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Latest Comments by TheSHEEEP
Rocket League's new Item Shop and Blueprints get a price reduction
12 December 2019 at 6:18 pm UTC

Quoting: Eike
Quoting: TheSHEEEPStuff like this, when money is involved, doesn't happen on accident.

You're trying to say mangers don't do stupid stuff all the time...?
This IS stupid. Or very clever, depending on your morals, I guess...
But it is stupidity born from greed, that's my point. It is done on purpose, not by accident.

Rocket League's new Item Shop and Blueprints get a price reduction
12 December 2019 at 3:11 pm UTC Likes: 1

Quoting: Eike
Quoting: TheSHEEEPStep 1: Come up with completely ridiculous prices. This does not happen on accident, no matter what anyone tries to tell you. They knew 100% what they were doing.

I don't say this hasn't happened here (I don't know), but ruling out stupdity is... stupid.
People do stupid stuff all the time, it's not all big plans.
Stuff like this, when money is involved, doesn't happen on accident.
It's not some random decision of a single person who just happened to pull some random numbers out of their bottoms, these prices were planned, had to pass multiple heads and they all said "ok".
Prices are not something anyone decides on lightly. Least of all a team on a big project like this.

I mean, I guess there's a 0.00001% chance that nobody involved thought these prices would be a tad bit high.
Maybe they are all coming from Korean MMO backgrounds - absurd prices for in-game stuff is culturally accepted in Korea for some reason.

Rocket League's new Item Shop and Blueprints get a price reduction
12 December 2019 at 11:57 am UTC Likes: 9

Oh, what a totally unexpected move.

Step 1: Come up with completely ridiculous prices. This does not happen on accident, no matter what anyone tries to tell you. They knew 100% what they were doing.

Step 2: Get shitstorm.

Step 3: Reduce the prices a little bit, pretending that you "listened to feedback". Make no mistake, this was planned from before step 1.

Never seen this pattern before...

Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode
10 December 2019 at 1:42 pm UTC Likes: 13

Quoting: Eike
Quotemismanaging expectations

:><:
I love it.
Will apply that every time I see broken promises now.

That goes right into the same drawer as "sorry that you are disappointed/angry", "surprise mechanics/gameplay", "pride and accomplishment", ...

"We are sorry for making you believe that you could trust us."
This is really quite something, a PR person deserves a pat on head here.

Given how much they cancelled, though, it seems to me this project is pretty much doomed, Linux or not.
Don't know of too many titles that had to cut so much stuff and then became a success.

Aquiris Game Studio ending support for their online FPS Ballistic Overkill
6 December 2019 at 4:43 pm UTC

I think the time of online games like this is mostly over. Or at least for the time being - they are simply not en vogue right now.
I'm honestly surprised CS:GO is still around.

Creator of WebRTC now working on Google Stadia, Darksiders Genesis out plus more Stadia news
6 December 2019 at 11:11 am UTC

Business-wise, it seems Stadia makes every mistake possible.
Launching with lackluster features? Check.
Launching with myriads of problems? Check.
Launching with few available games? Check.
Non-competitive pricing? Check.

...
So weird.

Epic Games have awarded the FOSS game manager Lutris with an Epic MegaGrant
30 November 2019 at 7:14 pm UTC

Quoting: GuestSupporting Lutris/WINE means they have no plans for supporting or releasing for Linux.
That isn't news, though, they said that long ago.
This is... well, it is more than before, so that's a net positive.

Epic Games have awarded the FOSS game manager Lutris with an Epic MegaGrant
30 November 2019 at 10:32 am UTC Likes: 2

Interesting.
I don't know what the current Lutris state of EGS integration is, but if this leads to a very good usability, it might actually make EGS more interesting to some.

The second Beta of Godot Engine 3.2 is out with more WebAssembly work
23 November 2019 at 7:31 am UTC Likes: 4

Quoting: KimyrielleI thought they were feature frozen? Hah, anyway, good to see them adding more things! :)
That did cause some confusion.
Basically, no new pull requests/features/etc. to work on were accepted. But things that were already being worked on with the goal of being done for 3.2 were still allowed.

Vulkan post-processing layer vkBasalt has a new release up with SMAA support
20 November 2019 at 2:08 pm UTC Likes: 3

Vulkan... basalt... I see what they did there.
I'm almost disappointed Liam doesn't pun-ish these news as much as the Wine ones ;)