Latest Comments by TheSHEEEP
Slay the Spire fuses together a roguelike with a card game, it's rather fun
28 Feb 2018 at 8:38 am UTC
And then added it back to my wishlist. I'll just wait for the game to really be released, many people (on all platforms) seem to be having problems with the windowing. They probably thought they could be clever, doing the windowing themselves instead of going with standard libraries for that like SDL.
And I never play games windowed. Completely takes me out of the game experience.
28 Feb 2018 at 8:38 am UTC
Quoting: ErzfeindHave you created a bug report? Not sure if I encountered that issue. In the meantime I'd switch to windowed, which works fine for a card game.I did. And then refunded.
And then added it back to my wishlist. I'll just wait for the game to really be released, many people (on all platforms) seem to be having problems with the windowing. They probably thought they could be clever, doing the windowing themselves instead of going with standard libraries for that like SDL.
And I never play games windowed. Completely takes me out of the game experience.
Slay the Spire fuses together a roguelike with a card game, it's rather fun
27 Feb 2018 at 12:45 pm UTC
27 Feb 2018 at 12:45 pm UTC
Did anyone manage to make this game run in Fullscreen on Ubuntu 16.04?
For me, the game just pretends to be fullscreen, but renders under the launch bar and top bar - both in borderless and normal fullscreen.
Kinda unplayable like this.
For me, the game just pretends to be fullscreen, but renders under the launch bar and top bar - both in borderless and normal fullscreen.
Kinda unplayable like this.
The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 12:42 pm UTC
27 Feb 2018 at 12:42 pm UTC
Quoting: LeopardYou're ridiculously bad at guessing people's motivations, thoughts and reasonings and should steer far away from ever, ever trying it again.Quoting: TheSHEEEPThen don't put sad faces on your message which looks like you care , in fact you're not.Quoting: LeopardWell, in contrast to you I'm not on some kind of crusade.Quoting: TheSHEEEPYou're just keep feeding Windows market. Good job.What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
Just doing what is more practical at the moment.
The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 11:14 am UTC Likes: 1
Just doing what is more practical at the moment.
27 Feb 2018 at 11:14 am UTC Likes: 1
Quoting: LeopardWell, in contrast to you I'm not on some kind of crusade.Quoting: TheSHEEEPYou're just keep feeding Windows market. Good job.What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
Just doing what is more practical at the moment.
The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 7:55 am UTC
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
27 Feb 2018 at 7:55 am UTC
What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
All Walls Must Fall, the quirky tech-noir tactics game, comes out of Early Access
25 Feb 2018 at 4:09 pm UTC Likes: 2
25 Feb 2018 at 4:09 pm UTC Likes: 2
So, here's a review I wrote on Steam:
tl;dr: A short, but fun and very unique turn-based RPG set in nightclubs in a dystopian Berlin.
This really is a very curious little gem of a game.
The combat system is one of a kind - I must say that I have never seen a system quite like it. In contrast to other turn-based games, this one actually puts some pressure on you so that you will not be able to take forever to plan your turn.
Mostly, this is due to the time travelling implemented well in both story and combat system.
You can turn back time (in three different ways that I won't spoil) to undo mistakes, "teleport", lure enemies away, etc.
Which costs resources that you get by getting successfully through a dialogue, combat or by doing mission objectives.
The graphics are highly stylized, but very coherent and atmospheric.
Same for the audio.
The story will invite you to at least a second playthrough, since the results change depending on if you went through the game with or without killing people.
I have played through the game once now - and will likely attempt a second, pacifist playthrough some time later.
As always, a big plus for the linux support.
There are some obvious downsides to the game, though:
First of all, it is short. Really short. One playthrough can be done easily in under five hours, thus even two playthroughs won't even take you 10 hours. This way, the game ensures staying fresh all the way throughout the experience, but that doesn't change the fact that for a turn-based combat game, that just isn't enough.
Another campaign was planned, but not implemented due to not meeting a Kickstarter stretch goal. Too bad, because it would have been kinda necessary.
The second downside is that in the later stages of the game, the balancing falls apart. Your abilities are so strong (and cheap) that you will have a hard time ever running out of them while taking care of whole hordes of enemies. It looks amazing - especially the fast replay after a combat, but too easy is never good.
There is also not a single woman in the game (other than one mentioned). Yes, it is set in gay nightclubs, but still. I just found that a bit weird.
