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Latest Comments by Brisse
A quick run over some details from the recent ProtonDB data
3 February 2019 at 3:58 pm UTC Likes: 1

Quoting: Comandante ÑoñardoYes. Metro run MUCH better via forced Proton.

Wierd. I was under the impression that the native Linux version ran the same as the Windows version. I wonder how Proton compares to the Windows version then. Maybe I'm just wrong....

A quick run over some details from the recent ProtonDB data
3 February 2019 at 12:00 pm UTC

Quoting: mylkaor at least support proton with vulkan

Doubt it. They have been hiring graphics developers and they were listing MS API's as required experience. Not a word about open API's.

NVIDIA have put out a new Linux beta driver with support for 'G-SYNC Compatible monitors'
31 January 2019 at 11:21 am UTC

Quoting: Ehvis
Quoting: TheRiddickDo you think the problem will be resolved in Xserver? how does gsync work under wayland? better?

That's the trillion dollar question. Will Free/G-Sync work better in Wayland in theory? Will it even work at all? It currently doesn't work though.

I think the real problem is that 99% of games run through xwayland which still has some serious synchronisation issues even on fixed refresh rate displays.

NVIDIA have put out a new Linux beta driver with support for 'G-SYNC Compatible monitors'
30 January 2019 at 8:24 pm UTC Likes: 2

Quoting: EikeDoes it allow to use G-Sync with any FreeSync monitor or only with those officially supported by Nvidia?

There's a manual override for non whitelisted monitors. Their list is kind of ridiculous btw. See my comment on Phoronix.

NVIDIA have put out a new Linux beta driver with support for 'G-SYNC Compatible monitors'
30 January 2019 at 8:23 pm UTC

Quoting: XpanderDoes Wayland support GSync/Freesync even?

Pretty sure Wayland doesn't have to explicitly support variable refresh rate. As long as the compositors don't have any particular quirks that might interfere, then it should just work, but that is just my observation from an amateurs point of view. I've seen comments from developers that suggests this is the case anyway.

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
29 January 2019 at 12:29 pm UTC Likes: 1

Quoting: Comandante ÑoñardoDelete Deepsilver from that list, @Shmerl, for what They did today with Metro Exodus.

Not only did they accept a "bribe" from Epic in turn for exclusivity, but it also has Denuvo.

Steam Play versus Linux Version, a little performance comparison and more thoughts
28 January 2019 at 5:57 pm UTC Likes: 2

Quoting: wvstolzing
Quoting: BrisseSpeaking of Metro, they released the system requirements for Metro Exodus today. Normally I wouldn't care about such event but I did notice it had "Windows" written all over it. :><:

dx11 minimum / dx12 'recommended' -- pretty much says it all.

And again speaking of Metro Exodus. Apparently they have decided last minute before release to ditch Steam and become an Epic Store exclusive. This actually pisses me off 1. because eff exclusives and 2. makes Linux release seem less likely and 3. those stupid enough to pre-order are being screwed over.

https://www.rockpapershotgun.com/2019/01/28/metro-exodus-becomes-epic-games-store-exclusive/

Steam Play versus Linux Version, a little performance comparison and more thoughts
28 January 2019 at 5:51 pm UTC

Same here with Tomb Raider 2013. Overall it was mostly fine but there were occasions of dropping into the twenties. One way to reliably replicate that was looking at the smoke plumes (smoke grenade / objective marker thingy) in some of the open areas. Don't remember having that issue on Windows back in 2013.

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
28 January 2019 at 12:14 pm UTC

Quoting: Shmerl
Quoting: BrissePretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...

Less than before IMHO. There are more big budget games coming out DRM-free these days than 5-10 years ago. DRM situation is improving to some extend.

The common offenders are the likes of MS and etc. who outright buy DRM-free friendly studios.

What AAA studio or publisher that isn't CD Project does DRM free at launch though? Some publishers, like many of SqEnix releases have Denuvo on launch, then eventually they patch it out a few months after it's been cracked.

DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 January 2019 at 7:01 pm UTC

Quoting: AllocDRM is a different thing though, wonder how many companies still do that anyway these days though? Can't remember what my last game was that had actual DRM, though I must admit that I rarely play "triple A" games (imho triple A these days sucks most of the time compared to actual "innovations" from indies).

Pretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...