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Latest Comments by TheSHEEEP
Valve ends Counter-Strike: Global Offensive container key trading and selling
29 Oct 2019 at 9:58 am UTC Likes: 3

“layers can no longer avoid damage with an invalid player name”?
How did that even work?

Dark fantasy survival RPG 'Urtuk: The Desolation' enters First Access with Linux support
28 Oct 2019 at 6:30 pm UTC Likes: 2

Quoting: razing32
Quoting: TheSHEEEPMad Sheep, eh?
Better take your vaccines :D
No way! I don't want sheep-autism!

Tavern building and management Crossroads Inn is out now and it sounds like a mess
28 Oct 2019 at 6:29 pm UTC

The biggest problem with this was how quickly it released after the campaign.
There was no way it was going to be very good with such a short time, unfortunately.

Devour all humans in the gruesome preview of CARRION
26 Oct 2019 at 5:42 pm UTC Likes: 2

It could really use a little bit more blood.

Conquest Mode is the biggest update to Northgard yet and it's out now
25 Oct 2019 at 9:57 am UTC

Interesting. Might give this another go now.
I played through the campaign, but that is pretty much all I care about in these games. So a new campaign is definitely something that could make me come back to a game.

Please look at this Wine graph showing a 4.18 increase
19 Oct 2019 at 6:20 am UTC Likes: 1


No Linux version of Lonely Mountains: Downhill yet due to IL2CPP in Unity
17 Oct 2019 at 5:23 am UTC

Quoting: GuestI wonder why they think they need il2cpp. Thousands of games have been made with Unity3D without il2cpp.
I think some brought up security issues as an argument.
Which... on one hand isn't totally wrong, as games using "just" c# are super simple to modify, given how easily C# can be reverse engineered, modified and put back in (that's how many mods are made).
On the other hand, the same can be done with C++, it's just harder as it doesn't keep the code structure as intact when built as C# does.

I get that somewhat for games that are primarily multiplayer, but for single player games I really don't.

But in the end, only a server-client model, in which the server does all the decision-making and the game client is merely there for the simulation and input, can make sure there are less hacks.

No Linux version of Lonely Mountains: Downhill yet due to IL2CPP in Unity
16 Oct 2019 at 2:29 pm UTC Likes: 4

I find this weird, to be honest.

Doesn't IL2CPP merely convert C# scripts to C++?
C# is quite fast to begin with. You really have to make things very convoluted and messy to get bad performance with Mono/C# that you'd then need to convert to C++ for a very noticeable boost.

Of course, it might be that Unity adds some problems of its own here.