Latest Comments by TheSHEEEP
Pizza Connection 3 is out with day-1 Linux support, some initial thoughts
23 Mar 2018 at 10:30 am UTC
And I guess many devs don't really care to disable it. Or know much about it.
Is there a way to find out if it is enabled in a given game?
23 Mar 2018 at 10:30 am UTC
Quoting: liamdaweWhoa, that's... rough.Quoting: TheSHEEEPActually, all Unity games do by default.Quoting: throghWell, another Unity-game with included and enforce telemetry. :sick:I doubt very much that the engine used automatically imposes any data collection without the devs doing anything.
And I guess many devs don't really care to disable it. Or know much about it.
Is there a way to find out if it is enabled in a given game?
Pizza Connection 3 is out with day-1 Linux support, some initial thoughts
23 Mar 2018 at 10:21 am UTC
23 Mar 2018 at 10:21 am UTC
Quoting: throghWell, another Unity-game with included and enforce telemetry. :sick:I doubt very much that the engine used automatically imposes any data collection without the devs doing anything.
Pizza Connection 3 is out with day-1 Linux support, some initial thoughts
22 Mar 2018 at 1:38 pm UTC Likes: 1
22 Mar 2018 at 1:38 pm UTC Likes: 1
As almost all non-indie games of the coaster/tycoon/park/city type of game, this one just seems to be of bad quality, too rushed, very by-the-books with little love put into it.
I really have to wonder what is up with that.
At the same time, there are indies out there doing things much better - just that no indie has yet picked up the Pizza Connection type of game as far as I'm aware.
Fun fact: Almost all reviews on Steam so far are in German - for some reason Germans just go crazy over this kind of game. Just like simulations in general. And all complain about the same things: Bad performance, feels unfinished, step down from the earlier games.
I really have to wonder what is up with that.
At the same time, there are indies out there doing things much better - just that no indie has yet picked up the Pizza Connection type of game as far as I'm aware.
Fun fact: Almost all reviews on Steam so far are in German - for some reason Germans just go crazy over this kind of game. Just like simulations in general. And all complain about the same things: Bad performance, feels unfinished, step down from the earlier games.
Ken Follett's The Pillars of the Earth final book will be out March 29th
22 Mar 2018 at 9:03 am UTC Likes: 1
22 Mar 2018 at 9:03 am UTC Likes: 1
This is on my wishlist since what feels like the beginning of time :D
Maybe I will soon be able to finally purchase it and try it out - I really don't like episodic formats, so I only buy when something is complete.
Maybe I will soon be able to finally purchase it and try it out - I really don't like episodic formats, so I only buy when something is complete.
Civilization VI: Rise and Fall expansion arrives on Linux tomorrow (actually out now)
22 Mar 2018 at 8:57 am UTC
What in that screen is a forest? What is just a bunch of trees? Is that a burning farm or some mudlands?
Where is one tile ending and another one beginning? Is that one cavalry unit or two or four?
Everything just has its saturation turned up to 11. That is the opposite of contrast. Making everything bright and colorful as hell does not improve anything.
Mods shouldn't be required to have a well-designed UI.
Stellaris, Endless Legends & Space, or so many other 4X games got this right (or at least better).
But some incapable designer thought it was a better idea to waste half the diplomancy screen on those caricature abominations instead of using it for something useful. This is the same level of nonsense as those Mass Effect: Andromeda weapon screens that use over 50% of the screen to just show a 3D model while you have to navigate around to get some actual data.
22 Mar 2018 at 8:57 am UTC
Quoting: GuestCiv6 graphics are worse than Civ5 or just bad graphics? Let's take a look.Looks fine, you can make out everything for what it is, even without knowing the game.
Quoting: GuestHere I'm completely incapable of telling what is what without knowing the game.
What in that screen is a forest? What is just a bunch of trees? Is that a burning farm or some mudlands?
Where is one tile ending and another one beginning? Is that one cavalry unit or two or four?
