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Latest Comments by Brisse
Steam Play versus Linux Version, a little performance comparison and more thoughts
28 Jan 2019 at 5:51 pm UTC

Same here with Tomb Raider 2013. Overall it was mostly fine but there were occasions of dropping into the twenties. One way to reliably replicate that was looking at the smoke plumes (smoke grenade / objective marker thingy) in some of the open areas. Don't remember having that issue on Windows back in 2013.

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
28 Jan 2019 at 12:14 pm UTC

Quoting: Shmerl
Quoting: BrissePretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...
Less than before IMHO. There are more big budget games coming out DRM-free these days than 5-10 years ago. DRM situation is improving to some extend.

The common offenders are the likes of MS and etc. who outright buy DRM-free friendly studios.
What AAA studio or publisher that isn't CD Project does DRM free at launch though? Some publishers, like many of SqEnix releases have Denuvo on launch, then eventually they patch it out a few months after it's been cracked.

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 Jan 2019 at 7:01 pm UTC

Quoting: AllocDRM is a different thing though, wonder how many companies still do that anyway these days though? Can't remember what my last game was that had actual DRM, though I must admit that I rarely play "triple A" games (imho triple A these days sucks most of the time compared to actual "innovations" from indies).
Pretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 Jan 2019 at 5:01 pm UTC

Quoting: Purple Library Guy
Quoting: Brisse
Quoting: WoodlandorI have a few single player games that will not work due to DRM issues.

I’m curious as to what Steam’s terms of service are on modifying the game files as there are obviously removal tools from the pirate community.

On one hand, yes you are removing a “security feature” and likely breaking the EULA of that particular game.

On the other hand, since it was purchased on Steam. The fact that you paid for that game is 100% verifiable ?
Don't think it's the same in the US, but in most of Europe you have the legal right to reverse engineer and modify however you see fit as long as you do not violate copyright. This right goes above whatever the EULA says, so if the EULA tries to prevent you, you can just ignore it because it's invalid. This also means that downloading a nocd-patch or similar for a game which you have a licence for is perfectly legal.
I believe in the US it's the reverse--the DMCA makes it actually illegal to remove "security features" or "bypass encryption measures" or like that even on something you supposedly own, making EULAs still irrelevant but in the other direction--it would still be illegal even if the EULA specifically gave you the right. I think it's insane, but that's the Digital Millennium Copyright Act for you.
Yea, I don't know the details but I've heard it's something along those lines. Pretty crazy if you ask me.

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 Jan 2019 at 5:00 pm UTC Likes: 2

Quoting: Purple Library Guy
Quoting: GuestNice release! I'm still impressed how well DXVK works, how fast it has evolved and how much I use Proton(Wine) now. After Valve allowed us to install Linux games with Proton, I've started to test several additional games with DXVK and it is getting really hard to find the ones that do not run or have some graphical issues :-) Yes, BattlEye and other DRM software is an issue, but this is nothing DXVK can change and it is all up to the game developers and maybe Valve to ask for another solution.
There's something I don't quite understand about all this: These anti-cheat softwares are . . . software, right? Software that, like, runs on . . . Windows? What exactly is so special about them that makes it hard for Wine to run them? Clearly there must be something or this whole deal wouldn't be an issue, but can anyone explain to me what?
"In an effort to make copy protection more effective (i.e. resistant to cracks), the methods used by many copy protection products have become complex, difficult to understand (obfuscated), and hard to debug. In some cases Wine would need to be altered to allow for almost rootkit-like functionality of programs to get some of these copy protection schemes to work. To support copy protection Wine developers have to contend with undocumented interfaces, code obfuscation, and maintaining compatibility with *nix security models. "

https://wiki.winehq.org/Copy_Protection [External Link]

Anti-cheat is probably a similar situation.

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 Jan 2019 at 1:38 pm UTC Likes: 3

Quoting: WoodlandorI have a few single player games that will not work due to DRM issues.

I’m curious as to what Steam’s terms of service are on modifying the game files as there are obviously removal tools from the pirate community.

On one hand, yes you are removing a “security feature” and likely breaking the EULA of that particular game.

On the other hand, since it was purchased on Steam. The fact that you paid for that game is 100% verifiable ?
Don't think it's the same in the US, but in most of Europe you have the legal right to reverse engineer and modify however you see fit as long as you do not violate copyright. This right goes above whatever the EULA says, so if the EULA tries to prevent you, you can just ignore it because it's invalid. This also means that downloading a nocd-patch or similar for a game which you have a licence for is perfectly legal.

Steam Play versus Linux Version, a little performance comparison and more thoughts
25 Jan 2019 at 7:28 pm UTC

Speaking of Metro, they released the system requirements for Metro Exodus today. Normally I wouldn't care about such event but I did notice it had "Windows" written all over it. :><:

Some information on why Wine is not going to be using DXVK
25 Jan 2019 at 5:58 pm UTC Likes: 2

How to reach out efficiently:
Write something controversial on a public mailing list.
Have "news"-articles about it on websites we know the other person frequents.
Congratulations, you have now successfully established communications. :D

Steam Play versus Linux Version, a little performance comparison and more thoughts
19 Jan 2019 at 1:25 pm UTC Likes: 1

Quoting: jens- Fixed possible server issue on linux emulators
99% certain they mean Steam Play. "Emulators" could just be a language barrier thing since the devs are Italian. There are lots of people outside of the GNU/Linux community who doesn't know what the Wine reverse acronym stands for.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 4:39 pm UTC Likes: 13

This just proves once again that the performance disparity between Gnu/Penguin and Windows isn't in the OS, but in the game porting process.