Conclusion:
In the end, this is a game very worth experiencing, but be aware that you will be left with the feeling that there should have been more.
All Walls Must Fall, the quirky tech-noir tactics game, comes out of Early Access
24 Feb 2018 at 12:48 pm UTC Likes: 7
24 Feb 2018 at 12:48 pm UTC Likes: 7
Been playing it a bit and - so far - it's been fun!
This approach to turn based combat is really refreshing: Your resources are running out as you think about your next move, so you better don't take ages to think. Add to that the abilities (especially turning back time with/without moving yourself) and it is really quite unique.
Had to repeat some missions already because my initial approach failed.
I can imagine the art style going on my nerves at some point, but I've yet to reach that point and hope the game won't overstay its welcome eventually.
Also: not only is it set in nightclubs, it is (almost? not sure yet) exclusively in gay nightclubs (including guys dancing naked) - hence you will probably not find a single woman in the entire game - and can flirt with pretty much every talkative NPC to make them let you pass or even join you for the mission.
Homophobes should probably give this a wide berth, which in itself is a bonus to me.
This approach to turn based combat is really refreshing: Your resources are running out as you think about your next move, so you better don't take ages to think. Add to that the abilities (especially turning back time with/without moving yourself) and it is really quite unique.
Had to repeat some missions already because my initial approach failed.
I can imagine the art style going on my nerves at some point, but I've yet to reach that point and hope the game won't overstay its welcome eventually.
Also: not only is it set in nightclubs, it is (almost? not sure yet) exclusively in gay nightclubs (including guys dancing naked) - hence you will probably not find a single woman in the entire game - and can flirt with pretty much every talkative NPC to make them let you pass or even join you for the mission.
Homophobes should probably give this a wide berth, which in itself is a bonus to me.
Cityglitch, a puzzle game with ghosts and glitches, is now available on Steam
24 Feb 2018 at 8:55 am UTC
Nothing in reality looks like bloom does. Brightness doesn't "bleed over" to adjacent imagery like that, making you unable to see contours of what is next to the light source. You'd have to look directly into the sun to get that - in games it is always applied to every light source, no matter how small. It's just applied globally.
Just like nothing in reality looks like motion blur (we'd all throw up constantly if it did).
By now so many games using wrong techniques have conditioned quite a lot of people to believe it looks real, when it simply doesn't. It is really sad.
You are right about SSAO, and HDR if used sparsely as well (especially if not combined with bloom). Or god rays. All have their place, if used correctly.
But bloom is just the "look, mum, I got shaders in my game!"...
24 Feb 2018 at 8:55 am UTC
Quoting: tuubiNo, it doesn't. It just doesn't.Quoting: TheSHEEEPBloom, the bane of graphics quality since early 2000s.Bloom actually adds to realism if it's subtle enough and done correctly.
I have disabled it in every single game since (where possible) and am just amazed that there are still devs out there thinking there's any value to it.
Nothing in reality looks like bloom does. Brightness doesn't "bleed over" to adjacent imagery like that, making you unable to see contours of what is next to the light source. You'd have to look directly into the sun to get that - in games it is always applied to every light source, no matter how small. It's just applied globally.
Just like nothing in reality looks like motion blur (we'd all throw up constantly if it did).
By now so many games using wrong techniques have conditioned quite a lot of people to believe it looks real, when it simply doesn't. It is really sad.
You are right about SSAO, and HDR if used sparsely as well (especially if not combined with bloom). Or god rays. All have their place, if used correctly.
But bloom is just the "look, mum, I got shaders in my game!"...
Cityglitch, a puzzle game with ghosts and glitches, is now available on Steam
24 Feb 2018 at 7:52 am UTC
24 Feb 2018 at 7:52 am UTC
Bloom, the bane of graphics quality since early 2000s.
I have disabled it in every single game since (where possible) and am just amazed that there are still devs out there thinking there's any value to it.
I have disabled it in every single game since (where possible) and am just amazed that there are still devs out there thinking there's any value to it.
Farm Together is actually quite a relaxing and sweet experience, now in Early Access
23 Feb 2018 at 6:33 am UTC Likes: 2
23 Feb 2018 at 6:33 am UTC Likes: 2
Thanks for that. Could be something for me and my GF when we're looking to play something relaxing.
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