Everything just has its saturation turned up to 11. That is the opposite of contrast. Making everything bright and colorful as hell does not improve anything.
Quoting: Guestbut people wanted a Gears of War palette like Civ5, so realistic and mature, well, i'm playing a videogame where George Washington is leading an army of archers and iron sword warriors, that's realism for you.You know your argument completely falls apart if you're trying to somehow tie graphical design quality, art style and readability together with setting realism.
Quoting: GuestAbout wasted space on UI, there are mods for that.That's all fine and dandy, but doesn't change the fact that the base game has terrible UI design.
Mods shouldn't be required to have a well-designed UI.
Stellaris, Endless Legends & Space, or so many other 4X games got this right (or at least better).
But some incapable designer thought it was a better idea to waste half the diplomancy screen on those caricature abominations instead of using it for something useful. This is the same level of nonsense as those Mass Effect: Andromeda weapon screens that use over 50% of the screen to just show a 3D model while you have to navigate around to get some actual data.
The latest Steam Client update is quite a big one pulling in lots from previous beta versions
22 Mar 2018 at 8:10 am UTC
22 Mar 2018 at 8:10 am UTC
The most annoying bug for me and my GF (on totally different systems), that using the Steam overlay often (especially when using the browser) freezes the app and requires you to kill Steam AND the game, still doesn't seem to be fixed.
Civilization VI: Rise and Fall expansion arrives on Linux tomorrow (actually out now)
22 Mar 2018 at 7:58 am UTC Likes: 1
22 Mar 2018 at 7:58 am UTC Likes: 1
I honestly don't get why people like this game as much as they seem to.
In contrast to even Civ 5, the UI is horrible (mostly just wasted space, just look at the diplomacy screen), the AI is horrible, too (even on harder difficulties the AI doesn't seem to know what it is doing) and the graphics just look like mobile-for-kids.
Hell, I was playing on ... what was it? Immortal? ... and by mid-game I was at the top and just started clicking next turn and do only what advisors suggested - still ended up winning. The game basically played itself.
The whole game seems to be aiming to be a "baby's first 4X".
Maybe it would be some fun online with friends, but playing solo I felt totally underwhelmed, uninstalled and just moved back to play Endless Space 2 and Stellaris.
In contrast to even Civ 5, the UI is horrible (mostly just wasted space, just look at the diplomacy screen), the AI is horrible, too (even on harder difficulties the AI doesn't seem to know what it is doing) and the graphics just look like mobile-for-kids.
Hell, I was playing on ... what was it? Immortal? ... and by mid-game I was at the top and just started clicking next turn and do only what advisors suggested - still ended up winning. The game basically played itself.
The whole game seems to be aiming to be a "baby's first 4X".
Maybe it would be some fun online with friends, but playing solo I felt totally underwhelmed, uninstalled and just moved back to play Endless Space 2 and Stellaris.
Sandbox space exploration game 'Space Impossible' has a Linux test build that works well
15 Mar 2018 at 10:07 am UTC Likes: 1
15 Mar 2018 at 10:07 am UTC Likes: 1
I'm such a sucker when it comes to games involving space travel, exploration and building a ship.
We Need To Go Deeper, a cooperative submarine exploration game adds Linux support
11 Mar 2018 at 7:02 am UTC
11 Mar 2018 at 7:02 am UTC
Awesome!
It was on my wishlist already, but linux support always increases the chance that I actually buy something :)
It was on my wishlist already, but linux support always increases the chance that I actually buy something :)
2D RPG 'By Any Means Necessary' is now officially available on Linux
11 Mar 2018 at 7:01 am UTC
It is interesting that this wasn't built with RPG Maker.
Why? I mean, it would have been perfectly suited.
The result sure looks like it was made with it...
11 Mar 2018 at 7:01 am UTC
Quoting: razing32Hmm , very few reviews on steam.Yes, zero...
It is interesting that this wasn't built with RPG Maker.
Why? I mean, it would have been perfectly suited.
The result sure looks like it was made with it...
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Source: cdn.akamai.steamstatic.com
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