)

BATTLETECH to launch in April, Linux version will be 2-3 months behind
28 Mar 2018 at 9:50 am UTC Likes: 3

Awesome! Means linux gamers get a fixed and patched version!

Unity has published the C# source for the UnityEngine and UnityEditor
27 Mar 2018 at 2:47 pm UTC

Quoting: tuubiIn any case, GDScript seems much closer to Python than JS based on code snippets.
Indeed, it is. Edited my post.
No idea how I came up with JavaScript *shrugs*

I like it for prototyping, but if I had to write something production ready in a game that I know will have certain performance bottlenecks, I'd rather write in something fast as Mono to begin with.
You can't write every piece of code that has a performance impact in C++, especially not if you are planning to deliver a game with modding capabilities (so you will use the same API modders will, more or less).
Plus, writing in a scripting language is just way faster, which is also worth a lot - otherwise you could just write the whole game in C++, and who does that any more?

Ash of Gods is a gorgeous but deeply flawed adventure
27 Mar 2018 at 2:42 pm UTC

They copied that turn-based round-robin order from Banner Saga. It was horrible there and is horrible here.
But I did not hear nice things about the English translation from any source. And if that is (as it seems) at least partly due to bad writing in the original language...

I'll wait for a few patches and then check it out, maybe.

Unity has published the C# source for the UnityEngine and UnityEditor
27 Mar 2018 at 7:58 am UTC Likes: 1

Quoting: aislan
Quoting: GustyGhostStrategic closedness. Unreal Engine are doing the same, I believe.

Maybe Godot will eat their lunch if they're not careful.
Do you think Godot is better or on par with Unity right now?
It clearly isn't.
But that is also clearly a "yet".

Of all the engines, I think Godot has the greatest promise so far. It is just that well thought out and "manufactured".
If they can manage to get even more examples and documentation together, as well as improve the tech*, of course, they will be in a very good spot.

*Not that their current tech is bad, but the C#/Mono support is still not quite there. Instead they have this custom Python-like language which keeps many people away for "I don't wanna learn ANOTHER language" and performance reasons. It's really not a bad scripting language, but I would vastly prefer C# for the auto-completion capabilities and performance alone - and my personal distaste for non-static typed languages ;).
Also, Vulkan is on the horizon [External Link], which is awesome for obvious reasons.

I didn't dig in too deep, yet, so I don't really know about other fine details like performance in case of thousands of nodes on the screen, (does it have instancing?), etc.

Either way, the mere fact that it is pretty damn good already AND free is a huge plus.

Pizza Connection 3 is out with day-1 Linux support, some initial thoughts
23 Mar 2018 at 11:00 pm UTC

Quoting: BS86And: The "tiny" minority is more then 40% of all steam reviewers.
That really is absolutely tiny.
You have to take into account that games are only bought by those with a high likelihood to like them to begin with. And if of THOSE only 40% or less like the game... ouch.

Turn-based RPG Ash of Gods: Redemption is now out with day-1 Linux support
23 Mar 2018 at 10:58 pm UTC Likes: 2

All right, all right. I put it on my wishlist.
Are you happy now, people?! ;)

Pizza Connection 3 is out with day-1 Linux support, some initial thoughts
23 Mar 2018 at 10:30 am UTC

Quoting: liamdawe
Quoting: TheSHEEEP
Quoting: throghWell, another Unity-game with included and enforce telemetry. :sick:
I doubt very much that the engine used automatically imposes any data collection without the devs doing anything.
Actually, all Unity games do by default.
Whoa, that's... rough.
And I guess many devs don't really care to disable it. Or know much about it.
Is there a way to find out if it is enabled in a given game?

Pizza Connection 3 is out with day-1 Linux support, some initial thoughts
23 Mar 2018 at 10:21 am UTC

Quoting: throghWell, another Unity-game with included and enforce telemetry. :sick:
I doubt very much that the engine used automatically imposes any data collection without the devs doing anything.