Latest Comments by TheSHEEEP
Valve ends Counter-Strike: Global Offensive container key trading and selling
29 Oct 2019 at 9:58 am UTC Likes: 3
29 Oct 2019 at 9:58 am UTC Likes: 3
“layers can no longer avoid damage with an invalid player name”?
How did that even work?
How did that even work?
Dark fantasy survival RPG 'Urtuk: The Desolation' enters First Access with Linux support
28 Oct 2019 at 6:30 pm UTC Likes: 2
28 Oct 2019 at 6:30 pm UTC Likes: 2
Quoting: razing32No way! I don't want sheep-autism!Quoting: TheSHEEEPMad Sheep, eh?Better take your vaccines :D
Tavern building and management Crossroads Inn is out now and it sounds like a mess
28 Oct 2019 at 6:29 pm UTC
28 Oct 2019 at 6:29 pm UTC
The biggest problem with this was how quickly it released after the campaign.
There was no way it was going to be very good with such a short time, unfortunately.
There was no way it was going to be very good with such a short time, unfortunately.
Dark fantasy survival RPG 'Urtuk: The Desolation' enters First Access with Linux support
28 Oct 2019 at 11:49 am UTC
28 Oct 2019 at 11:49 am UTC
Mad Sheep, eh?
Devour all humans in the gruesome preview of CARRION
26 Oct 2019 at 5:42 pm UTC Likes: 2
26 Oct 2019 at 5:42 pm UTC Likes: 2
It could really use a little bit more blood.
Conquest Mode is the biggest update to Northgard yet and it's out now
25 Oct 2019 at 9:57 am UTC
25 Oct 2019 at 9:57 am UTC
Interesting. Might give this another go now.
I played through the campaign, but that is pretty much all I care about in these games. So a new campaign is definitely something that could make me come back to a game.
I played through the campaign, but that is pretty much all I care about in these games. So a new campaign is definitely something that could make me come back to a game.
X4: Foundations update 2.60 is out, X4: Split Vendetta and the big 3.0 update both delayed
18 Oct 2019 at 11:47 am UTC
18 Oct 2019 at 11:47 am UTC
Well, maybe by the end of 2020 then...
No Linux version of Lonely Mountains: Downhill yet due to IL2CPP in Unity
17 Oct 2019 at 5:23 am UTC
Which... on one hand isn't totally wrong, as games using "just" c# are super simple to modify, given how easily C# can be reverse engineered, modified and put back in (that's how many mods are made).
On the other hand, the same can be done with C++, it's just harder as it doesn't keep the code structure as intact when built as C# does.
I get that somewhat for games that are primarily multiplayer, but for single player games I really don't.
But in the end, only a server-client model, in which the server does all the decision-making and the game client is merely there for the simulation and input, can make sure there are less hacks.
17 Oct 2019 at 5:23 am UTC
Quoting: GuestI wonder why they think they need il2cpp. Thousands of games have been made with Unity3D without il2cpp.I think some brought up security issues as an argument.
Which... on one hand isn't totally wrong, as games using "just" c# are super simple to modify, given how easily C# can be reverse engineered, modified and put back in (that's how many mods are made).
On the other hand, the same can be done with C++, it's just harder as it doesn't keep the code structure as intact when built as C# does.
I get that somewhat for games that are primarily multiplayer, but for single player games I really don't.
But in the end, only a server-client model, in which the server does all the decision-making and the game client is merely there for the simulation and input, can make sure there are less hacks.
No Linux version of Lonely Mountains: Downhill yet due to IL2CPP in Unity
16 Oct 2019 at 2:29 pm UTC Likes: 4
16 Oct 2019 at 2:29 pm UTC Likes: 4
I find this weird, to be honest.
Doesn't IL2CPP merely convert C# scripts to C++?
C# is quite fast to begin with. You really have to make things very convoluted and messy to get bad performance with Mono/C# that you'd then need to convert to C++ for a very noticeable boost.
Of course, it might be that Unity adds some problems of its own here.
Doesn't IL2CPP merely convert C# scripts to C++?
C# is quite fast to begin with. You really have to make things very convoluted and messy to get bad performance with Mono/C# that you'd then need to convert to C++ for a very noticeable boost.
Of course, it might be that Unity adds some problems of its own here.
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Stop Destroying Videogames initiative to get a public hearing organised by the European Parliament
- GDC 2026 report: 36% of devs use GenAI; 28% target Steam Deck and 8% target Linux
- GOG are giving away Alone in the Dark: The Trilogy to celebrate their Preservation Program
- > See more over 30 days here
- I need help making SWTOR work on Linux without the default Steam …
- WheatMcGrass - Browsers
- Jarmer - New Desktop Screenshot Thread
- Hamish - Is it possible to have 2 Steam instances (different accounts) at …
- whizse - Will you buy the new Steam Machine?
- DoctorJunglist - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: media.giphy.com
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link